Dawn of Masteries

Not possible

Ah, that sucks. Thank you for the reply.

I pick up rare gear over epic.I kinda feel epic gear are way to weak.It has some good modifiers but rare has better stats.

Btw thereā€™s no complete components on stash page after update.

The reason you see no complete components button is because thereā€™re no partial components to complete anymore. Grim Dawn update 1.1.6 removed all partial components and lowered the level to use some basic ones to 5 instead of 7, and also nerfed a couple components skills here and there, but not really by much.

Component drop rates are unchanged though so you get a ton more to use effectively.

ah cool.Guessing this doesnā€™t work for mods?as i had ruby in bag and it did not add it to the other ruby in stash.Cool feature non the less though as i am lazy :grin:

Anyone tried Grim Interlans Crucible mode with DoM? Based on the newest update, it works with any mod now.

Really??? /10char

Yes it does.

Nice, about to try it, but keep a Backup just to be on the safe side. Thanks for the reply, i wanted to be sure from some big boi :slight_smile:

It works for mods who adopt the style. Dawn of Masteries most recent update adopted the loss of partial components, but if other mod makers donā€™t want to get rid of partials, they donā€™t have to.

Mod by mod case basically

Hello,
Can you please post a link to that mod, I canā€™t find it.
Thank you in advance. :smiley:

Not a mod, a tool

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@medea_fleecestealer
Hello,
Thank you for the reply.


So uhhh, why is there a 4th blood wagon where players cannot reach?

Ask Crate, this has nothing to do with the mod, it does not change the map. I did hear about an issue with the blood waggons in 1.1.6.0 though where one is not reachable, I guess this is it.

Iā€™m not sure if this is the same problem, though. This isnā€™t a third cart spawning outside of reach, this is literally a FOURTH cart. I was still able to finish the quest in that session because the other 3 spawned normally.
I havenā€™t played vanilla GD since before 1.1.6.0 so I wouldnā€™t know about patch-specific bugs but youā€™re right. It does sound like the same bug.

As mentioned, the mod does not change the map. This includes spawn locations, so this is the same bug.

Iā€™d like to suggest cooperation with the grimarillion mod. You both do almost exactly the same thing, it would be super nice and user friendly to have both mods combined, instead of separate games.

This is impossible as GD has a limit of 40 masteries, so DoM cannot add Zenith, which really is most of Grimarillion that is missing (and all of it that could not be added theoreticallyā€¦)

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