[Mod] Grim Harvest

About the Mod

With Grim Harvest any boss killed will respawn on the spot for another round, finally totaling in 25 boss kills. Similarly chest guarded by powerful foes will have proportionally increased rewards. No more needing 100 runs for those Alkamos’ rings, now only 4 will suffice.

Grim Harvest will aid you on your journey of searching for legendary items, farming MIs, pushing that reputation bar all the way to the right, crafting materials and components gathering, amassing several lifetimes worth of iron bits or just marathon fighting Loxmere.Grim Harvest has you covered!

With Early Harvest version you will have to kill bosses 8 times, before moving on to the next target. Similarly chest rewards rescaled.

For a complete list of affected bosses and chests: click here

Installation and Download

Grim Harvest for version

Early Harvest for version


  1. Navigate to your Grim Dawn install directory
  2. There should be a folder called “mods”, if not create one. Extract the contents of the .zip file into the “mods” folder.
  3. In Grim Dawn’s main menu screen click the “main campaign” button and select “custom game”. Select your Grim Harvest version world map e.g. "GrimHarvestAoM ~ world001.map " , then click the “accept” button.
  4. Can you skip numbers in this?
How to Use Main Campaign Characters

Using your main campaign characters in custom games. Items and changes you make in custom games will persist for the main campaign, so be careful what mods you play.

For windows users, start command prompt and use the following command:
mklink /D “Path to save folder\Grim Dawn\save\user\_Name” “Same path\Grim Dawn\save\main\_Name”

mklink /D “C:\Users\Name\Documents\My Games\Grim Dawn\save\user\_Leiurus the Deathstalker” “C:\Users\Name\Documents\My Games\Grim Dawn\save\main\_Leiurus the Deathstalker”

We will apply the command in a similar way for the formulas file. This way we will mirror our blueprint collection from main campaign. Newly learned blueprint will transfer over to main campaign. Starting the desired mod first, will create the “Mod_Folder”. Then apply the command:
mklink “Path to save folder\Grim Dawn\save\Mod_Folder\formulas.gst” “Path to save folder\Grim Dawn\save\formulas.gst”

mklink “C:\Users\UserName\Documents\My Games\Grim Dawn\save\GrimHarvestFG\formulas.gst” “C:\Users\UserName\Documents\My Games\Grim Dawn\save\formulas.gst”

For hardcore, the file is “formulas.gsh”.

Bonus Pics

Spoils of War | When Testing Goes Wrong

Interesting. I’ll have to try this out.

Updated for

I really like your mod, however I encountered a bug, so I took the time to check your files and found 2 things:

In the nemesis_aetherialvanguard_01.dbr, instead of respawning aleksander you are spawning reaper
In the grundleplith.dbr, the onDie entry is missing (not supposed to respawn?)

Thank you for the bug report and determining the source of the problem :slight_smile:
I have done an update with both enemies respawning correctrly.

nice, thanks for the update

I love your mod it really helps farming items and reputation.
However, killing the same enemy 25 times gets a bit boring.
Could you also make a version where they only respawn 9 times?
Or a version where you always fight 2 at the same time?

Updated for
Added Early Harvest version, 8 boss kills needed to progress. Chest rewards rescaled.


Enjoying grim harvest mod. Going to try this one but How to transfer save items?

Using main campaign character in custom games is covered in the installation and dowload section.

I have tried this mod, and managed to get everything up and running. At least I think so. But no heroes seems to be respawning? If that is what they are supposed to do? I have done 6 runs of SoT, and met with Moose 3 times, however, neither he nor Lord Alkamos seemingly fight me more than once? At least, I kill them once, but thats it. Is this how it is supposed to work?

Updated for new bosses and dungeon in
More updates likely to come out with GD hot fixes.

No update was needed for :slight_smile: