For those not aware - OP (omnitrio) has posted a similar build, but with a Paladin.
As someone who had recently fallen in love with this gear setup, I have taken some time to compare the two to the best of my abilities. Please keep in mind that I am fairly new to this build (and Grim Dawn in general).
With that, these are my findings:
While comparable in damage, Purifier leads by a bit. I think it’s because the AoE effect of Explosive Strike and Brimstone works really well in dealing with crowds. Paladin may give offensive buffs comparable to the Purifier, but it doesn’t have the equivalent of the aforementioned skills.
In terms of survivability, however, Paladin leads by a very good margin. It has a lot more defensive buffs gained from skills (Consecration, Haven, Clarity of Purpose, etc.) Which gives things like %armor, %shield block chance and damage, stun/freeze duration reduction, and more. Also, Vire’s Might is an additional repositioning skill if your faction augment is on cooldown. Compared to that, Purifier has a bit of DA from Temper, and while Blast Shield is very potent, it also has a fairly short active time (4 sec) and a fairly long downtime (12 sec & the skill only enters cooldown after active time has ended).
In closing, when using this gear & devotion setup, I like the Paladin more because of a more solid defense. Fortunately for my Purifier, I’ve got the Dagallon’s Set farmed.
Ice and Fire I use for Life Leach but in last patches was many changes
And now I use another ring, relic and augments
Update: I use Mark of Calamitous Desires because this medal give A LOT of flat OA and energy regeneration
In such build it need at least 13-15 in GT, if you have less mana regen than the play will not be very comfortable
I carefully watched the video and GT and what can I say:
you don’t have 2 points in Inq Seal - this is one of the main def skill with dmg absorp
you don’t take Thermite Mine on full points - this is give you additional -8% RR
Searing Light must be at 6 poitns - and use by CD 'cos this skill can save of any attack (with chanse ofc)
Diamond in head - have dmg absorp too
Don’t use Gaze of Berenath skill - it’s useless, but then you cast it you don’t hit (and don’t have lifesteal too)
All these things increase your survival rate. The points you can take from Arcane Empowerment.
Also Mad Queen the hardest enemy in SR and one of the hardest in Crucible. You should always be careful with it and not attack outside Inq Seal. This enemy have skill which returns dmg than you hit. So when you see that MQ have turned on the red aura, stop hit.
On boss levels try to stand near the wall. Big enemies will interfere with each other and not hit you.
I am farming up to this same build as a (relatively) new player. I am missing half the items (rings, amulet, medal and belt - man I wish trading was simple enough to undertake ) and I was able to do SR 65-66 3 times out of 4 (ultimate, no potions). The 1 time I failed was because I didn’t have room to dodge Alexander’s meteors without aggroing all the other bosses. So I think the build is definitely strong enough for SR65-66.
If you’re dying on chunk nemesis, then maybe ignore them and kill the mobs to proceed. My half-finished character can feel a bit squishy too against certain enemies - but try to utilize some mobility skill (I’m sure there’s better ones out there, but I’m using Glyph of Disorder for example because it’s instant).