[MOD]Stasher v11 fo 1.1.4.1(GDx2) Include source data & Still applicable 1.1.5.2 (GDx2)

Wow, that was quick!
I’m using it with vanilla, so I really appreciate that you provide source data. :grinning:

Screen Shot with Grim UI

Hello, I have a problem that I can not solve on my own. Sorry for bad english
I play on the version of Stascher 8. I want to change the version to 10 with saving inventory or add a quick search function. What should I do right?

If you want to use the default buttons for the caravan, just go to “Settings\UI” and rename the caravan directory. That will solve the graphics clash.

I see, thanks. But there is no particular problem as it is. :slightly_smiling_face:
Somehow, the tex of this large caravan seems to be prioritized.

Can you use this in the “Main Campaign” or is it only usable with “Custom Game” and if it is usable in main game where do you install it at?

Yeah, I’m using this Big Stash in the main campaign now.

You can do it by merging this stasher with the main game database with AssetManager. :+1:

However, it should be noted that every time the game is updated, items that were out of the original warehouse will be lost unless rebuilt immediately. :hot_face:
I have repeatedly made this mistake. :cold_face:

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Download:
Big Caravan.zip (597.6 KB)
Unzip the folder Big Caravan to “Settings”, such as “Settings\Big Caravan”

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Awesome! It was easy to change.
Thanks to your stash, the trip is very comfortable. :smile:

Is it working on your end?

In my case there is no change and with the same method I’m using JMD’s Grim UI just fine.

To use this, you have to rewrite the stash settings defined in the game’s database with AssetManager to match this big stash.

The database to rewrite is GDX2.arz if you have FG.

Looks like you were reading my mind! :+1:

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@matougi, could you show steps to rewrite it ? I am not sure of other mod functions on asset manager.

Another great work by an artist. :laughing:
Would you release this? We need a source to merge this with vanilla or mod.

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What? No doubt, you have considerable knowledge and experience with AssetManager. My perspective ability tells that… there are many fonts dancing in my vision. :faction_dreeg:

That aside, I think that tt300 or JMD is the right person for that…

Well, I can write how I merged this Big Stash to vanilla. But I’m not familiar with AssetManager. I just looked at some of the tutorials on mods in this forum and just traced them. So, even if you do not understand, there are many cases where I can not answer. Please keep it in mind.


For beginners, let’s start with how to configure AssetManager. Those who have already set up AssetManager should skip reading.

(1) AssetManager configuration and database decompression

  • Run AssetManager, Tools ≫ Options
  • Set each directory as follows (change the path to suit yours).
Settings
Working Directory D:\Steam\steamapps\common\Grim Dawn\works\
Build Directory D:\Steam\steamapps\common\Grim Dawn\
Tools Directory D:\Steam\steamapps\common\Grim Dawn\
Additional Browse Directories D:\Steam\steamapps\common\Grim Dawn\gdx1\;D:\Steam\steamapps\common\Grim Dawn\gdx2\
Additional Source Directories D:\Steam\steamapps\common\Grim Dawn\gdx1\database\;D:\Steam\steamapps\common\Grim Dawn\gdx2\database\;D:\Steam\steamapps\common\Grim Dawn\gdx1\resources\;D:\Steam\steamapps\common\Grim Dawn\gdx2\resources\

After setting, select Extract Games Files from Tools, specify the folder where Grim Dawn is installed, and unzip it. (It takes a long time)

I think this is enough to merge this stasher, but adding all the DLC data would be less likely to cause problems.

Command

Go to the “Grim Dawn\gdx1\database” folder, left click on the explorer address field and type ‘cmd.’
..\..\ArchiveTool GDX1.arz -database "d:\Steam\steamapps\common\Grim Dawn\works\database"

Go to the “Grim Dawn\gdx2\database” folder, left click on the explorer address field and type ‘cmd.’
..\..\ArchiveTool GDX2.arz -database "d:\Steam\steamapps\common\Grim Dawn\works\database"


(2) Preparation work to merge

  • Create ui folder and generic folder in “Grim Dawn\resources” folder.

  • Copy the caravan folder of “works\resources\ui\caravan” to the ui folder with the entire contents.

  • Also copy the 3 tex (buttonwindowclosedown, buttonwindowcloseover, buttonwindowcloseup) in the “works\resources\ui” folder into “Grim Dawn\resources\generic.”


(3) Copy the source of Stasher v10 to works folder

  • Download OP’s Stasher_v10_of_1.1.4.0(GDx2).rar, unrar it into the works\mods folder and copy it.
    Grim Dawn\works\mods\Stasher v10

This is the preparation work, and the rest is easy.


(4) Create a Stasher MOD with AssetManager

  1. Launch AssetManager and press the Work Offline button.
    Select [Stasher v10] from the Mod tab and click Build on the Build tab to create a Stasher MOD. Stasher V10 mod is created in a very short time.

  2. Open gdx2\database and move the GDX2.arz to Grim Dawn\mods\stasher v10\database. (It is good to back up GDX2.arz)

  3. Copy the name of Stasher v10.arz and delete this file.

  4. Paste the name of GDX2.arz transferred here to Stasher v10.arz. And do Build on the Build tab again. (delete the original Stasher V10.arz, rename GDX2.arz to Stasher V10.arz and rebuild.)

  5. Change “Stasherv10.arz” back to its original name GDX2.arz and change it back to “gdx2\database”.

  6. Copy or move “Big Caravan.arc” which is made in “stasher v10\resources” to “gdx2\resources”.

In short, after creating a MOD, you can merge it by replacing its database with vanilla one (GDX2.arz) and rebuilding it.

This is complete. Launch the Grim Dawn and go to see the smuggler and make sure the stash is expanding.


Well, the problem with the vanilla merge in this expanded warehouse is that the database is rewritten each time the vanilla is updated. If you go to a smuggler’s place without re-creating the stash after the update, the moment you open the stash, you will lose some or many items that have spilled out of the original stash. :scream:
To avoid that, you have to repeat this stash merge as soon as the vanilla is updated.

Also, if the stash specification changes, it is necessary to update the database in step (1). Never forget this! But you will forget, and you will lose as many items as I! :rofl:

As a measure to prevent such mistakes, you can disable Steam auto-update. And remember the expanded warehouse while you update it manually. :thinking:

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Thats right Matougi, he did a fantastic work with GrimUI …

@matougi thanks for the write-up. I only learned the asset manager on how to recompile fonts after reading your documentation. Been struggling how to do custom fonts for many months without success until now. The fonts keeps blanking out after a recopy. (was not using asset manager then). I did eventually gave-up a few times.
But now, i would know how to mix & match fonts easily and to fortell which fonts won’t work in-game.
p.s I also changed the Titan Quest fonts as the developers ignored my request for dx11 clearer fonts rendering.

I’ve considered releasing this in a source files version only. The one thing that’s stopping me is, it would look like I’m stealing someone else’s idea. That kind of thing doesn’t sit well with me.

Woody UI’s original designer is you, so I think there is nothing wrong with publishing the source here.

But I understand your concerns. It would be best for tt300 to put your work on the OP as an option. Let’s wait for her to respond.

And for that reason, I would like to say something that I hope isn’t taken the wrong way. She recently released a version of her mod using an edited version of a Grim UI graphic file. I know this was done in an effort to match Grim UI and I’m very flattered by that. :+1: But, in the interest of fairness, I would’ve preferred that she contacted me first so that we could’ve collaborated on it.

I did make several attempts to create a Grim UI background for Stasher but, I was never satisfied with the results. If it worked out, I was going to contact her and see if she was interested in it. But, I discovered that in order for me to do it in a way I like, I have to edit the database records.

I do use an expanded caravan in my personal mod, completely based on tt300’s concept, which I posted a screen shot of in a previous post. As you can see, I have some buttons in a different location which are the database edits I mentioned earlier. In fact, I have made additional changes to it recently so that things are balanced for my tastes. For that reason, what I would like to do is release this on my thread as an add on to Grim UI, provided there is enough interest in it. The last thing I think should happen is that she modifies Stasher just to fit Grim UI. After all, there are far more people that use the default UI than mine and Stasher was built for it.

If this gets released, she will get the credit she deserves on my end.

where is this from ?