Despite having read quite a bit about the game, including the “mechanics” articles on the wiki(-ish) sites, I keep realizing new things as I play, things that make me want to respec, or reroll if I haven’t put too much time into a character. That’s probably unavoidable, but I’d like to avoid it as much as reasonably possible. Based on that, some of you probably know the sorts of things I’d like to hear about. There might be questions I don’t know to ask yet.
Specific Example:
Consider Flame Touched and Vindictive Flame; both are Demolitionist skills. For Flame Touched, the icon looks like a flaming blade, and part of the description is, “imbue…with a living flame that augments attacks….” Based on that and what I’ve read:
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“9 fire damage” will be added to each “weapon attack” (what it’s called where you map it to an action bar button) and anything that deals damage based on “main hand damage” (not sure about off-hand and shield).
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The % stuff will apply to everything the character does and procs that deals those types of damage.
Accurate? (I know that the numbers change as you put points into the skill and that I haven’t mentioned everything about the skill.)
I’m confused about Vindictive Flame. “Stun target” might mean that it can stun each opponent in the AoE, but if it’s actually a centered-on-self AoE, “3.8 meter target area” is poor wording. The action bar button would presumably toggle the ability on and off, so how do you choose a target? It’s “vindictive”, so maybe anything in range that attacks you is a target? “Fire Retaliation” is mentioned separately though, so I guess the rest of it isn’t a retaliation, doesn’t target based on the character being attacked. Or maybe it does, and the fire retaliation is separate, not part of the cooldown. It’s the last thing mentioned, and maybe, as with many games, indentation and spacing aren’t used when they ought to be to indicate what is and isn’t part of a proc, cooldown, combo, etc. The description also has “100% chance of activating”. Okay, but when? Whenever you do anything that targets something, as long as it’s off cooldown? Well, if it’s like that, maybe it would be the same as what does and does not proc devotions, like puddle AoE ~ticks counting as separate attacks, unlike DoT ticks.
I want to hear about anything that will make it easier to figure out this sort of thing, or explanations of tricky stuff that you’ve already figured out. Sometimes, even if you unlock an ability to test it (but you shouldn’t have to), it’s not easy to figure out precisely how it works.
Thanks.