Roadblocks that randomly appear each session. Do we need them?

I’m just so enjoying opening the map every 1.5-2 seconds rather than actually playing the game. Roadblocks are surely a successful element in the game :smiley:

I certainly have moments when I make frequent use of the map, but that sounds atrocious. However, I think most of the time I just move in the general direction I need to go and reach my destination without much map checking.

Some of the medal augments enable you to do that.

I was not serious, and I guess Crate was skeptical about this, too, or they would have done more in this regard. Would certainly be a change in pacing.

But I think a different audience would enjoy an ARPG (that does not follow the classic design all the time) with puzzles, if the experience was created around this element.

OK, being able to move through enemies for 4 seconds as in PoE is more potent than using GD’s charge-through-enemies skills. But that is what is available to us.

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I would prefer not barrier at all. Then to me will feel less forced.

Agree. I really don’t expect any change because I ask for it. I just want to share my gaming experience.

Yes, thank you. I can’t wait to try this.

I like these road blocks when chilling and playing the campaign slowly. But I can understand others frustration when farming. The dream would be to have an option in Grim Internals to make the blocks disappear.

yeah I just hold down my left mouse button, and then I can keep the map open without a need to close and reopen at all.

But, but, but, … that is detrimental to your gaming experience, too. You are supposed to enjoy random barriers while looking at them on the field, but not the map. :smile:

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Except he’s the guy who has the final say about what’s in the game or not. :laughing:

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I agree with medierra about “most” things but the transparent map thing I’ve always kinda been ehhhh about. I see no reason not to include a transparent map overlay and I think Zantai really should bring it back before him for reconsideration.

I’m not going to lose sleep over it or anything but I think it’s something that should just be in the game.

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If it’s an option as well as the one we already have then yeah, maybe. But I wouldn’t want it replacing the mini-map. The overlay was one of the things I didn’t like about D2.

There is no need to replace it. Most games these days have it cycle between “full map”, then transparent, then none, then back to full and so on. You can easily have “all” worlds.

I get medierra’s approach to most things - like no bows, and having the roadblocks and shit but I think that as far as transparent map overlay goes he might have over thought it just a bit too much there.

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No, but if his vision of the game doesn’t include it then that’s not wrong. It’s just something he doesn’t want in his game, no matter what other games do.

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One way or another, there is something in this roadblocks, when you get in the Mountain Deeps and say to yourself “Oh, it’s that map again…”.

I’m just gonna say that if Crate ever attempts to remove the roadblocks to pander to the filthy casuals I’m quitting this game for good. Not only that, I’m gonna change my very positive review in Steam for a negative one and demand a refund with a 6000 words essay explaining why I deserve it despite my +1000 hours of playing time and I’m gonna leave mean comments every time Crate posts something in Facebook.

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You should just quit the game anyway with that attitude.

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If you are asking about no bows, then see Grim Dawn FAQ - Compilation of Dev Feedback

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The forum search, btw, is actually very accurate…

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“I’m just gonna say that if Crate ever attempts to keep the roadblocks to pander to the mouth breathing, basement dwelling elitists I’m quitting this game for good. Not only that, I’m gonna change my very positive review in Steam for a negative one and demand a refund with a 6000 words essay explaining why I deserve it despite my +3000 hours of playing time and I’m gonna leave mean comments every time Crate posts something in Facebook.”

/FIXED

My need for having satyr or sarcasm aside, isn’t the vast majority of players casual anyways? One way or another I wouldn’t care if this feature was kept or removed…but labeling people because they don’t like a feature, #qintheTylerDurdenlaugh

2 posts were split to a new topic: Ordinary enemies need to be more challenging

It’s a far cry from labeling a group of people over just the feature. It’s a commonly observed mindset that has ties to design paradigms that are potentially disruptive to the game Crate intends to deliver. Or at least that’s what I gather from this thread. Many of these suggestions are emotionally driven and founded upon a disconnect between the expected reality and the actual. Chesterton’s Fence rarely enters into it without outside help, and as seen above is brushed aside because the product must conform to expectations of singular parties.

(Dry humorous aside) As for those who wish to pound labels upon themselves who am I to be judged for agreeing to use the proposed terminology.