To alleviate your fears pretty thoroughly…I am personally not a fan of Paragon levels and ever stronger versions of the same items at max level (ie. Ancient and Primal Ancient) for the sake of keeping the infinite grind going.
I prefer there to be an end point where you can say “you know what, this character is finished. We’ve reached peak character here.”
TBH it’s gotten to the point I’m starting to feel cursed. Every game I take up seems to drop heftily in quality within a year. D3 did it, POE did it, LOL did it, HS did it…And that’s just counting some of the notable PC games. Don’t even get me started on things like Heroclix. I would rather not have to go find yet ANOTHER new game to play.
so with all the damage type conversions… can we expect matching adjusted animations? like AAR being green if Aether and reddish if Chaos? Or will the animations stay pretty much the same with only numerical changes too damage types?
Lol I probably wont have any time for grimdawn for quite simetime, but I sure as hell will enjoy the new updates once i’m able to! Good work devs, and players. Plenty of content coming yay!
Are those bonus stats going to be random ? I noticed Obsidian Juggernaut has stats for 3 masteries which kinda makes no sense - Fighting Form ( Soldier ) Hellfire Mine (Demo) and +2 to occultist so there is no way to benefit from all stats on the item. If those bonus stats from item being Mythical are going to be random - maybe exclude skills from other classes. Unless you want to make items for more mastery combinations in which case i guess it might be interesting.