You know what would be nice? For future game development plan of course.
It would get a point on the game that it would be stagnant, you will just load, collect crops, feed your people, do some trades and that’s it. So for future plans, player will find oneself on a crossroad for growth, either follow the path of religion or technology.
-religious path, churches, efigies would lead to a new era o growth, this part I’ll leave to religious people to decide
-technology path, settlers will deny and deity and follow the path of knowledge, where new technologies would be developed to increase comfort of the population.
I’m a skeptic myself and hate when games, school, relatives, etc want impose their beliefs on me. Don’t get me wrong, I don’t mind what others believe or not, just don’t wanna be included on their recruiting plan.
Of course there should be churches. It’s common sense.
The vast majority of the people who buy this game are going to be from western nations with most being Americans who the majority are Christian while atheism is only 4%. That 4% tiny noisy minority here in the comments shouldn’t have have sway over the vast majority of players who don’t mind at all having churches. And many Christians have an attachment to medieval games (like Medieval 2: Total War or Banished) for religious reasons so it would be wise for the Devs to fish that pond. That is if they care about money… and want a long term entrenched fanbase.
And it doesn’t even need to be called cathedral or mosque or whatever, just the common blanket term “church”. Or better yet let people have a choice of different models. It could have many effects like reducing crime, reducing corruption, speedy assimilation of immigrants, better luck in random events, healing, but at least a boost to happiness and desirability at the very least.
And for the arguments that say it’s too offensive:
Offensive to who?? That tiny 4%? Somebody is going to be offended, so might as well risk offending them rather than the 90% of people who believe in some God. Not putting churches would be like not putting animals to slaughter for fear of offending vegans, or not having only 2 genders to breed with for fear of offending the lgbtqxyz community.
The devs might not be woke, but if they make decisions like they are woke then they will go broke. Like She-Hulk.
A very lot of assumption from you, and not necessarily needed ones at that.
Even if 4%(but im gonna bet that’s way more) they have right to voice their opinion, and should be heard.
I belive churches can be i game without offending anyone expects massive radicals, but those are not really communicative or impactfull.
It just needs to be implemented in a smart way. Time will tell if that’s how it will be done.
And She-Hulk isn’t bad because it’s woke. It’s bad because there is nothing more than woke in it.
I wouldn’t worry that’s how FF wil end. There is much more to the game even if there is no churches.
Was it implied our people fled from organized religion? That the nobles forced everyone to go to church instead of them willingly going? Will the player be collecting a tithe from their people, to send to some bishop, if church buildings were added to the game? Of course not.
On the other hand, the player is 100% copying those nobles in other regards: We collect taxes even if the harvest was bad, we keep the most important stuff save from raiders, but if a few settlers die, so what. There’s little incentive to save your people from raiders, maledies, hardship. You can try to roleplay differently, of course, but the same could be said about any churches you construct: they’re FOR the people, not another way to milk them. They satisfy their need for spirituality and meaning in a hard world full of labour and hazards.
Forcing me to have all my Medieval people magically become atheists in the wilderness (or even just “pagans”) is not immersive for me at all! One look at the plate armour tells me this isn’t pre-Christianity Scandinavia.
“A new start” for my people would be if we abolished taxes, had to ensure that everyone is taken care off and we remain popular, as any non-noble leader could be replaced at any time. Now that would be immersive!
And if my people want a church, I should be allowed to provide it.
Actually, as a Pacifist Mode player, once I get enough resources and raw materials, I plan to make armor, weapons, etc., and sell them in my Trading Center. Have you seen what some of the traders are paying for them?
My comment about Angkor Wat in the middle of a Medieval European town was me being silly.
Then they don’t have to do it. Just as I don’t have to have pesky raiders running around in increasingly unmanageable numbers. Flexibility in the game is a good thing.
Sure, having options is nice. That’s exactly why people want churches.
Having a mix of super unrelated architectures as additional options would be cool - but obviously should be of a lower priority than having the basic buildings of that one cultural style that everything else in this game up until now is based on and that is depicted in all the artwork.
Plus, if you want Angkor Wat or whatever else, you can ask for that on this forum, no problemo. Why would that speak against some other people asking for Central/Northern European Medieval churches?
Ps.: True, you can produce armour for trade on a pacifist run. By then, I’m not starved for gold anyways and have little incentive to do so other than not having anything better to do. The game is already too focused on ‘production for export’ as it is, imho.
Good thing it wouldn’t be. Most of the people that have asked for the inclusion of a church building have mentioned they’re atheists, just like me.
Devs don’t have to cater to anyone. This thread is about people asking for a building to be added. And then people like you calling that “catering to the religious”, which is simply absurd.
By that weird logic, the same could be said about you. How is that helpful?
Since you’re not actually staying on topic with this, I’ll leave you to it. Have a nice day.
I think most arguments anyone can come up with have been exchanged anyhow.
I think it would be cool if there were various religious options and different models for each religion. The game could have penalties and buffs for each different religious type. For example, Judaism could have happiness and worker buffs for coming of age celebrations and a penalty that says no pork consumption and no work on Saturdays (yes the game needs pig farms! somewhere for that spoiled food to go) Christianity could have a buff where those families add 10% to gold income and a Sunday penalty. Catholics could have a population increase buff, but also an unhappiness buff for smaller houses along with no work Sundays…Mosques can add in a tailoring buff via prayer rugs (perhaps they provide additional warmth) and as the penalty, a portion of each day stopping to pray towards Mecca…
I hope if the devs do decide to add something like Churches, it’s a bit more inclusive and not just a happiness/decorative buff.
You’re upset about something being missing, that means you must care about it. why the heck would you care about religion not being present unless you’re religious?
It reminds me of Tropico. The goal of the game is to remain popular otherwise the citizens revolt and that can hurt. With the possibility of repressing revolts with violence.
You can’t be serious. We have a thread here with dozens upon dozens of posts by people explaining and discussing the various reasons why they think adding churches and/or monasteries would be great to the game. If you can’t think of any reason why people want churches other than “they must be Christians”, please read the actual thread you’re responding to and enlighten yourself.
So far, the only people here who are basing their opinion solely on their own personal views on Christianity are some of the people who want to exclude churches and religion from the game, not the people who want to include it.
Strange logic…
So players who enjoy fighting games would be aggressive people according to you.
On the contrary, I think that these people are deeply peaceful.