This is a really interesting topic and I am excited to see what can actually be translated into the game.
I cant provide a lot of insight into super endgame so my focus will be on pacing and some random thoughts thst I hope are somehow on topic.
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“Circuit Breakers” and Healing
I feel like some classes have better access to very powerful circuit breakers (Think Ghoulish Hunger or the Giant Devotion) while others struggle with it. One could argue its diverse core strengths but 4 Flesh Hulks on Ultimate rushing you at once dont care about diversity. You either have the ability to survive the onslaught or you die. And those situations can be frustrating and make some classes feel unviable. Some class combos have those already built into their mastery skills but others dont. For example a PYROMANCER focusing on chaos dmg will have the Blast Shield from Demolitionist or you sacrifice a lot of points into Blood of Dreeg which is a great ability but you lose out on a lot of the stuff it provides. So you are forced into Ghoulish Hunger as a circuit breaker. (Sigil isnt exactly what Id consider a circuit breaker, as strong as its effect may be). This leads to -
Support for Healing in vitality
While other classes need to accept suboptimal investments Vitality has inherent sustain glued to most abilities. In fact if you go for sustain you will most likely also have vitality support. Very few skills, thst are not Vitality in some form, have access to “heal for 25% of dmg dealt”. Vitality also doesnt compromise a lot. They have exessive amount of RR. So if Healing is the strength of Vitality, what do others get? Elemental has versasility, Poison comes with all sorts of stat changes like Fumble at times and Physical/Trauma is (from what I understand, I dont play phys myself) poorly resisted. Pierce and Bleed for some reason dont really support each other the way phys/trauma do so you often end up with items supporting either but rarely both. And Aether/Chaos? Both have the identity of “no DoT”, which kind of also clashes with Pierce. Aether supports a ton of combos with items and masteries and chaos…? -
Chaos Support
Honestly I have no clue what the intention is here. I kind of bruteforced a chaos caster with Doom Bolt and Sigil, later speccing into Termite for the rare chaos RR. So Chaos/Fire I get (it feels super weak, refer to my point 1). Then there is Chaos/Poison support in items/devotion but I got no clue what a sensible combo could even be (Oathkeeper maybe?). There is also support even in Legendary items for chaos/lightning and I dont know where thst comes from. Chaos/Phys I guess with Soldier but again nothing about the secondary masteries screams support for Chaos. Then there is chaos/vit in Occultist but it feels like barely anywhere else? Lets not pretend anyone (except for very dedicated players) will make Chaos Ignaffar with Occultist work. Chaos Devotions are all over the place and require you to invest in all sorts of different colours before even getting to them. -
Abilities that support a lot of dmg types that dont go well together at first glance.
I could have just typed Phantsmal Blades here. A single skill having 4 different dmg types? Why. What is a newer player supposed to think here? I know there are items with full conversion but this concept is barely explained in the game and when creating a char you dont scroll through the databases first. This is an accesibility issue imo. I know some people here can tell me off the top of the head how to make it work and where such a skill excels. Thats a small fraction of players. Most will never know this. While this is good to keep everyone engaged, locking certain skills behind a huge burden if knowledge atleast doesnt feel great. I never play Phantamal Blades but would like to (Loved them in TitanQuest), yet every time I look at them I feel overwhelmed. -
Pacing of Pet and Retaliation
I actually made another attempt to play a selffound Pet char and it just feels aweful. You get sooo few items and their stats are all over the place. You need to get your own resistances to a reasonanble point as well as your pets but dont actually have acccess to the tools for that. And yet Pets dont feel especiall, weak just unsatisfying. At the same time its my understanding that many pet builds are super strong later on. Maybe smoothen the curve here?
Same with Retaliation. I didnt even play my char selffound and it still felt like once I got gear I was crazy strong but fell off quickly due to lack of items. Later in the game retal just feels unfair almost.
Ok that was more than expected. Hope there are some useful bits in that wall of text.