Guide: Recommended stats for end game

…Maybe not? :stuck_out_tongue:
EDIT: TBF, it’s a kiting caster

Don’t forget adcth

@BOG - IMO, the real reason why your AAR caster is so tanky stems from a multitude of factors:

  1. Insanely high overcaps which would take an average player ages to find (I’m guessing you’ve invested hundreds of hours into this spec?) <— Not that there’s anything wrong with this, just an objective observation on my end

  2. Light’s defender + damage reduction + %absorb

  3. Adcth from AAR.

1 & 2 work together to minimze the amount of damage taken, and 3 let’s you leech back up your health

@Nery: I want to demonstrate what I mean by positioning + knowing your enemy, and using it to outplay situations which would normally get you killed (this is my favorite thing about naked crucible)

  1. I get pounced by an unnoticed father kymon.
  2. I know this is followed up by his deadly shotgun, so I MoT immediately to stand my ground
  3. I know his pounce CD is on a 7s CD, which is about the same length as MoT, so I blink out immediately when MoT ends
  4. I chose to blink onto the ledge because I know he’s immobile for 1s after landing, which will result in kuba bum-rushing me, allowing me to use the dumb ape to body block kymon.
  5. I know the only way kymon is going to attack me is if lands his pounce, so I’m counting down the seconds in my head. After 6 seconds, I blink away again - right as he’s about to pounce. You don’t quite see it, because he died from biting blades.
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Hundreds of hours? ATM, i’ve spent 113 hours on it, starting from scratch (deleting save folder), and i’ve had gear shown in the link at the time of 90 hours. You’re seriously underestimating drop rates, if you spend hundreds of hours to get THAT, you must be incredibly unlucky. It’s intended to be beginner-friendly build, after all.

I stand corrected. Drop rates must’ve improved significantly since I last played legit self found. I’m guessing the introduction of SR must have sped up that process tremendously as well.

EDIT: @BOG - Out of curiosity, did you find all the pieces of light’s defender within those 90 hours? Or did you already have them waiting for you on some other character?

Guide updated!

  • Corrected some controversial stuff
  • Fixed some typos
  • Added armor absorption to armor section
  • Added new sections: Damage, Damage mitigation, Resistances reduction and Pets.
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You say it as if it’s hard…
Obvoiusly, i’ve done it myself from scratch. I played that char legit only - starting from clear save folder, no cheats, no “save-load” before crafting, etc.
You can reforge set pieces into other pieces of the same set, you know? First i found shoulder or gloves - dont remember - and reforged that piece into chest. Later i’ve found helm recipe and crafted several helms (they’re relatively cheap to craft), picked one with the most armour (+14%), converted others into chests, rerolled several times and picked the one with best rolls. All that prior 90 hours, yes. I was able to farm SR65-70 even before i got that helm, after all. And Crucible 150 Gladiator.
Indeed, drop rates were buffed in FG, especially for green items.

Not every. Retalliation builds dont need it - they use retalliation damage instead of “normal” one. Pure Pet builds stack damage for pets, not themselves.

I think the clearest way to explain the relationship between %damage and flat is with math because I’m asian.

In fact, fuck it. Let’s do out the entire damage formula while we are at it. Feel free to omit any variables if they aren’t relevant.

Some acronyms…

  • APS = attacks per second. This is affected by speed, and different skills have different hitrates (i.e. EoR vs Cadence)
  • TDM = total damage modified (e.g. FW’s transmutor)
  • FDC = Flat damage on the character (e.g. flat damage from augments)
  • FDS = Flat damage on the skill (e.g. AAR)

So…for any attack:
[ (FDC * %WD) + (FDS) ] * %damage * TDM = Sheet 2 damage value

Sheet 2 damage value * APS = Sheet 1 damage value

Note: Sheet 1 damage value is actually higher than the actual DPS of the character, because any DoT damage is multiplied by your APS value.

e.g. If AAR does 50 flat damage + 50 DoT, and has an APS of 6, then the sheet 1 damage will show a DPS value of 600, when in reality, it should be 350.

As you can see from the above, flat damage and %damage have a direct relationship to one another. So IMO, both are equally important.

It depends on which one you need more.

If I have 3500% chaos damage, and 100 flat chaos, stacking flat damage here makes vastly more sense, and vice versa.

Other things you can include into the mix if you want a more accurate value:

  1. RR: Suffice to say that once you get an enemy’s target into the negative range, RR behaves in the same exact manner as TDM.
  2. OA - i.e. PTH and PTC values.

EDIT: All things being equal, %damage is more important than flat, because that shit benefits procs and FDS

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@sir_spanksalot it’s good to be thorough but I just don’t feel my guide is the correct place for explaining the complete game mechanics. Malawiglenn have guide for that.

Plus I don’t understand math and I am not Asian :smile:

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The TL;DR version:

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OK, I will add your lite version. Of course have to search for synonym of “shit”

Edit: Added!

You could just drop that word entirely. :stuck_out_tongue:

“It” is good enough. Don’t want to use shit in a guide. Shit is reserved for personal messages, bad builds and the slit boss Slut bra in SR.

Damn. I say shit in front SOME of my patients. :upside_down_face:

Like obviously I’m not going to cuss in front of a nun, or a kid.

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Maybe it’s accepted then? I haven’t been to English speaking country, so don’t know.

I promise my next guide to be more “shitty”.

I think it is where I am. I’ve had men say, “alright, time to let the lads out” before they whip out their dicks at me so I can examine said genitalia for rashes and other bumps.

They seem pretty okay when I say, “shit!” in surprise

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Done slight update and remove WiP status. Add player’s skill section and also add missing stuff like total damage.

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This is a really good read, I have one question though:
Are Less damage from X and Reduced target damage the same thing? Do they stack?

No, they aren’t the same.

Is there a quick rule of thumb people use comparing damage values for physical characters due to the way flat physical damage interacts with armor?

It seems to me that most monsters that matter have enough armor so that the majority of flat physical sources will fall below the armor value, so just 0.3 x flat damage is the actual contribution? But then there are the bigger sources that should exceed most or all armor values on enemies, like the deadly momentum buff on a cadence strike, so a sum of flat phys damage x WD% x Phys% x 0.3 would be conservative.

Hmm…That’s a difficult question to answer.

Because it interacts with many things like your RR value, how much crit you’re stacking, OA, etc.

Even the number of different damage types you’re converting. (e.g. Converting 5 different types of damage to physical might show up as a mind-blowing figure on my character sheet, however, each of the 5 damage types will be independently gimped by armor).

So, rather than looking for a general estimate, I would suggest checking to see if you’re maximising the the aforementioned.

i.e. crits, RR, etc.