Wow, cool! Bonus points for not using a grid
Zo veel kluizen heb je niet nodig hoor, ja kan het goud ook verplaatsen naar de handelspost. Ik zit op een populatie van 27k en heb 3 miljoen goud in de handelspost. Maandelijks inkomen tussen 1500 en 2000 goud.
Bedankt voor de tip.
Het bouwen van Vaults duurt lang. Maar daarna is de inhoud goed beschermd.
Alles in Trade center …hmm. Ik wist niet dat er geen maximum op stocking trade was.
More destruction than creation… I just made my second tower on that side of town, almost got to 150 villagers.
Ouch
At least they didn’t steal any money! HAH! Some straggling raiders sneakily stole half my money bunch of $(%&$%&^@$#@
That one grouchy family that refuses to sell to the fancy-pants developers like the rest of the block did
That’s weird. Funny, but weird.
Comment faites-vous pour réaliser ce type de vue ?
i used the mods mentioned here
Merci je vais tenter de me débrouiller avec ça.
Finally got myself to 4000+ population! My poor (but actually reasonably powerful) computer is silently screaming inside while providing like 10fps at 1x, and it takes like a full 5 minutes to load a save, but I’m nothing if not persistent.
I think I’m getting close to a reasonable maximum population for the midsize map. My guess is I can get to maybe 5000, assuming I’m patient enough, before I just plain run out of room to e.g. harvest enough timber. As it is my urban area covers a full half the map, with 100% of the map cultivated by farms, orchards, or at least work camps planting timber.
I’ve got 240 standing soldiers and guards, but luckily raiders always spawn in the same place, so basically they’re just spawning into a death trap surrounded by castles. Since I built this maginot line, the biggest raid of ~700 people almost brought my computer to its knees in terms of framerate, but didn’t result in any substantial losses.
320 farmers, 280 herders, and as many as 500 miners if all of the mines are working at once which luckily they are not, because it turns out that even at 4000+ population I still have trouble keeping enough laborers active.
Comeback when 0.9.4 out with nice tier 5.
Chill night
An army strong enough to face to face with invading army
Some shots of Worstcester my largest village at Vanquister with 1790 villagers.
Have 177 soldiers and guards; just Heavy Infantry and Archers. Seen off all but one raid with minimal damage.
Feeding the village with 196 farmers; on just seven 12x24 fields; 126 herders on 5 Cow barns and 5 Goat barns.
I do love the new tier 5 Mansions. Look so much better as Town Houses than those tier 4 Manors which to me look more like country houses. The Mansions help to get more people in a smaller space as well as just having the right look. More my idea of a medieval village, the look reminds me of old towns like Saffron Walden in Essex and many others in East Anglia.
I took a go at Graveburg (Welcome to Graveburg) and, as Zantai says, “They said it shouldn’t be done, and they were right. But by the gods, we did it anyway.” Here is a town at T4 on that incredibly barren map:
The food production numbers are a little deceptive, because almost all meat is smoked, almost all milk is turned into cheese, and almost all fruit is put in a jar. Also, the town wouldn’t survive without importing around 1000 food or grain per year, because two thirds of that bread total is made from imported grain. I also have all three food relics (ascetic teeth, root of the first tree, antlers of the great spirit) active in the temple, which I’ve never done before. But, here is the general production graph, with three of the six (!) orchards that feed people in the background:
And finally, the crowning achievement, The Graveberg at Graveburg, a mountain fortress and necropolis with room for the village to die five times over without filling up:
The Graveberg keeps the village safe, and as you can just barely see in the distance, both sides have fortified the border. (and a quick edit: I think that’s mega mountain from the original post!)
I got lucky and only have about 50 dead, but ten of those are unfortunate soldiers who died of starvation when the mountain path to the fortress collapsed while we were trying to build a road to the gate.
I think regular villagers have also become a bit more durable than they were a year or two ago, TBH, because while I consistently avoided wolves, somehow boar aren’t killing my hunters despite putting zero effort into their survivability. That, or Vanquisher settings somehow aren’t making things more dangerous anymore. (Seriously, though, I feel like boar in my big Trailblazer city regularly kill hunters with +hp and +armor relics, but the boar here almost never pull it off, or sometimes they give up and run away when they’d be about to kill someone.)
Started a new playthrough after 0.9.5 dropped, have some screenshots from my settlement Haronfort throughout the seasons: