[REL] Grimarillion v90d

Yes it will be updated. When only Asylum knows, but he’s working on it.

From discord yesterday

Saturday will be the earliest possible date for any update, but might be later.

4 Likes

stay strong legend :hand_with_index_finger_and_thumb_crossed:

1 Like

wow that was still fast considering how big this changed the game.

I personally would have finished the Wolcen campaign had my life not been so dramatic I didn’t need any behind a computer screen. The game has been patched up and a prominent member of the PoE community really enjoyed it, Zizaran. The game reminds me alot of Diablo 1 with a Diablo 3 face and an evolution beyond that, if that sounds interesting to you.

There’s alot of ARPG’s we can play and give Asylum a break.

Titan Quest had MANY community updates, PTR’s, tests, etc., and have really improved the quality of the game by fixing known issues like loot tables, etc., and even added a new currency that I haven’t really explored. They’ve also planned a sequel that is in likely an early alpha.

I’m still waiting for Last Epoch to actually launch finished. I bought that for 10 dollars during the beta. I’ve played it a total of 15 minutes a year ago. People are praising that game as if it is the successor for a new age of ARPG’s, and it is something people wished D4 would have gone toward for personal customization, complexity, and a truly dynamic roleplaying system. No, I’ve not bought D4 yet to recommend it, but I do hear the game has turned around. I personally think it needs a few expansions under its belt to be truly considered. Blizzard needs to pay another company to fix their stash problem. Their personal pride in this regard is really annoying. Fix the easily fixable problem Blizzard, I mean really. They are often so bogged down trying to prevent duping and adding security for competitive play in a single player game, that they lost sight of what is important in a PC game release.

Stash space in any PC ARPG game is ESSENTIAL! The top streamers agree, and despite the stash issue and others, Asmongold and Zizaran and Kripparian like it.

It is sad, I want to play Grim Dawn too, life has put me through the ringer. But I can wait. I look forward to the next update. Don’t break your back, LOL.

The only other thing I can think of is I bought BL3 for 14.99 with all DLC on sale, and i saw the same sale since, and I still have yet to really try it.

Oh wait, we can play vanilla GD. :laughing: :sweat_smile:

1 Like

Backup your stuff just in case, should be fine though. Let me know if there’s anything wrong as usual.

Nexus link will come another day, I don’t have time to fuss with it tonight.

Download:
MEGA

v87 Changelog

v87
NEW MOD - GRIM ARMORY:
*See here: [Mod] Grim Armory

Diablo 3:
*Updated and included latest hotfix.

Shattered Affixes:
*Updated to latest version.

Misc
*Added new skill type tags for Grim Quest skills and updated a few of the skills. Let me know if I missed any. (New tags added were Projectile Drop, Grenade, Fragmenting, Penetrating, Multiple Projectiles, Stationary, Horde )
*Added skill type tags to Zenith and GD skills.
*Added a skill template support for some devotions so Elementalist’s Rupture skill and another skill. See the Spirit class section below to see which one.
*Updated several devotions to the 1.1.9.8 versions
*Fixed missing animations for D3 necro skeletons. (please let me know if they aren’t actually fixed, they were when I tested it!)
*Fixed an issue with missing skill mods from non-divine spears.
*Fixed an issue with missing skill bonus from a GQ affix.
*Fixed an issue where the ‘special’ SR zones I added (boss rush, lootable, etc) still had the empty bugged zones. Still haven’t fixed those yet…No idea what causes it. (Let me know if you run into any other map issues, or this issue again)
*Fixed an issue with the 3 wing items included with the Diablo 3 mod that would cause them to always be active with the GD 1.2 update
*Fixed an issue with item backgrounds that was caused by the GD 1.2 update.
*Fixed an issue with animations caused by the GD 1.2 update. (notably the missing dodge animation, if you tried to play Grimar86 on GD1.2 it would bug out)
*Fixed the health/energy bar UI being offset by the new potion/dodge buttons.

New Items:
*Brontes Set, a combination of helmet, gloves, weapon and torso armor to support a lightning focused runes/storm/dream build that uses Guardian Stones, Thunderball, or Psionic Touch.

Items:
Zhanlu:
*Added new fx for Zhanlu’s Psionic Beam modifier.

Zeus’ Thunderbolt:
*Removed Lifesteal to Thunderball
*Removed Crit Damage to Thunderball
*Added 8% RATA to Thunderball
*Added 80 Lightning Damage to Thunderball
*Added 100% Aether to Lightning to Thunderball

Necklace of Harmonia:
*Reduced Weapon Damage to Thunderball
*Added 8% Lifesteal to Thunderball

Antikythera Mechanism:
*Removed Weapon Damage to Thunderball
*Added 120 Lightning Damage to Thunderball

Living Storm:
*Reduced Electrocute to Thunderball
*Removed Aether to Lightning to Thunderball
*Added 60 Lightning Damage to Thunderball
*Added 10% Energy Cost Reduction to Thunderball

Anexartitos:
*Reduced RATA to Thunderball
(Yes this is a huge nerf but this skill was balanced improperly, I didn’t take into account all the fragments applying RATA)
*Added 8% Lifesteal to Thunderball
*Removed Aether to Lightning to Thunderball

Mormo:
*Increased Aether Damage to Thunderball
*Added 100% Lightning to Aether to Thunderball

Sword of Damocles:
*Removed Lightning to Thunderball
*Removed Electrocute to Thunderball.
*Added LIghtning to Aether to Thunderball.
*Added Crit Damage to Thunderball
*Added Lifesteal to Thunderball

Riddle of the Sphinx:
*Removed all Thunderball mods
*Added 180 Aether Damage to Squall
*Added -100 DA to Squall
*Added 100% Physical to Aether to Squall

Artemis’ Silver Bow:
*Removed Weapon Damage to Thunderball
*Greatly increased electrocute to Thunderball
*Removed Aether to Lightning to Thunderball
*Added 0.5 M Radius to Thunderball

Sybaris
*Removed old ravage mods
*Added 20% Weapon Damage to Ternion Attack
*Added 900 Frostburn Damage over 3 Seconds to Ternion Attack

Riddle of the Sphinx
*Removed old ravage mods
*Added 33% Passthrough to Ternion Attack
*Added 15% Weapon Damage to Ternion Attack

Blood of Ouranos
*Removed old ravage mods
*Added 480 Lightning Damage to Ternion Attack
*Added 810 Electrocute over 3 Seconds to Ternion Attack
*Added 100% Cold to Lightning to Ternion Attack
*Added -0.7 Second Recharge to Ternion Attack

Sacred Spear of Nephthys
*Removed old ravage mods
*Added 25% Weapon Damage to Ternion Attack
*Added 100% Cold to Aether to Ternion Attack
*Added -1 Second Recharge to Ternion Attack

Doom Herald
*Removed old ravage mods
*Added 480 Decay over 3 to Ternion Attack
*Added 5% ADCTH to Ternion Attack
*Added 100% Physical to Vitality to Ternion Attack
*Added -0.4 Second Recharge to Ternion Attack

Soul Quencher
*Removed old ravage mods and old Ternion mods (this had both)
*Added 25 Vitality Damage to Ternion to Ternion Attack
*Added 0.4 M Projectile Radius to Ternion Attack

Umbral Set
*Removed old ravage mods
*Added 35 Vitality Damage to Ternion Attack
*Added 270 Vitality Decay Damage over 3 Seconds to Ternion Attack
*Added 100% Cold Damage converted to Vitality Damage to Ternion Attack

Gera’s
*Removed old ravage mods
*Added 110 Vitality Decay over 2 to Deathchill Aura
*Added 2 Meter Radius to Deathchill Aura
*Added -15% Health Reduction added to granted skill, Shrivel

Sword of Covu
*Removed old ravage mods
*Added 110 Bleeding Damage to Deathchill Aura
*Added -12% Bleeding Resist to Deathchill Aura

Chthonian Needler
*Removed old ravage mods
*Added 100% Weapon Damage to Ravage
*Added 8% Lifesteal to Ravage
*Added 100% Aether to Vitality to Ravage

First Emperor’s Necklace:
*Removed old Ternion Attack mods
*Added 200 Aether Damage to Ravage
*Added 100% Vitality Damage to Aether to Ravage

Amber Necklace:
*Removed old Ternion Attack mods
*Added 50% Weapon Damage to Ravage
*Added 100% Aether Damage to Cold to Ravage
*Added Added freeze chance to Ravage
*Changed Flat Elemental to Flat Cold to Rune Weapon
*Added Vitality to Elemental global conversion changed to Vitality to Cold
*Added frostburn modifier and replaced elemental with cold modifier.

Sakur-Aba:
*Fixed an issue where the Squall skill mods were applying to Squall’s modifier, Freezing Cyclone. I’m pretty sure it still worked but this is how it’s ‘supposed’ to be.
*Removed Weapon Damage to Distort Reality
*Added -20% Skill Energy Cost to Distort Reality
*Added 140 Aether Damage to Distort Reality.

Ovisomnius:
*Removed Weapon Damage to Distort Reality.20% Weapon Damage to Distort Reality
*Added 84 Aether Damage to Distort Reality
*Removed Lightning to Aether to Distort Reality.
*Added 8% Cost Reduction to Distort Reality

Mindrazor:
*Removed Weapon Damage to Distort Reality
*Removed 8% Energy Cost Reduction to Distort Reality
*Added Physical to Aether to Distort Reality
*Added 56 Aether Damage to Distort Reality.

Horn of Tiamat:
*Increased Chaos Damage to Distort Reality to 180.
*Added 4% Lifesteal to Distort Reality

Morbius the Ramrod
*Increased Vitality Decay to Distort Reality to 720 Decay over 4
*Added 95 Vitality Damage to Distort Reality
*Added 6% Lifesteal to Distort Reality
*Added 100% Physical to Vitality to Distort Reality
*Removed 1 Meter Radius to Distort Reality

Prometheus’ Gift:
*Reduced duration modifier for Shen Pao to 1 second.

Stymphalian Talon:
*Increased Bleed damage to Sky Shot Salvo to 450 bleeding over 3.

Pyromancer’s Tome:
*Removed 1 second duration to Eruption.

Pyromancer’s Guard:
*Removed 1 second duration to Eruption.

Black Pearl Bracelets:
*Changed granted skill to trigger on attack instead of on kill.

Grim Quest Classes:

Defense:

Shield Expertise:
*Increased health regeneration.

Shield Smash:
*Increased base weapon damage by 15%

Disable:
*Increased base weapon damage by 10%

Pulverize:
*Increased base weapon damage by 5%

Batter
*Removed Stun chance

Batter - Heave
*Added Stun for 2 seconds

Elysian Aegis:
*Increased weapon damage.
*Increased chain range.
*Reduced targets hit to 2.

Elysian Aegis - Penance:
*Increased chain range.

Rally
*Reduced cooldown to 12 seconds and increased duration to 60 seconds.
*Decreased health restore, % health regeneration, and trauma damage.
*Increased energy cost.

Adrenaline:
*Reduced health regeneration, cooldown and activation threshold.

Colossus Form:
*Increased energy cost.

Battle Awareness:
*Increased energy reserve.

Battle Awareness - Defiance:
*Reduced energy reserve.

Dream:
Distort Reality:
*Increased weapon damage scaling.
*Added AOE scaling
*Updated FX to remove visual clutter and return a bit of the ‘old’ visuals of Distort Reality. Also added new FX for items with conversion. (Horn of Tiamat and Morbius the Ramrod)

Distort Reality - Temporal Rift:
*Increased physical damage scaling

Distort Reality - Unmake:
*Reduced cooldown penalty by 1.2 seconds and increased Total Damage Modified by 5.
*Reduced Weapon Damage to 40%
*Fixed Stun chance to be a 1.5 second stun without the ‘100% chance for stun’ text.

Distortion Wave:
*Increased weapon damage scaling.

Distortion Wave - Ripple:
*Increased weapon damage penalty and total damage penalty.

Nightmare - Dream Surge:
*Increased weapon damage.

Nightmare - Mastermind:
*Greatly increased health regen modifier.

Trance of Convalescence:
*Greatly increased health regeneration.

Trance of Convalescence - Empathy:
*Reduced energy reserve.

Foresight:
*Increased base duration to 5 seconds at all ranks and increased energy cost.
*Reduced cooldown to 16 seconds and reduced damage absorb.

Distortion Field:
*Reduced Damage Absorption by about 50%.

Psionic Touch:
*Decreased base flat/vitality damage slightly.
*Increased flat physical/vitality damage scaling so it is about 30% higher at ultimate rank.

Psionic Touch - Psionic Burn:
*Greatly increased vitality decay

Storm:
Thunderball:
*Reduced base AOE to 0.5 meters

Thunderball - Thunderscourge:
*Reduced AOE scaling

Storm Surge:
*Greatly increased health regeneration.
*Removed active energy cost.

Spellshock:
*Increased weapon damage by 15%.

Coldsnap:
*Increased weapon damage by 15%.

Legacy of Hades:
*Removed energy reserve.

Wrath of Zeus:
*Removed energy reserve.

Hunting:
Gouge:
*Fixed an issue where staves could use this WPS.

Snare Trap:
*Increased duration to 8 seconds.

Snare Trap - Shackled:
*Increased tether limit to 5.

Herbal Remedy
*Reduced cooldown to 12 seconds and increased duration to 60 seconds.
*Increased health regen, health restore, and energy cost.

Sky Shot Salvo
*Reduced cooldown to 2.5 seconds

Rogue:
Lay Trap:
*Adjusted attack skill to be able to consistently hit one target (especially if you use pet attack) instead of having a projectile ring skill which would miss it’s primary target occassionaly. This will cause the projectile spread to be a little uneven but overall the functionality is unchanged.

Grace of the Korybantes
*Increased duration to 60 seconds.
*Increased movement speed modifier, energy cost, DA, dodge, avoid, and health restore.

Grace of the Korybantes - Shadow Shroud
*Removed movement speed modifier.
*Added max movement speed modifier.

Flash Powder:
*Added an energy cost.

Arachne’s Sting:
*Increased weapon damage by 15%.

Pytho’s Bite:
*Increased weapon damage by 15%.

Envenom:
*Removed active energy cost.

Envenom - Immunization:
*Removed active energy cost.
*Added energy reserve.

Envenom - Alchemical Stimulant:
*Removed active energy cost.
*Updated energy reserve.

Nature:
Plague:
*Increased acid damage scaling

Plague - Fatigue:
*Increased vitality damage scaling

Heart of Oak - Permanence of Stone:
*Greatly increased health regeneration modifier.

Kodama:
*Replaced flat health heal with health regeneration.

Kodama - Sustained Growth:
*Increased health regeneration for players and pets. Increased Health regen modifier for pets.

Sylvan Nymph - Nature’s Wrath:
*Increased weapon damage scaling.

Spirit:
Ternion Attack:
*Removed/Reworked. See below, I replaced Ravage with old Ternion Attack, so this WPS version is being replaced with a On-Crit WPS like Upheaval.

Ravage:
*Removed/Reworked. I decided I really just want to bring back Ternion Attack and Ravage just doesn’t seem interesting when we already have so many other similar attack replacers. If you read the item section above, you noticed the item mod replacements.

NEW Ravage:
*An aether/vitality damage WPS which triggers on crit.

NEW Ternion Attack:
*A cold/aether/vitality damage attack which fires three projectiles in a conic formation with no cooldown. This skill cannot be used in conjunction with WPS.
*Added Devotion support for this skill.

Ternion Attack - Aetherize:
*Enables melee weapons to be used with Ternion Attack, greatly increasing the damage dealt but losing the projectiles and adding a cooldown.

Ternion Attack - Arcane Lore:
*Increases AOE and adds some additional damage.

Ternion Attack - Underworld Pact:
*Grants a temporary buff, increasing attack speed, physical resistance, healing received and offensive ability.

Spirit Ward:
*Reduced racial defense scaling.

Spirit Ward - Spirit Bane:
*Reduced racial offense scaling.

Life Drain:
*Reduced cast range by 6 meters to match Drain Essence.
*Adjusted leech scaling, up to 10% at ultimate.
*Increased vitality and aether damage.
*Reduced base cost by about 30%

Life Drain - Soul Cascade:
*Removed Aether Damage
*Added vitality Decay over 3 seconds.
*Increased crit damage.
*Adjusted leech scaling, up to 10% at ultimate.

Life Drain - Grasping Dead:
*Added 6% lifesteal.
*Increased Vitality and Decay scaling.

Liche King:
*Increased the default spell radius to 3m.
*Increased the weapon damage to 50%.

Liche King - Arcane Blast:
*Increased the radius to 4.5m.
*Increased the weapon damage by about 50%.
(Also increased the Bonefiend variant’s damage. AOE is unchanged)

Liche King - Death Nova:
*Greatly increased weapon damage.
(Also increased for Bonefiend variant, not as much though)

Spectral Spires:
*Reduced weapon damage scaling.

Dark Covenant:
*Increased energy cost.

Spirit Ward:
*Removed active energy cost.

Spirit Ward - Spirit Bane:
*Removed active energy cost.
*Increased energy reserve.

Runemaster:
Reckless Offense:
*Increased weapon damage by 15%.

Runeword: Explode:
*Increased weapon damage by 15%.

Runeword: Burn:
*Increased base weapon damage 7% and added scaling.

Life Rune - Power Rune:
*Reduced energy reserve.

Earth:
Eruption - Molten Lava:
*Added 1 second duration.

Coredweller:
*Removed Cleave skill, Coredweller already has the boulder toss which is MORE than enough.
*Reduced Boulder Toss base weapon damage but added scaling.
*Fixed an issue where high levels of Coredweller were missing max damage values for Boulder Toss.

Coredweller - Inner Fire:
*Greatly increased weapon damage.

Immolate:
*Increased base weapon damage by 15%.

Brimstone:
*Reduced weapon damage scaling slightly.
*Increased base weapon damage by about 10%.

Rupture:
*Increased weapon damage scaling.
*Reduced AOE.
*Increased flat damage.

Rupture - Cremate:
*Reduced Energy cost and fire damage
*Increased burn damage.

Earth Enchantment:
*Removed active cost.

Earth Enchantment -Hephaestus’ Anvil:
*Added energy reserve.

Earth Enchantment - Stone Skin:
*Updated energy reserve.

Heat Shield:
*Removed active energy cost.

Earthen Carapace:
*Removed active energy cost.
*Added energy reserve.

Earthen Carapace - Immovable:
*Removed active energy cost.

Neidan:

Shen Pao
*Increased duration scaling

Dash:
*Removed active energy cost.
*Increased energy reserve.

Dash - Phase:
*Removed active energy cost.
*Increased energy reserve

Aura of Tranquility:
*Removed active energy cost.
*Added energy reserve.

Potent Elixir:
*Reworked, now triggers a 12 second buff when you use a health or energy potion.
*Removed health/energy

Potent Elixir - Inner Equilibrium:
*Renamed to Jade Essence.
*Reworked, now triggers a 12 second buff when you use a health or energy potion.

Potent Elixir - Ambrosia:
*Reworked, now transmutes the energy and health potions instead of Potent Elixir. (UI placement is unchanged)
*Now increases the cooldown of potions but Health potions will restore energy and Energy potions will restore Health in addition to their usual effects.
(with the Potent Elixir changes I had to do something with this transmuter because it wouldn’t have worked anymore.)

Demon Flame:
Increased weapon damage and energy cost
Reduced burn and poison duration by 1 second.
Reduced burn and poison damage by about 50%

Demon Flame - Voice of the Ancients:
Reduced energy cost
Increased flat fire damage.
Added a duration modifier for poison and burn damage, scaling to 150%.
Increased burn and poison modifiers by 50%.

Demon Flame - Miasmata:
*Increased radius to 6 meters
*Increased duration to 3 seconds.
*Added flat acid and fire damage.

Summon Terracotta Warrior - Shatter:
*Increased weapon damage by 30%.

Summon Terracotta Warrior - Forged by Fire:
*Decreased base radius slightly but increased scaling.
*Removed Pet Weapon Damage.
*Increased burn damage.

Warfare:

Battle Rage
*Reduced duration and cooldown to 5 seconds.
*Increased base OA and reduced scaling slightly.

Battle Standard:
*Increased health regeneration.

Onslaught - Ignore Pain:
*Increased health regeneration.

Onslaught - Carnage:
*Removed OA. Added 10% Max Attack Speed.

Hew:
*Increased Weapon Damage by about 15% but decreased scaling slightly.

Crosscut:
*Increased Weapon Damage by about 15%

Tumult:
*Increased Weapon Damage by about 15%

Titan Slam:
*Increased weapon damage.

Zenith:

Terror Knight:
Gore:
*Increased weapon damage by 15%.

Carnage:
*Increased base weapon damage by 20%, decreased scaling slightly so ultimate rank is 10% lower.

Carnivorous Slaughter:
*Increased weapon damage by 30%.

Suit Up:
*Increased OA.

Leg Armor:
*Decreased base DA slightly, increased DA scaling.

Elementalist:
Refuel:
*Reduced energy absorption scaling.

Citadel of Ice:
*Increased health regeneration.

Elemental Flow:
*Increased health regeneration.
*Decreased Damage absorption.

Frost Armor:
*Increased DA.

Outrider:
Pneumatic Surge:
*Increased Health Regeneration.

Engine of War:
*Reduced Energy Regeneration.
*Increased OA.

Engine of Peace:
*Increased DA.

Providence - Refract:
*Reduced block chance and damage blocked.

Sentinel:
*Reduced block chance slightly.

Tenacity of the Deserter:
*Reduced block recovery scaling at higher ranks.
*Greatly reduced block chance bonus.

Soldier’s Spirit:
*Reduced cooldown and duration to 5 seconds.

Mobile Fortress:
*Slightly increased All Damage modifier.

Champion:
Divinity:
*Increased health regen.

Virtue:
*Increased health regen.

Riftstalker:
Rift Shock - Void Siphon:
*Greatly increased health regen, slightly increased energy regen.

Caedra’s Collapse - Push the Advantage:
*Greatly increased health regeneration.

Inhuman Reflexes:
*Reduced OA and DA slightly.

Necrotic:
Primordial Transfer - Soul Seeker:
*Increased health regeneration.

Planeswalker:
*Reduced damage absorption and cooldown.
*Flattened duration to 5 seconds at all ranks.
*Added chaos retaliation.

Unholy Hailfire:
*Reduced cooldown to 3 seconds.
*Reduced base duration by 2 seconds but added scaling.

Reaper’s Glare:
*Increased energy cost slightly.
*Increased poison and chaos damage by about 30%. (Similar to the buffs given to Drain Essence)
*Reduced lifesteal.

Reaper’s Glare - Bonds of the Broken:
*Increased chain target radius and chain amount.
*Reduced acid damage slightly.

Foreknowedge:
*Increased OA

Foreknowledge - Situational Awareness:
*Increased DA

4 Likes

yay thank you :heart_eyes:


Found an interesting bug: Whenever I equip a “melee two handed” weapon, the game thinks I’m using it one handed, and my character model got frozen in place

2 handed ranged is fine

Anyone else having trouble downloading from Mega? I’ve tried 3 times now and every time it gets so far and then just stops with the download. First time was at 81%, 2nd at 95% and 3rd at 96%.

It worked for me on the first try.

I can also confirm the 2h semi-T-pose bug that AisYandere mentioned above.

Another 2-H-Bug here. 2-H-Ranged stops attacking some mobs and the character can’t pickup items while holding rifles or crossbows.

+1 on the 2h freezing issue. Also noted that the custom map selector is showing 2 copies of “world001.map”. Did a clean install of v87 in the mod folder and game is also showing v87 as installed.

Thanks for the reports, I released that before testing properly and went straight to bed after uploading.

The second map is just a copy of the first map but the mod tools automatically create it with the wrong name which will cause quest issues for existing characters. If you want to delete the redundant one manually, just remove the file named maps.arc from the Grimarillion mod folder. I’ll reupload it and remove that.

Not sure what caused the animation issues, have you tried male and female characters? I suspect I know what it is, and it’s a stupid thing…

I am updating the links I posted last night. If you already downloaded it, you can download this and copy the grimarillion.arz into your Grimarillion/Database/ folder. If that’s not possible for you, just redownload it the full thing again.

The animation issue should be fixed, at least it works for me so…

2 Likes

i replaced the arz file but 1h and 2h ranged weapon still freezes my character same goes for 2h melee weapons

Thank you for really being a boss and getting this out so quickly.

For the time being play as a female character, I dunno what happened with the male animation table but it’s completely broken and will take me a bit more time to fix it.

Finally managed to download it from Mega. Funny it seems to have lost a bit 1.13GB from 1.14 and much quicker in downloading. Before it was between 2.5 and 3.2, but this time a steady 4.8MB/s all the way.

image

I’m reuploading it now to fix the issue with male animations. This will be the last fix I do this weekend hopefully…

Really sorry to anyone who had issues with this, not really sure wtf happened with the animations. Was working fine one minute and broken the next, a comma slipped in and borked the whole thing I guess.

Full download MEGA

If you’ve already downloaded it, here is a small hotfix.
Hotfix MEGA

Minor adjustments:
*Removed all ‘toggled’ tags from Zenith, Grim Quest, and Grim Dawn masteries.
*Removed all “This skill must be toggled…” disclaimer texts from Zenith, Grim Quest, and Grim Dawn masteries.
*Fixed an issue with the male animation table.

3 Likes

What do I do with the hotfix folder? I’ve tried extracting it, but it just places it either in the mods folder or if I click on Grimarillion it puts the folder in with the database and resources ones.