[REL] Grim UI

Yes that is the mod I am working on. I’ll check out your model, thanks.

Well you got it to work lmao. You know my own mod better than me apparently :rofl: :sweat_smile: I will try to copy the file format you show and see if I can get it to work for myself using yours as a guide. Also how do you get the text “Grim Dusk v.1.81” to show up on the Quest Log in-game? That’s a nice touch.

@tt300 Holy crap that finally got it to work. Thank you SO much. Having a direct example to work from helped a ton! Also of course thank you a ton as well @JMD for your assistance and letting me integrate your mod with mine. Once I release my mod with it I will give you full credit for it of course. Btw, one last little thing :upside_down_face: uh is there any way to remove the foreign text from the blank area of the inventory screen from before you get your first additional bag?


Not a huge deal if it’s not a simple fix, though in that case I would at least like to know what it means lol.

2 Likes

Awesome, thanks. I copied yours directly initially cause I really wanted to make sure I did everything exactly the same as you lol.


Here’s a lil gift for ya…

$path = "C:\Path\To\Images\Folder\That\Needs\To\Be\Flipped" #target directory

[System.Reflection.Assembly]::LoadWithPartialName("System.Drawing")
Get-ChildItem -recurse ($path) -include @("*.png", "*.jpg") |
ForEach-Object {
  $image = [System.Drawing.image]::FromFile( $_ )
  $image.rotateflip("Rotate180FlipNone")
  $image.save($_)
}

Modify the path on the first line to point at your target folder. On the 4th line is where you can add whatever file extensions you want flipped.

Now, paste the text into into a new .txt file and name it something witty and change the file extension to .ps1, like so…

flip180.ps1

Now you got yerself a lil Powershell script. Right-click it…


image


…to run it and watch it automagically flip everything 180 degrees at the destination.

I unashamedly searched and stole this script for ya from:
https://code.adonline.id.au/rotate-or-flip-images-powershell/

SIDE NOTE: This doesn’t appear to work with .psd file extensions. Quoted from the above linked article…

PowerShell can batch rotate and/or flip images in the BMP, GIF, JPEG, PNG, TIFF and WMF formats.

2 Likes

Yes.

Yes.

There’s another option for it as well. You can put the .arc in ...\Grim Dawn\resources instead. That way you don’t have to replace it each time it gets deleted during a total rebuild.

Yes.


@powbam
Oh shit, man! Thank you for doing that! :metal:

I wish I understood why it saves them inverted though. Having it include the alpha channel with the image would be pretty nifty too.

Yea I have no idea why it does that or if there is some obscure purpose for it doing that. I would call it a bug but something like that seems like it was intentional cuz I would guess that Crate could have easily “fixed” it long ago if they wanted.

1 Like

Yup yup. It seems like everything worked out. Thanks again for all your help and for letting me use your assets! The inventory update has gone out for my mod (Grim Dusk at Grim Dawn Nexus - Mods and Community if you’re curious) and I’ve done my best to make it very clear that the inventory improvement was completely thanks to you. Since everything is set up properly, technically whenever I do a total rebuild I could just re-slap down your .arc in my mod’s resources after I build right? I might do that, cause I think that would be simpler than manually avoiding the main build button each time I make some changes.

2 Likes

No problem at all. I’ll check your mod out here shortly as I am indeed curious to see what you’ve done.

Thank you for the recognition as well, however, I can only take my fair share. Although the Grim UI X-Mod was mine to begin with, it became a collaboration with @front210 about a year ago. I think post #473 is where that all started.

Yes or as I mentioned previously, you can put the .arc in ...\Grim Dawn\resources instead. That way you don’t have to replace it each time it gets deleted during a total rebuild.

I am very glad that my modest contribution to this mod is not forgotten. In turn, I want to thank @JMD for the constant support of the project, without which everything would have died. Thank you friend.

2 Likes

No updates to the themes or mods were necessary for the 1.1.9.7 patch.

2 Likes

It is no longer suitable for DoM 1.3.0a. Do you plan to update it?

1 Like

Oh wow. Yes, I do now. Thank you for letting me know!

1 Like

Dawn of Masteries UI has been updated.

I’ve decided to make some changes that have been a long time coming. In short, the Forgotten UI is being archived, so it’s not included in this or any future DoM updates.

I’ve also changed the name of the “Grim UI” theme to “Burrwitch”. This will explain the new folder in the DoM update, so don’t get excited as it ain’t nothing new. :wink:

I’ll get around to updating the OP later on, but I wanted to get the DoM UI fixed first.


Merry Christmas and Happy New Year all!!

4 Likes

All X-Mods have been updated with a change to the character window iron bits font. This will be the final development update for the X-Mod Original.

Iron Bits Font 1

Iron Bits Font 2

The Hoarder and Strategist X-Mods have finally been updated with the Malmouth UI Theme.

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Thanks for all the support JMD!!

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UI Theme support for Grimarillion has finally been added.

Thank you to @ASYLUM101 for the permission.

Quite a few updates to graphics that have been in the works for a long time. Nothing new was added or significantly changed, just checking off my to-do list.


Burrwitch 1.19 and Malmouth 1.10 UI Themes
  • Brought back the compass’ north indicator and made the hidden version an optional download.
  • Returned the wood and stone textures back to their original fidelity by removing the sharpen filter.
  • Updated the metal textures for all window frames.
  • (Malmouth UI) Removed the rusted metal texture from the tier decor to improve details contrast for both Vanilla and DLC files:
    • skills_classbackgroundimage.tex
    • skills_classreallocationbackgroundimage.tex

Dawn of Masteries UI 1.07
  • Returned the wood and stone textures back to their original fidelity by removing the sharpen filter.
  • Updated the metal textures for all window frames.
  • Removed the rusted metal texture from the tier decor to improve details contrast for the Malmouth UI Theme:
    • skills_classbackgroundimage + _zenith.tex
    • skills_classreallocationbackgroundimage + _zenith.tex

Grimarillion UI has been updated as well and will be released in conjunction with the mod update.


X-Mod Hoarder 2.03 and Strategist 2.04
  • Returned the wood and stone textures back to their original fidelity by removing the sharpen filter.
  • Updated the metal textures for all window frames.
3 Likes

Nice one man, was hoping you’d get back involved.

Is there still a mod with 1440p textures? I know it was removed from X-Mod. I loved the way it looked when it was working.

1 Like

No, sorry. I did away with the 1440p files as it got to be overwhelming with everything else.