Ulvar1
February 11, 2021, 4:05pm
171
grey-maybe:
i don’t remember seeing any lightning FW (mainly because there’s no 2H weapon for it). My point was no matter your defenses, for elemental builds it always comes down to amount of RR you stacked.
(and yet again pointing out the infamous human-heroes-have-to-many-slots-for-greens-with-resistant-affixes problem)
I had to do some digging to find this Not updated one, but in principle it seems to “work”.
But yes that is kinda BS, I think there at least should be some maximum overcap human heroes and bosses can get on resitances. On the other hand, we have arcanist builds doing elemental damages type too which works fine
Pretty much the title.
While fire and phys FW have dedicated sets and 2handers, lightning one has conduit/helm and ele has Arcanor, cold FW has only conduit support. This isn’t enough as it’s impossible to get the skill itself to 26/16, not saying about maxing nods.
I made this build https://www.grimtools.com/calc/dVbmkoO2 , it’s pretty sturdy but the damage is rather poor (seen well in SR).
Some videos too:
So, I suggest adding bonuses to FW like +skills and flat etc to some cold-dedicate…
Introduction
Forcewave comes in different shapes and sizes. I wanted to explore the option of lightning one. To my surprise I liked Warder version better than Tactician. The support of the skill is minor outside of conduit+helm, but this build is surprisingly decent. Credit for the idea to @malawiglenn
Build Update 1.1.6.2
[Freya%20Warder]
pic with permanent buffs, damage for Forcewave
GRIM TOOLS https://www.grimtools.com/calc/O2GOvgl2
devotion map is slightly chang…
Also yes PS warders
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