Basically it is a DPS check boss where you need to kill it within a certain amount of time or the fight becomes way more difficult and practically impossible. It also heals itself and has a pretty big Health pool, so Fluffy essentially lacks the damage.
halp got to 100 on fluffy but havent maxed rep with barrowholm n malmouth n kurn , cant use their augments yet , any tips to improve dps , took a long time (tink 10-15+min) to down a wandering dread Conjurer, Level 100 (GD 1.3.0.8) - Grim Dawn Build Calculator
occassional casting of vines n curse, heal blood, totem not sure if im cycling spells/skill incorrectly heh
missin some attribute/skill pt from quest n hiddenpath
btw does casting the vines n curse beside/near the target seem to have less aggro threat than directly casting on the target ?
Personally, I’d say, get Osyr’s if you can. How many, depends on you . Can replace all 3 jewelry augments with it if you wish.
Not sure why you have Vines here, since we do not have any devotions to proc it with, unless you are going for Shepherd’s Crook .
Damage shouldn’t be that different from the setup in the OP though. I am not sure what is causing the fight vs Dread to take more than 3x my kill time. Are you fighting him with Altar bonuses on? If so, that would explain it since this build is not really designed to take full advantage of everything the new expansion has to offer.
It is more of a safe SR farmer and such and will struggle to kill superbosses in time with Altar bonuses simply because even final setup lacks the dps for any quick kills.
Oh awesome - that seems like a lot of effort, even for a Celestial, but I don’t have anything else to do so I guess I’ll go run it after I’ve built the new Fluffy and the new Fluffy Celestial killer you just made. Hopefully I get close to the times you have for taking out all the Celestials !
Thanks for all the builds and hope this keeps you going
woops was usin vines to break objects was lazy to run around smashin stuff for lorenotes n watsnot , i removed the vine skillpt for moar primal spirit now gotta use the shield smashin skill to break stuff
not usin altar, although my FoA waypts r all opened up coz i had a friend help me, but my campaign waypt r still unopened
was using firewood conj to clear SR, was gettin 1shotted by green rocks(dark cronley, gob grobleshaman, n someother unknowns), until i tweaked gfx setting up n try not to have oldie reflex, managed clear uberbeaver too coz i finally saw the droppin rock precast anim
Oh, also, I don’t think this is a thing for Curse. But I am not sure about Vines. Probably shouldn’t be a factor, but you never know… the engine is old and can do weird stuff at times
Hey Maya - have you played with any of the ascendancy bonuses on Fluffy or other builds yet ? Curious if they make any meaningful impact ? Apologies if you have already provided a build link or two with them in grimtools.
I have tried them on one of my unreleased builds and tbh, not a fan of making builds with them because if you are hunting for specific bonuses on everything, the cost can get sky high.
So, I rather build without relying on them and then let the players take them as they wish, as additional bonus rather than a requirement.
For example, if you want more damage, you can go for something like -%RR on Curse of Frailty. But my builds will perform as advertised without .
Also, Fluffy Squishy is semi retired atm . It lacks the dps to compete in FoA.
Sounds fair - I’ve been dumpster diving in the game files to understand the what and how. I’m sure they provide some good bonuses but honestly, I cleared the game in ascended mode with using any of them.
Just taking a well earned rest I’m sure. Be back bigger and better later
In the meantime I think I have at least 2 of your Fluffy builds to build and run with to take out the new Celestial Beaver !