V1.1.5.2 Discussion

good point. I forgot about that one!

tenor

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“Likely”? Sister C. has 56% base ele res and 18% ele from her passive totaling at 74%. My rr on that build is 30+35+23+32=120% cold rr (plus 20% reduced on top of that). She would need at least 150% elemental/cold res on her gear to achieve the resistance observed in that video. I’m not sure if “likely” is the right word…

(Sidenote, that 23% is from Rumor nerfed long ago iirc, time to un-nerf/buff it, cold isn’t that strong anymore)

“Mono-dmg build”? This is a bad thing now? Are we heading towards Diablo or whatever it was where you had to make a backup dmg types for 100% resistant enemies?

“Expected hurdles”? Clear times being at times - literally - 200 times slower than usual is expected?

beats being stuck with durr-immunes and needing a backup damage type. btw, you only need 2 monoresist affixes of the same type (ex: sheltering for cold) to completely shit on @ya1

I don’t know if this was mentioned before (if so then this not a bad thing to repeat) but change prock on scales to something more viable.

Nowadays there is literally zero reason to pick scales over revenant.

RR that inflict only one target, with lower than 100% chance to self hit - this is clearly not that player want

I would like to get AA fixed to be not blurry with Deferred Rendering on.
I don’t know if it is possible to fix the used FXAA method or if you need to implement another AA method.

Because of the fact that with FXAA on everything gets blurry, I play with DR on and AA off (like the most of us I think).

I really really like Deferred Rendering for performance, particles and reflections, but the little edges (with AA off) annoy me.

If you could fix this issue I would be very happy and I think many others too.

Thank you in advance!

Got that.

Buuuuuuuuut! I will kidnap this topic anyway, hoping to hear if adjustments to the current loot filter can or cannot be expected in the future.

Thanks!

Possibly undo the Flames of Ignaffar conduit weapon % reduction and then nerf some other chaos FoI item or throw a bone to fire FoI some other way?

Yes please!!! if it is not some yugol effected variants could do too !!!

Please consider changing the +2 to Nightblade and Occultist into +2 to all classes for Dreegal’anore 2H sword. This would alow for more creative use of this mostly useless but amazing weapon. I’d also add the proc from its non-mythical to the mythical version!

Another thing, Yugol’s hunger (relic) could really use some DOT component like poison/frostburn. As is it’s not really suitable for any strong endgame builds.

I have to say that the leveling experiance now in 1.1.5 is a complete new experiance to me. Everyone at crate working on this update did a great job. It is so much more enjoyable to start a new character. Something I am still hoping to come to future updates, maybe not the scope of the next hotfix (who knows there have been hotfixes in that size already):

  • Possibility to call up a crafting recipe on right click or double click in the sub crafting menu
  • Continuous Updated Skill and Proc VFX (like for example Flame Torret)
  • Drop Sounds/ VFX or/ and the possibility to highlight double rares since I still dont know if I ever got one of them.
  • Some more tech/ visual improvements to include into the xbox port (and also the pc version)

Not a request for this patch, but for gd2, if it ever gets made:

Please, never do another game where the player needs to stack as much RR as possible, in order to not have 100% All Damage Converted to Shit Damage. It sucks.

There are other ways to make the game challenging and actually encourage build diversity.

Ok boomer.

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It’s funny because at the current state it discourages the daylight out of build diversity. Solael’s Witchblade? Mandatory for fire and especially, double especially for chaos. Acid & Poison? Yup, you’re not leaving murmur out. Torch? Done on pretty much every fire build. Ultos too on every build that has the points for it.

Adding RR to more constellations like Revenant and Bindings of Bysmiel was a good choice, but it’s like the smartloot added to the D3 loot system. It is a bandaid fix to a festering wound in the end.

Interestingly, RR was a feature of the Sorcie’s Cold Mastery passive, the Pally’s Conviction aura, and the necro’s Lower Resist curse initially. Later on they made Cold Mastery unable to break immunities (cold immunities were designed with cold mastery in mind, hence being 130 instead of 110 or 100) but made conviction available to everyone via an expensive runeword. Pretty much every elemental type damage dealer ran it with a merc obviously. Such build variety!

Would it be possible to get some bleed resist on the Deception of Dreeg set? So little to be found on it and the related items that you’re locked into most augment and component choices.

Not the discussion to have in this thread, but better cut Resistances and Crits and Attack/Cast Speed too, cause players are forced to stack those, reducing build diversity, amirite?

4 Likes

It’s really annoying to re-buff after being hit by an Arcane hero. Especially if the build requires buffs to be on 2nd bar. Maybe just have the nul be a 5 debuff and then have buffs return without recasting them.

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Not sure if this has been suggested (and/or shot down), but I’ll ask anyway.

Can Vinelton (sp?) - the vendor in Ancient Grove - be allowed to sell limited quantities of Ugdenblooms?

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+1 to this idea. Running the recent roguelike, it’s nice stopping off at the vendor to check through for any good rare MIs and pick up a Blood or Brain at the end.

Would be neat to see Vinelton sell 1-3 Ugdenblooms as well, it might sound like a small number but after you do 5, 10, 20 etc runs, it all adds up.

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I’m gonna (hopefully) post some more feedback once I find the time. For now I just wanna say:
Please don’t change/revert the Ill Omen buff, it is perfect (more skill point effective than decay, just like a true debuff spell should be). People can actually choose either Ill omen or decay to their liking. I personally really like Ill Omen the way it is, it’s great for debuff only especially in HC. I know it’s kinda bad for Crucible speed runs, but you can just still use decay the same way you used to.

The only reason I actually post this is the amount of rant I’ve read about Ill Omen and people calling it useless or obsolete, which it certainly is not.

Just felt like putting this opinion here in this thread, thank you for your attention.

6 Likes