The reason why we were finally able to ping this nefarious bug down? Ironically, it was due to a change we made for v18.104.22.168 intended to make some back-end item calculations more predictable. In essence, this change also had the side-effect of making the Aura desync bug occur considerably more reliably, which in turn allowed us to finally generate an internal repro.
Once we had a repro…well, the rest is history. We are now in the final stages of testing the fix, but we are confidenthopefulcertain expecting the imminent v22.214.171.124 hotfix to bring an end to this frustrating bug once and for all.
We apologize for the inconvenience this issue has caused with the release of v126.96.36.199 and how it marred an otherwise amazing update. As always, we are committed to addressing issues if they come up, and the silver lining here is that v188.8.131.52 finally allowed us to pin it down!
If for any reason the issue does persist after the hotfix is live, please do report it as a new bug.
I’m not gonna lie. I was very worried about this bug. I was afraid that it would tarnish the reputation of the game if it wasn’t fixed ASAP, and the fact that it has been there for years raised my concerns. I don’t care about MP but a lot of people do, so it’s a relief knowing that it’s finally gone in the next fix.
I would really like to learn what was the technical reason that thing was happening
I recall sometimes when i was even equipping a character with specific items after inspecting someone i would get a huge thunderbolt and dead xD