- When you play fire Sorceress you have many options to choose for intro pic
Sorc is always considered proper class for casters and generally the state of it reflects the status of casters. Right now casters are the hot commodity in GD and fire is suitable damage type for that. Infernal Champion set actually supports Shieldbreaker, but meh, let’s play with Arcanist. Arcanist class allows for big spirit dump. Since the changes to it finally can be used as support class. You’ll see I didn’t take any Arcanist offensive spells.
Credit to @thejabrixone for some of the ideas for the build!
- permanent buffs, DPS for Stormfire.
GRIM TOOLS- https://www.grimtools.com/calc/p25JxQyV
Build have nice burn damage to BWC, but main source of damage are fire procs from devotions, powered by the big spirit and CDR, also set proc. But probably biggest damage source is Mortar traps. I boost their number to 4 and they blow quite the punch. Also Stormfire is used as damage filler. It have some weapon damage, which helps with sustain. Termite mines at 26/16 offer some damage and staggering -50% elemental RR.
Maiven absorb, Blast Shield, Ghoul, Bat, Giant’s blood, Phoenix, Serenity, Turtle. Build don’t have much life steal, so need to stack few defensive layers. As whole it’s safe to play it in Crucible, but require concentration and minimal kiting in Nemesis waves. You can run if you are low, while Mortars doing damage and BWC ticks triggeres bat. It’s emperative to bind Giant’s blood to Blast shield for reliable procing. One problem can be the low permanent physical resistance. If you play in SR, you can take Seal of Might in the off hand.
You can get Cyclone to empower further Termites, but I decided to play with Vanity-OA, DA and +1 to both classes. Medal, Hands and Conduit for Mortars. Relic is defensively, cause offensive make this build too squishy. Rings are open for personal choice.
Crafting bonuses are all over the place. build have lots of craftable items. So I choose 2 with slow, 1 with stun, 1 with armor and 1 with physique or something like this. Slow resistance is low other than crafting bonus, but it doesn’t really matter much here.
Put Mortars on the ground, mines and BWC. Lure enemies in that spot. Shepard them with Stormfire and run in circles if in danger. Passive defenses usually will make build not needed the running though. Remember to use Crucible environment for your advantage.
I say build have good clear rate, but isn’t 100%. Biggest trouble is Iron Maiden, she hits hard and also is crazy resistant to fire. Kaisan and Grava, double Reaper are other minor problems. In combo there are dangerous. Average time is probably around 6:15, hard to say cause difference is large. Good mutators can push it to crazy clear times territory, while bad can make it a drag.
Here’s my lucky video with favorable conditions, time is stunning 5:44! Like they say better to be lucky than good
Reincarnation of this cult classic completed!