Where is the Church?

@nimrond just genius free promotion/advertising at work is the real reason :wink::joy:

Or they could just make it a good mechanic that’s not annoying. :man_shrugging:

@Bezitron There’s a fight club going on in my city, too, and everybody is talking about it. It’s highly popular. :rofl:

They broke the first rule of fight club…

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So how much soap are they producing? :wink:

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Tons! Only thing left on the checklist is blowing up the city… :thinking: :joy:

Movie references aside, the issue probably isn’t the production, it’s either stocking the markets or people not buying enough/ only when they’re already out.

But to get back on topic here: After thinking a bit more about it, I feel like the best simple way of integrating a church building would be making spirituality a separate need that it satisfies, for the cost of consuming candles (so not just integrating it into desirability). I see it tied to tier progression, too, just to integrate the mechanic more and give an incentive to upgrade your church. Bump to desirability in a certain radius would be a side effect.

Still hoping on something cooler but I’d be fine with something simple like this.

there are churches in the loading screen…

what does that tell us?

Hm, no. That’s actually the upgraded theatre.

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ah … ok… :smiley: my fault.
It looks like churches … :slight_smile:

I disapprove of this idea of favour. I don’t think that has anything to do with a realistic survival game. With this concept, the game would switch to a fantasy perspective. That would be a shame.

Regarding the Roman Catholic religion, it has the advantage of having many different types of buildings: Chapel, church, basilica, cathedral, monastery, etc.
With the Muslim religion, we have the choice between mosque or mosque, or mosque. ^^ Ditto for other religions that you could draw inspiration from.

As for the use of spirituality, well it could be one more thing to satisfy our villagers in addition to health and other criteria already implemented.

Finally: I hadn’t noticed that the update had been made. I was surprised to see notifications for merchants. :slight_smile:

I don’t want to nitpick and drag the thread too far off topic, but generalising in such a way is wrong. Just a few examples, here is a moroccan mosque, a turkish mosque, an iranian mosque. Those are of course large and well known mosques, they obviously don’t look the same at all. Feel free to browse google for mosques (reknown ones as well as less known and smaller ones) or any other religious building from different religions, you’ll see a lot of different styles.

Summing up all this to stick to the topic of religious building, I don’t see any valid point that would make roman catholic religious buildings the one and only religious buildings relevant for the game, when - and if there is ever a religious building in the game - you have so much possibilities all around the world to draw inspiration from.

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I don’t need Google to see what a mosque looks like. I have visited many Muslim countries. A mosque, whatever its architectural style, remains a mosque. There are churches of all architectural styles up to the most modern. But whatever the style, a church is a church.
I think you misunderstood what I wrote.

And I talked about inspiration. Not about copy/paste of Catholic buildings.

I sure don’t understand your point then.

Is your point about realism vs fantasy style in game, which in this case, makes even less sense.

Why would the catholic buildings be more relevant than orthodox or protestant ones (if we stick to the christian religion) ? It sure doesn’t make sense to me.

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Let’s not have any religious references at all in the game. Look it’s already causing arguments and I don’t think it adds anything to a survival challenge. I respect anyone for having a religion but it’s personal thing not something for a gaming community.

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I don’t think the answer is that simple. Again, we’re playing a game during an era of history where religion and the presents of churches was prevalent.
People want to see the game be more true to the era. It has nothing to do with, “I’m a believer therefore I demand churches in the game” . That’s not what the debate is over.

As I’ve said before, no reason a generic looking church can’t be in the game. Make it a decoration item so all it does is add desirability to the map. Then, you’re free to place it if you want it, no penalty if you don’t because there are plenty of other decoration items you can plop down instead.

Win win for everyone.

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Former Pastor here… let me weigh in on this religious thing for a moment.

Religions are many and diverse, and beautiful. The draw back is they are based on belief, which means very rarely do they agree. Even within themselves, you will find people who believe differently, some very arguably. You will find people at the same church/mosque/chapel/etc who disagree slightly from each other.

I think we can agree that during the alluded to time frame of this game, most of the dominant religions during that time, weren’t ideal… we’ll just put it like that. They were often used to control. Hence why in many games that incorporate religion into them, the religion often gets you a bonus by “loyalty to the faith” or the faith “forcing loyalty”. I would love to say these are just game mechanics… the problem is they are based on real-world history and sadly how religion has often been used.

I am religious, and I love my religion. but i don’t want to perpetuate the religious ideals of that time frame.

I don’t want someone else’s religion forced on me, so why should mine be forced on them.

AND for those who are going to say “its just a game”. Yes, but if its not your religion there will always be a slight (maybe major) irritation with having to use someone else religion in the game instead of yours.

I think not incorporating religion into the game is a wise and understanding choice, and I hope they keep it out of the game.

just my 2 cents :smiley:

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It’s not about what people believe, it’s simply about the ability to plop a church down to make your town look authentic to the era. That’s all people want to be able to do.

All this talk about different religions, different types of churches is overcomplicating this simple request.

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Authentic to what region of the world? Which culture?

They said that they will probably made it on a DLC since they want actuall mechanics. They also said it will be some sort of mythical theming and that the player will choose the deity. I think thats a fair mechanic.

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Nobody cares which religion or region is resembles, just pic one from that era and go with it. All people want is a building that looks like a church for aesthetic reasons and maybe a perk to increase to desirability around where it’s placed. People could care less which the devs choose to design.

We’re not the ones demanding specific religions be represented or certain styles of churches be created. You guys are the ones forcing that argument for the sake of opposing it entirely.

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The upgraded theater looks a lot like a Cathedral.

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