Oh yup that works, thank you!
Glad to hear that it helped.
Hello, I’m from russian community of “grimers”. Yesterday i’ve made a tutorial video about GI. I suggest to add a sound for nemesis alerts. For example, famous beginning of Beethoven 5th symphony (ta-da-da-daa, ta-da-da-daaaa) as i done in this video on 9:35 youtube.com/watch?v=-mTVPoOvGnc
Thx for this mod, hope you’ll like my idea
yeh i wouldnt mind a sound notification for the alert but even if Glocky does this he will create a non copyrighted sample i suppose so he doesnt have any issues?
Also i like the boom sound when you reach max lvl :]
Hello, thank you for making the tutorial video; so GI is becoming more and more popular!
I like your idea (“ta-da-da-daa, ta-da-da-daaaa”)
Update v1.68
I can’t attach the file anymore, it’s too big, so I uploaded it to Google Drive.
- Added: Crucible Map Selection (in Configurator)
- Optional: User-Defined Legendary Item Drop Sound and Nemesis-Alert Sound
How to use your own legendary item dropsound:
You can use any wav file, but it must have the name “LegendaryDrop.wav” and you must copy it
to [Grim Dawn Installation Dir]/Settings/sound/LegendaryDrop.wav
Do the same for the Nemesis-Alert sound (if you want):
Create a wav file, rename it to “NemesisAlert.wav” and copy it
to [Grim Dawn Installation Dir]/Settings/sound/NemesisAlert.wav
And don’t forget to copy the folder _GrimInternalsData (included in the v1.68 update) to your [Grim Dawn Installation Dir]!
NB: I’m not often here at the forum anymore, but I’ll try to update this tool as soon as possible
when a new Grim Dawn patch arrives.
Yes, the radius is smaller to prevent accidental autopickup, so you can preserve it for later use.
Also, how does the Nemesis alter works exactly?, I need to be in the same area as the nemesis spawns or…
I check the OnAddToWorld() function, so every time a nemesis is added to the world it triggers the nemesis alert notification.
Interesting, I still sometimes get an alert for Moosilauke after I killed him, or if I reenter an area where I killed a Nemesis. Happens far less ofter than it used to though.
Thanks for the update, unexpected and highly appreciated.
The crucible map selector is probably gonna make a lot of people cry.
I forgot to mention:
if you want add a specific particle effect to the dropped legendary item,
copy and rename the created .pfx file to [Grim Dawn Installation Dir]/Settings/fx/particlesystems/items/pfx_lootsparkle04.pfx
Here is how it could looks like ( .pfx file is from the famous mod Reign of Terror by Ram).
Perhaps I should check if the nemesis is already dead…
Thanks for the update, unexpected and highly appreciated.
The crucible map selector is probably gonna make a lot of people cry.
Yeah, I got a request to implement it; hope it works fine; couldn’t done much testing sadly
No worries mate, we´re gonna test the shit out of this feature, promise!
Very nice, now all you need to do is provide us with that .pfx file, pretty please. :undecided: Most of us don´t even know what a .pfx file is, or have some stashed away somewhere.
Very nice, now all you need to do is provide us with that .pfx file, pretty please. :undecided: Most of us don´t even know what a .pfx file is, or have some stashed away somewhere.
Thank the gods. Will spread the Crucible news and send all the complainers here.
Wooow. I can’t express all my gratitude using just words. You’re the best, man!
I love you
Great! This is the function that many users have been waiting for.
Thanks, Medea! Nice support!
I see you like it!
I updated the localization file so now all text for the InfoBox can translated to your preferred language.
@FOE I attached the german localization file for you with the already translated new tags (line 65 and beyond);
feel free to change it (you can do it better than me, I guess :p)
I wish I could, but I didn’t make the .pfx file, so best would be to ask the author (Ram) if he could send it to you! I’m sorry!