You could have a look at Grimarillion and Dawn of Masteries mods as they have options to increase the mob/hero spawn density which in turn will increase loot drops.
Monsters in Grim Dawn scale to your level anyway. Some may be equal or lower to you, but that would probably be because you’re overlevelled for the area they’re in.
I made it work, but i dont know if its exactly what i am looking for.
And it comes with bigger stash and components in vendor, i didnt like.
So, i am trying to make my own mod but i dont know the parameters when there is more players in game.
What is the changes of a single player playthrough to a multiplayer 4 players? Does increased players also make loot in general drop more?
For example:
single player spawn density = 4
multiplayer 4 players density = 4 x 2
single player warden krieg drop = 4~6 rare, 1 infrequent
multiplayer with 4 players warden krieg drop = 8~10 rare, 2 infrequent
Also, in TQ i remember that in 6 players, monsters, hero and bosses had increased stats. Something like that (Monster level = Number of players x single player level of the monster in that area).
Where i can find these numbers? Should i make a new topic?
I am messing with azakhi GDModdingTool
I dont want a Xmax mod, but just play in single player with difficulty and reward exactly the same if i had others 3 players with me. I don’t think veteran is enough.