V1.1.5.2 Discussion

I can’t think of any game that straight up lets you change your class after you chose it. I don’t see why GD should be different. Choosing your class defines your character.

Ironically, GD is more lenient in this regard because you actually can change your class with external utilities.

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You used to not be able to refund attribute points nor ranks on the mastery bar before AoM, thus possibly dooming a character to never be optimal or even viable. Current state is very nice imo, even if I believe a potion that resets all skill points as nemesis loot would make a good addition to the game. Can’t see why devotion reset is ok but skill reset wouldn’t be.

More on track with the thread: Doing away with “on hit by melee attack” trigger was very nice, those skills were very unreliable to the point I didn’t bother factoring them when choosing gear. Messenger of War should get the same treatment imo.

I still have a similar issue with low %chance “on blocking with a shield” trigger. They’re either very unreliable to the point where you’re likely not to see a Stone Form proc during an average nemesis fight, or you push recovery to 100% and put Saturn to shame by using Anvil devotion…

I don’t believe just bumping the %chance would be a good idea seeing as stuff as powerful as Stone Form exists, but making those more reliable to non soldier/oathkeeper masteries would be nice.

Very much agree with this. If one goes through the effort of farming a nemesis, getting the warrant should be the minimum reward, especially considering the relative effort/reward for certain nemesis compared with SR and crucible.

I mean…resetting the spec kinda defeats the entire design of GD imo.

You’re really meant to experience it multiple times over with different characters. That’s the entire point of an arpg.

If you’ve done it so many times that it’s become boring, GDstash is available to you.

My advice would be to post the build on the forum and to ask for advice. I would also recommend reading up some guides written by the community.

I’m pretty confident that with the right know-how, most (not all) mastery combinations can take on fairly late game challenges (e.g. glad 150, SR 65 - 66 in elite, etc.) with self-found items, and faction-purchasable gear

2 Likes

Im really late for the party regarding feedback and such. But a weapon that boogles my mind regarding its Regular version and Mythical version is the Stormreaver. In its regular version it has bigger damage range and a ability attached to it.
When it goes to is Mythical version you got a lesser damage range and you lose the proc with it.
Any plans to address this? Like I kinda understand it has a better stats bump and you want people using for Cadence builds, but with the 1.1.5.0 patch I kinda hoped to see items balanced to attend multiple builds.

M. Stormreaver is arguably one of the best items in the game due to its skill modifiers. I think it’s in a great place.

Guess Im biased because Im running with a 2 handed EoR build, kinda frustrated that I’ve been stuck M. Ultos Stormseeker for a long while.

https://www.grimtools.com/calc/p257mxlZ build in question btw.

We all remember those few days when m. stormreaver has +2 to inquisitor, and this was completely broken.
So, yes, nowadays this item are fine

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I think the skill mods give you a clue as to how each item should be used.

BTW, I recommend increasing your attack speed

Will review the build, thanks for the tip c:

Going back to the “buying multiple potions” suggestion made by @ya1 and @sigatrev

Currently, players can choose to transfer X amount of “stackable” items (e.g. components) from your common stash to your inventory.

Would it be possible to introduce this same design for purchasing potions?

One can dream of purchasing scrap and scavenged plating like this

No, I mean to say that instead of having to click on a potion a hundred times, I think it would be great if we could just shift + right click it to type in the number the player wants to buy instead.

Am I even making sense?

3 Likes

Yes you want to buy potions and be able to type the quantity instead of mashing the mouse click

I understood it clearly enough, I’m just jokingly lamenting this one barrier that could be lifted on my boot crafting addiction.

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That’s one of the things I noticed in my first GD try. You can’t click buy specific amount of consumables (like 400 health potions) and you have to click many times. So it’s frustrating to be left in the middle of Crucible run or SR chunk without health potions.

Or there’s already a way to do it but we’re just too stupid :smile:

It’s called GDstash. I have 2 stacks of 9999 potions in my common inventory :stuck_out_tongue:

Yes but my point was different :smile:

Ah, you lazy GD stashing rat! Wait, I use GD stash too. :stuck_out_tongue:

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Higher base Electrocute damage.

Would it be possible to get vitality to fire and/or acid to fire conversion on Festerblaze Vestments? I’m finding few options to to convert these types to fire, especially when one is trying to make a fire caster variant using blightlord. Reasoning for this particular piece is that the chest slot does not conflict with the Blightlord set, Blazeseer Set gives the complementary 40-60% vit to fire but takes up the belt slot, and Tome of Atonement gives the complementary acid to fire but takes up the off hand slot.