Weapons cosmetic (Diablo Immortal)

A small mod that adds some cosmetix weapons models and bitmaps from Diablo Immortal for modders.

All weapons models/bitmaps are cosmetics except :

  • Blizzard’s awakening (1 handed Dagger )

Awakened Axe with a small pfx effect

Awakened Sickle - blood version

Awakened sickle - holy version

Awakened 1 handed crossbow, I made some stats to increase projectile speed like the epic gun “The Eye” from the vanilla game but on a one handed crossbow


Removed the glow effect from Warglaives .
Download link :

DenisMashutikov added 3 cosmetic items, see his post

4 Likes

cool, more styles to add, soon :slight_smile:

I will also add a cold dagger with a skill modifier to blizzard later (+3 projectiles and increased projectile speed)… Blizzards deserves it !

1 Like

very nice! :slight_smile: will add them, when the time is ready, to Lost Treasures, what do you think?

Yes it would ge great, I will let you change the items as they are placeholders except Blizzard’s Awakening, it would be cool if you could keep the skillmodifier to blizzard (at least the projectile speed, I am always bothered by the slow speed of these ice projectile).

4 Likes

Coolio, yes absolutly no problem with that skillmodifier, great styleweapons from you! Will do this when you ready with it and after i solved more errors here :slight_smile: on a good route atm! keep it up mate!

2 Likes

imageimage

There is a small problem: mapping occupies 1.5 columns

In addition, game.spawn “records/items/gearweapons/axe1h/axe1h.dbr” dropped items have no labels and cannot be picked up.
image

Fixed the bitmap issue.

For me tags are shown : did you hide legendary items in lootfilter or didn’t compile tags_weapons.txt ?
You can use game.spawn “records/chest.dbr” to have all the loot from the orb.

Thank you for telling me. (Seems like there is one piece missing?)image

Sorry :relaxed:, it was really my reason before.


I see. The reason for setting the drop probability. :grin:

records\chest_loot.dbr

templateName,database/templates/fixeditemloot.tpl,
loot1Chance,100.000000;0.000000;0.000000;0.000000;0.000000;0.000000,
loot1Name1,records/items/gearweapons/axe1h/axe1h.dbr,
loot1Weight1,100,
loot2Chance,0.000000;100.000000;0.000000;0.000000;0.000000;0.000000,
loot2Name1,records/items/gearweapons/axe1h/sickle_blood.dbr,
loot2Weight1,100,
loot3Chance,0.000000;0.000000;100.000000;0.000000;0.000000;0.000000,
loot3Name1,records/items/gearweapons/axe1h/sickle_holy.dbr,
loot3Weight1,100,
loot4Chance,0.000000;0.000000;0.000000;100.000000;0.000000;0.000000,
loot4Name1,records/items/gearweapons/guns1h/crossbow_1h.dbr,
loot4Weight1,100,
loot5Chance,0.000000;0.000000;0.000000;0.000000;100.000000;0.000000,
loot5Name1,records/items/gearweapons/swords1h/blizzard_dagger.dbr,
loot5Weight1,100,
loot6Chance,0.000000;0.000000;0.000000;0.000000;0.000000;100.000000,
loot6Name1,records/items/gearweapons/swords1h/illidan.dbr,
loot6Weight1,100,
numSpawnMaxEquation,6,
numSpawnMinEquation,6,

蛋刀

1 Like

Added a Diablo immortal sword cosmetic only (barbarian)

3 Likes

How can make the sphere once drop all 7 the loot ? It seems that it always drops 5-6 pieces randomly every time.

Each loot sphere have only 6 slots. You can increase number of spawn items and add lootchance for each loot slot but it still will be random: you can get all, for example, 7 items or 6 items with 1 double.


Try this. As I know 1st slot will be rolled twice: for 1st and 7th item.

loot1Chance,100.000000;0.000000;0.000000;0.000000;0.000000;0.000000;100.000000,
loot1Name1,records/items/gearweapons/axe1h/axe1h.dbr,
loot1Weight1,100,
loot1Name2,records/items/gearweapons/axe1h/axe1h.dbr,
loot1Weight2,100,
numSpawnMaxEquation,7,
numSpawnMinEquation,7,

Thank you for your answer. But I don’t quite understand the meaning of this sentence.

OK, I’ll try.

Aha, it succeeded! Thanks again! :heartpulse:
image

Awakened The Hungerer

Continue to ask for help: How to get the sphere without console command in the game? “records/chest.dbr”

1 Like

It’s just a mod to give some assets for other modders currently, if you want to add them in a mod, you would need to add them in some lootables.

Added an Aether hammer with a custom bitmap.

3 Likes

Ok, I got it.

In addition: I changed the text mark and made an icon for this knife (Although it may not meet the standard). :face_with_thermometer:

image
The icon has been redone, which is much better than the previous one.

Frostmourne
Frostmourne

My Chinese friends asked me to ask for help. Can you make this sword?

2 Likes

ok I changed some of the bitmaps.
I only found some models on sketchfab for Frostmourne (like this one that is free of rights)bitmaps

After reading the website you provided, I can’t make it out. I can only look forward to your finished products. Ha ha~