[Feedback] The Great Ranged Balance Discussion

More or less. It’s vitality so ofc it would have some silly level of sustain. As for AoE author claims that Morgul procs are kind of a big deal when dealing with crowds and are instantly felt when applied. But I think he’s mistaken here and it’s actually Rattosh proc on top of that. The thing can hit like a truck if you convert it into single damage type, and BK set does help with that.

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Korvan Wyrm is one I tried out during testing and I did give feedback on it, so it may just be where Zantai wants it to be. My conclusion/opinion was that it’s okay for campaign but not challenge content. Also mentioned that clear speed seemed better with transmuted PS despite the weapon clearly being meant for un-transmuted PS, even after transmuted got nerfed. Part of the problem is this is a ranged weapon, but a lot of physical skills/abilities/whatever are close range. I tried an Archon and a Ritualist, and tried both transmuted and non-transmuted. The Ritualist seemed noticeably better, but that was largely due to converting multiple damage types to physical (both elemental and vitality). Both are about what one would expect, they do pretty well at clearing trash, but struggle against tough single targets (bosses, nemeses, whatever). Also may be worth noting I had better damage with Targo set than Ultos, the global conversion and higher physical damage seemed better than hard capping PS.
Archon: https://www.grimtools.com/calc/YNn3Aa82
Ritualist: https://www.grimtools.com/calc/RVvw9qzZ

Quillthrower, it’s been quite a while but I did try it out during testing as well, only tried one build though, a Dervish, and it’s been quite a while, like the last time Quillthrower was changed. I’ll try to get around to testing it on the current patch, but I’ve been a bit busy. Seemed to be in the same boat as Korvan Wyrm, good enough for campaign but not much more than that. The player scaled pets seemed to do most of the heavy lifting, with ABB being pretty lackluster.
Dervish: https://www.grimtools.com/calc/p25bgwBV

Note these could all use a little more minmaxing/adjustment, but I don’t think it would make them suddenly viable for challenge content.


As for Korvan Wyrm - check out this Conjurer: https://www.grimtools.com/calc/62aAEob2
(points are incorrectly assigned in Occultist - pull from mastery to Curse of Frailty)

  • 187 AS unbuffed + 5 temporary AS buffs <- probably maxed out AS all the time

  • RR -> not only from Occultist but also 30% more on Devouring Swarm, 10% on Deathstalker, 10% on Ring (133 in total I think)

  • 2300% - 2500% Physical Damage

Cheesy greens I admit though but this is meme so allowed :wink: (we’re trying to make meme work)

For example your Ritualist has 135% AS, 1666% Phys, 50% RR less <- all these are multiplicative
Archon has ok %Phys Damage but again 125% AS and 64% RR less (don’t see Reduced Resistances but maybe I’m blind)

tldr Don’t lose faith in Korvan Wyrm :slight_smile: I have also similar Vindicator and Warder.
I’ll probably test in some time but for now I’m fighting with another memes.

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I think that you should post those Korvan Wyrm builds. Looks very good what you have. I would have not thought that it is possible.


I made a thread trying to figure out what support class would be the best Best support class for Korvan Wyrm Primal Strike
Since there were few replies I moved on to other builds but haven’t forgotten about it because I love the yellow lightnings and have sweet illusion prepared. It’s not certain if this will survive Crucible with my poor skills, maybe more life leech / Inquisitor Seal will be needed. But it has lots of life / Phys Res so maybe it won’t be too bad / need too many changes. By the way, the helm and shoulders used have ‘Korvan’ in their names which must be a wink from :zantai: to use it with Korvan Wyrm.

Cool pictures



I think that it will certainly do SR 65-66. I have piercing PS that can do SR 65-66. Both ranged and melee. Yours looks similar. Better in some things worse in others.


Ranged savagery that finally feels good to me, still in testing (I hate current devo tree and not completing spear) but very consistent SR75-76 with 7-8 minute timer left including a +aether res -attack speed run: https://www.grimtools.com/calc/q2mmoa52

Single target is not great, but enough WPS and fully converted rattosh + aether corruption putting in work on trash to clear trash. ADCTH coming out of its ears so survivability is fine.

So, passthrough combined with huge ADCTH procs and a conduit to make it feel solid with decent overall damage. Will try some crucible runs but it feels like 6:00ish minutes to me with the meh single target and slow Alek kills.

edit: still feels horrible to be bum rushed though, as the arc issue means constantly retreating to try to funnel mobs into passthrough shot


Or do you? https://www.grimtools.com/calc/gZwwdJKZ



You didn’t even take Blood of Dreeg! But yes Pyro is possible.

Btw I’ve just made without much though process pure ranged Purifier without single point in Grenado/Bombs, maybe will post it.

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I like it for pets due to that +3 to skills :yum:

Mirari - SilverCore Pets :3


Birbs can attack from RANGE, right? :ice_cream:

In all seriousness, though, has anyone tried the new Rutnick’s Blaster with Fire Strike Sorcerer? Seems like it should be pretty straightforward to gear for some nice fire and chaos to aether conversion. Time dilation seems like a fun pickup as well with the extended Mirror duration and maybe ghoul as well.

EDIT: Thanks @eardianm!

For others looking:

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There is one posted higher up in this thread actually, was doing mid 5s crucible iirc

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so technically correct but yeesh :scorv:

I make these suggestions to Oathbearer unaware of the possibility that there’s some broken Oathbearer build, but i’ll make these suggestions anyway.

My main issues with the gun so far is how slow it is and gives too few skill bonuses. With the setup i made i reached like 175% attack speed, which is obviously too low for AA builds, and the build is starved for skills points due to the gun having no +1 to any mastery.

I would suggest bumping the base speed and increase the % speed to like 18% at max roll and replace the +2 to Aura of Conviction with +1 to Inquisitor skills.

Nothing that’s come forward yet. It did get a small flat bump but agreed especially on the attack speed front, it’s very hard to get near cap

I agree with everything mentioned on this post, I love guns, I love being inquisitor, dagallon died because he had no phys res, hagarradian enforcer needs support with AA or ABB. Also if anyone wants to try hellborne to be able to do sr 75-76 try my build, lack of fire retal had to make me do some gdstashing https://www.grimtools.com/calc/lNkmoyBV

Edit: forgot to thanks for ALL who helped me on GD Discord, Fang specially.

Hi nery I was wondering if you have grimtools for the build. I was thinking about making build with elgoth gun and bloodrager helmet. Gun got small buff with weapon damage and with the extra damage on savagery with helm perhaps one can make a good build from decent?

this is what I planned to build https://www.grimtools.com/calc/lV7mGbdN crafting helmet with slow

When I tried elgoloth before this recent buff, AoE was the bigger concern than single target damage. It actually held decently well if you got to boss rooms but getting there was awful. Which is a long way of saying I don’t know if bloodrager helmet is actually ideal, and I’m going to try building with horns of korvaak next time

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What if mixing in some maelstrom?

At the risk of sounding like an overnerf complainer, I have a hard time telling a difference between few points and hard capped maelstrom at this point. On it’s own fully invested (minus first node) devils weren’t enough to clear trash in SR75. Actually putting hand of ultos proc on savagery had a bigger impact

@Ulvar1 quick doodle that will need a bunch of testing and gear/skill points optimization still https://www.grimtools.com/calc/b28mjOzV

should have better aoe than my earlier attempt with korvaak helm+devo. Lots of flexibility on gear choices and WPS testing needed (like don’t leave upheaval at 4 points)

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