Hi guys! Sorry if you found misspeled words, I’m not a native english speaker.
I’ve been playing with my skelemancer cabalist since 2019. My build changed with the new items, devotions and balance patchs since I started to play the game, but I still love my little army of skeletons. This post is about them and how I think they should be improved.
In this guide: Guide: Recommended stats for end game Maya recommended this stats for the pets, and I agree:
1000%+ Total dmg
90%+ attack speed
50%+ cast speed
100%+ Crit dmg
The problem that I found it is that the skeletons die a lot with only 150-170% HP, my build stats are:
874% Total Dmg
94% Attack Speed
84% Cast Speed
65% Crit Dmg
Of course full resistances… But even with full resistances and 270% HP, Morgoneth can kill 10/13 of my skeletons with a single AoE (I can summon 4 each time) when supposedly the strenght of the skeletons comes from the numbers… And thats not all, Morgoneth may be an extreme case but since Forgotten Gods we have more creatures with powerful AoE skills that can kill this skeletons of 270% HP, and I still didn’t started to talk about Crucible or Shattered Realm! The problem in this game modes is worst! How am I supossed to enjoy playing with skeletons in Shattered Realm or Crucible with this issue? I mean, I can, but I have to spam the Raise Skeleton skill and keep running like a scared chicken!
Please, don’t answer me with something like “then play with a Warlord and stop crying” because I’ll ignore you.
So I think this can be “solved” with two things without upscaling the skeletons HP in the skill.
- Normal skeletons can’t be summoned while having the skills Raise Skeletons, Undead Legion and Will of the Crypt maxed. If the skeletons die too often, even normal creatures can kill them right now, then why do I have to stop for 3-10min to spam Raise Skeletons to make a group without 4 of this slow (yes, their attack speed is trash) and weak guys??? And stopping to build a “good group” of skeletons is not possible in Crucible, Shattered Realm or any boss fight.
- We already have Gate to Many Worlds (https://www.grimtools.com/db/items/13918) and Mythical Marrow Band (https://www.grimtools.com/db/items/14169), both items comes with a debuff which reduce the target damage by 12%, but this debuff can’t stack. So I found that the pet from the Mythical Black Grimoire of Og’Napesh (https://www.grimtools.com/db/items/9346) comes with a pretty nice defensive buff, but it last only 8sec and it has 32sec of cooldown! What about making it 12-24sec instead or something like that? Another point is the attack speed of this pet, is slower than the revenants from Raise Skeletons, I think it has the same attack speed of the “normal skeletons”, which is bad for an unique revenant. And about the fire ring, this skill is only 25%-35% more powerful than the revenants AoE but temporary and with high CD too…
And about this pet looks, I’m sorry for the artist who worked in its model, but the model of this revenant is small, bored, old (before Ashes of Malmouth) and ugly compared to the necromancer’s revenants, this revenant is a unique pet so I think its looks should be improved to something more “unique”.