Grim Dawn V1.2.1.3 Playtest Changelog


Table of Contents
Major New Features
Shattered Realm
Crucible
Tech
Art
Modding
Game
Itemization

Class & Skills

V1.2.1.3

[Shattered Realm]

  • The Shattered Realm has been squished by cosmic forces and is now contained within less shards. The way the numbers were compressed effectively means that every other shard is now a waypoint, instead of the previous every 5 shards. These changes have no effect on players that have already reached their target level for farming loot (ex. if you previously did Shards 75-76, you would now do Shard 30-31 and the challenge will be exactly the same), but it will tremendously reduce the grind for new players or those still progressing through the Shattered Realm.
  • Fixed an issue where a Shard could be generated with souls already present on the ground as a result of restarting the Shattered Realm.
  • Tornado traps no longer reduce Physical Resistance
  • Chaos Bolt traps now fire a homing projectile rather than a releasing a bolt of lightning that cannot be avoided

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[Crucible]

  • The Crucible no longer requires previously unlocking the wave 50/100/150 checkpoints on a character to start on them. They are now immediately available for all characters. The higher difficulties continue to be gated by beating wave 100 on the previous difficulty, or using a Crucible merit.
  • Tributes are no longer required to start a Crucible at higher waves, but are still required for restarting or retrying a Crucible run. End of event Tribute rewards have been reduced to compensate.
  • Tributes earned for failing the event after using a checkpoint have been significantly reduced.

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[Tech]

  • Fixed an issue where ground projectiles could get stuck on inclines.
  • Fixed an issue where movement skills could cause projectiles to fire off into the horizon.
  • Fixed an issue where movement skills could rarely become permanently stuck running in place on terrain geometry.
  • Fixed an issue where Eye of Reckoning could stop casting if the player was interrupted during the wind up animation.
  • Fixed an issue where certain buffs could rarely stack their bonuses rather than refreshing their duration when playing in the x64 version of the game. This was particularly noticable for dot damage bonuses.
  • Fixed an issue with Celestial Powers not activating off of skills bound to the alternate weapon set.
  • Fixed an issue where item skill modifers could be snapshotted under rare circumstances.
  • Fixed an issue where monsters generated by other monsters would ignore level limits.
  • Fixed an issue where the cooldown reset visual and sound indicators would not play.

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[Art]

  • Dranghouls have received a visual update to bring them up to our modern standards, so they can match their frosty cousins in the upcoming Fangs of Asterkarn expansion.
  • Fixed an issue with how dual wield guns are held on the paper doll.

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[Modding]

  • Skill Augment slots have been increased to 6.
  • Soulbound and Untransferrable Bools now work with all items.
  • Added onOpenServer to chest templates. This script call is run by the host, rather than the opening player, in multiplayer. Functionally it is the same as onOpen in singleplayer.
  • Added Player:HasMastery(int) lua function for conditionals involving which masteries the player has selected, where int is the enumerated ID of the mastery (ex. Soldier = 0).
  • Added new function: Character:CreateNearPlayer(objectID playerId, bool initialThreat). This will take a character spawned via script and spawn it off-screen near the target player and, optionally, apply threat to the target player.
  • character:GiveAffixItem(string ItemDbr, string prefixDbr, string suffixDbr) and item:HasAffix(string affixDbr), originally slated for v1.2.0.4, are now functional for modders.
  • Fixed an issue with skill modifiers not overriding all the skeleton types for Raise Skeleton.
  • Note: this build includes many new data fields in various templates, particularly skills and skill modifiers. These are, as you’d expect, mechanics coming with Fangs of Asterkarn and will not function outside of the DLC. Sorry for the tease!

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[Game]

  • Monster Run Speed and Minimum Run Speed (the minimum their speed can be reduced to by debuffs) has been reduced on Elite and Ultimate difficulty. Monster Run Speed was already reduced on Normal/Veteran.
  • Reduced Hero and Boss Slow Resistance on all difficulties.
  • Treasure Troves are now guaranteed to drop 1 Crafting Material with a chance of dropping a second.
  • The Crate of Entertainment encounter now fully resets if you fail to defeat it.
  • Removed various sources of Fumble (and Projectile Fumble in particular) from monster skills that are difficult or impossible to avoid (ex. monster poison auras, wave skills).
  • Fixed an issue where some Ultimate-only boss rewards could still drop on Elite difficulty. This occurred because of the increased level cap on Normal/Elite with v1.2.0.

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[Itemization]

  • Increased % Armor Piercing on all Pierce damage weapons to 100% and removed % Armor Piercing from all other weapons. Damage adjusted accordingly. This was an outdated design that primarily disproportionately impacted swords and made some non-sword pierce weapons less effective by comparison. All Pierce weapons are now tuned by the same metric.
  • Reduced the number of Seals of Binding required in crafting Components.

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Components

  • Aethersteel Bolts: increased damage and added % Damage Reduction to the granted skill
  • Amber: increased damage on the granted skill
  • Blessed Whetstone: replaced % Armor Piercing Modifier with 5 Pierce damage. Granted skill is now spammable and penetrates targets when used with a ranged weapon, values adjusted accordingly.
  • Bloody Whetstone: granted skill is now spammable and penetrates targets when used with a ranged weapon, values adjusted accordingly
  • Chipped Claw: granted skill now deals damage in an area around the initial target, values adjusted accordingly
  • Deathchill Bolts: increased damage on the granted skill
  • Devil-Touched Ammo: granted skill is now a proc, values adjusted accordingly
  • Flintcore Bolts: increased damage on the granted skill
  • Kilrian’s Shattered Soul: reduced cooldown and duration on the skill proc and increased its Vitality Decay damage
  • Mark of Dreeg: increased Resist Reduction to 15 / 5s. Granted skill is now a proc, values adjusted accordingly.
  • Mark of the Myrmidon: granted skill redesigned. Now grants 100% Shield Recovery and % Max Pierce Resist for a short duration.
  • Oleron’s Blood: granted skill has been redesigned as a Weapon Pool skill
  • Prismatic Diamond: reduced cooldown on the granted skill
  • Radiant Gem: added % Aether and % Chaos Resists to the granted skill
  • Reinforced Shell: granted skill redesigned. Now grants 100% Shield Recovery for a short duration.
  • Seal of Blight: increased Poison damagea. Increased Distance by ~30% and Turn Rate by 100%.
  • Seal of Corruption: increased Duration on the granted skill to 6s
  • Serrated Shell: increased damage on the granted skill
  • Severed Claw: granted skill now deals damage in an area around the initial target, values adjusted accordingly
  • Silvercore Bolts: increased Pierce damage to 10 and % All damage to 45%. Removed % Armor Piercing Modifier. Granted skill has been redesigne as a toggled buff.
  • Venom-Tipped Ammo: increased damage on the granted skill
  • Void-Touched Ammo: increased damage on the granted skill

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Faction Equipment

  • Corruptian: bonuses redesigned to support physical Death Knight and Witchblade
  • Dreeg’s Greatsword: replaced bonus to Vile Eruption with +4 to Possession
  • Heart of Malmouth: increased bonus to Proliferation to +3
  • Mark of the Shadow Queen: added +3 to Supercharged
  • Occulant: fixed lower than intended % Damage. Added +1 to Soldier skills and replaced +1 to Oathkeeper skills with +3 to Shattering Smash. Replaced skill proc with a shield-based Weapon Pool granted skill.
  • Reaver’s Hunger: increased Vitality damage modifier for Shadow Strike to 400
  • The Desolator: increased % Physical dealt as Fire to 100% and increased Flashbang’s % Damage Reduction modifier to 16% / 6s

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Relics

  • Azrakaa’s Epoch: summoned pet’s aura now stacks, but the Summon Limit has been reduced to 3
  • Bysmiel’s Domination: reduced % Crit damage for pets to 10% and reduced % All damage and % Total Speed for pets on the skill proc
  • Dirge of Arkovia: added base threat to the summoned pet’s attacks. The pet’s double cleave now taunts enemies.
  • Reckoning: replaced % Chance of Physical Retaliation and % All Retaliation with 700 Physical Retaliation and 70% Physical Retaliation. Removed Pierce damage from the skill proc and increased % Physical Resist Reduction on it to -12%.
  • Ulzuin’s Pyroclasm: replaced Burn damage with 5% Attack Speed

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Monster Infrequents

  • Ascendant Source: increased Targets modifier for Drain Essence to 3
  • Bloodlord Thalonis: increased % Attack damage Converted to Health modifier for Flames of Ignaffar to 6%
  • Bolvar’s Pendant: increased Vitality damage modifier for Siphon Souls to 140
  • Coerced Wraith: added 100% of Fire dealt as Lightning modifier for Devastation
  • Crimson’s Arcane Scepter: increased Lightning damage modifier for Albrecht’s Aether Ray to 40-115
  • Crimson’s Vile Scepter: increased Poison damage modifiers for Aegis of Menhir and Dreeg’s Evil Eye to 220 / 5s and 240 / 3s, respectively
  • Fleshwarped Core: increased Aether damage modifier for Callidor’s Tempest to 166 and increased Cooldown Reduction modifier for Menhir’s Will to -5s. Replaced % Crit damage modifier for Menhir’s Bulwark with 80 Aether damage modifier for it.
  • Gaze of Ungoliax: increased Vitality damage modifier for Devastation to 200
  • Ilgorr’s Eternal Vigil: replaced % Crit damage modifier for Drain Essence with 60 Vitality damage modifier for it
  • Incendiary Casque: added 100% of Lightning dealt as Fire modifier for Fire Strike
  • Lagoth’Ak’s Bloodbinding: increased Bleed damage modifier for Siphon Souls to 140 / 1s
  • Lucius’ Blade-Arm: added 100% of Lightning dealt as Aether modifier for Reckless Power
  • Slathsarr’s Crest: added 33 Aether damage modifier for Panetti’s Replicating Missile
  • Spectral Warmaul: increased Vitality damage modifier for Siphon Souls to 180
  • Terrnox’s Aether Tome: increased Aether damage modifier for Devastation to 180
  • Ugdenbog Bilelauncher: replaced bonus to Lethal Assault with +4 to Amarasta’s Blade Burst
  • Ugdenbog Flamestrife: increased Fire damage modifier for Flames of Ignaffar to 70
  • Ugdenbog Howler: increased Vitality damage modifier for Siphon Souls to 150
  • Ugdenbog Sparkthrower: replaced % Crit damage modifier for Primal Strike with 100% Projectile Passthrough modifier for it

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Epic Items

  • Corruptor’s Mantle: fixed missing pet bonuses
  • Mogdrogen’s Tranquility Set: replaced % Crit damage for pets bonus with 20% Pierce Resist bonus for pets
  • Surcoat of Mogdrogen: replaced % Attack Speed for pets with 30% All damage for pets
  • Mogdrogen’s Peace Set: replaced % Crit damage for pets bonus with 20% Pierce Resist bonus for pets. Updated Pet bonuses on the granted skill.
  • Mythical Surcoat of Mogdrogen: replaced % Attack Speed for pets with 70% All damage for pets

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Legendary Non-Set Items

  • Beronath, Reforged: stats simplified as the granted skill is now always active, making the sword’s Elemental attributes ineffective
  • Blazeheart: added 18% Cast Speed
  • Codex of Eternal Storms: granted skill now deals damage twice as often
  • Conduit of Arcane Whispers: reduced Target Area modifier for cold-variant of Devastation to +2
  • Conduit of Deathly Whispers: added Physical variant of Ravenous Earth to the affix pool
  • Conduit of Wild Whispers: added modifiers for Upheaval to aether-variant of Savagery
  • Crown of the Winter King: granted skill now deals 30% reduced damage at point blank, but its damage has been significantly increased.
  • Dread Armor of Azragor: removed Physical Retaliation and increased Physical Retaliation on the granted skill
  • Farath’s Cube: reduced Cold damage modifier for Panetti’s Replicating Missile to 100 and increased Cold damage modifier for Flames of Ignaffar to 80
  • Fiendflesh Mantle: replaced % Attack Speed for pets with 20% Freeze Resist for pets
  • Fiendmaster Raiment: replaced % All damage for pets with 20% Stun Resist
  • Gaze of Empyrion: increased Fire damage modifier for Vindictive Flame to 150
  • Gildor’s Guard: increased % Physical Retaliation on the granted skill
  • Gildor’s Pulverizer: fixed an issue where the Blade Spirit modifiers were not working
  • Leviathan: granted skill is now a proc, damaged adjusted accordingly
  • Mantle of Mogdrogen (mythical): reduced % Crit damage for pets to 12% and % Lightning damage for pets to 200%
  • Mythical Abyssal Mask: increased Vitality damage modifier for Siphon Souls to 140
  • Mythical Arcanum Sigillis: increased % Weapon damage modifier for Panetti’s Replicating Missile to 45%
  • Mythical Avenger of Cairn: added 80% Physical Retaliation. Replaced % Physical Retaliation modifier for Menhir’s Will with -3s Cooldown modifier for it. Added 120% Physical Retaliation modifier for Word of Renewal.
  • Mythical Beacon of the Winter’s Veil: added 8% Total Speed and increased Offensive Ability to 122
  • Mythical Beronath, Reforged: stats simplified as the granted skill is now always active, making the sword’s Elemental attributes ineffective
  • Mythical Boneshatter Treads: added 3% Max Run Speed
  • Mythical Codex of Eternal Storms: granted skill now deals damage twice as often
  • Mythical Codex of Violent Rifts: increased Chaos damage modifier for Flames of Ignaffar to 50-120
  • Mythical Crown of the Winter King: granted skill now deals 30% reduced damage at point blank, but its damage has been significantly increased.
  • Mythical Dawnshard Grip: added +3 to Deadly Momentum
  • Mythical Dawnshard Hauberk: added +3 to Scars of Battle
  • Mythical Deathbound Amethyst: increased % Vitality dealt as Cold modifier for Drain Essence to 100%
  • Mythical Deathdealer’s Sidearm: added 45% of Pierce dealt as Physical
  • Mythical Deathwalker’s Grace: added 3% Max Run Speed
  • Mythical Dread Armor of Azragor: removed Physical Retaliation and increased Physical Retaliation on the granted skill
  • Mythical Dreegal’anore: added 1222 Health and increased % All Retaliation damage to 320%
  • Mythical Earthshatter Treads: increased Internal Trauma damage on the granted skill
  • Mythical Exterminus: replaced modifiers for Fire Strike with 32 Chaos damage modifier for it
  • Mythical Fiendflesh Mantle: replaced % Attack Speed for pets with 25% Freeze Resist for pets
  • Mythical Fiendmaster Raiment: replaced % All damage for pets with 30% Stun Resist
  • Mythical Final Stop: replaced % All Retaliation with 110% Physical Retaliation. Increased damage and reduced cooldown on the granted skill.
  • Mythical Footpads of the Grey Magi: added 3% Max Run Speed
  • Mythical Gavel of Ravenous Souls: added +3 to Ravenous Earth
  • Mythical Gildam Arcanum Commendation: increased Elemental damage modifier for Flames of Ignaffar to 60
  • Mythical Golemborn Greaves: added 3% Max Run Speed
  • Mythical Grasp of the Dead: increased Cold damage modifier for Drain Essence to 100
  • Mythical Gravetouch: increased Frostburn damage modifier for Drain Essence to 220 / 2s
  • Mythical Herald of Blazing Ends: added modifiers for Callidor’s Tempest
  • Mythical Herald of the Apocalypse: added 22% Elemental Resist and increased Health to 560. Increased % Aether dealt as Fire modifier for Devastation to 100%.
  • Mythical Inashkor’s Head: added +3 to Disintegration. Increased Physical damage modifier for Albrecht’s Aether Ray to 140 and updated its % Lightning conversion to 100% of Elemental dealt as Physical.
  • Mythical Ixillor’s Rageflame: increased Fire damage modifier for Flames of Ignaffar to 60
  • Mythical Judgment of Empyrion: increased damage on the granted skill
  • Mythical Korvan Wyrm: added 150% Internal Trauma Duration
  • Mythical Leviathan: granted skill is now a proc, damaged adjusted accordingly
  • Mythical Mark of Anathema: increased Aether damage modifier for Siphon Souls to 140
  • Mythical Mask of Infernal Truth: increased damage on the granted skill
  • Mythical Maw of Despair: added +3 to Vindictive Flame and added modifiers for it
  • Mythical Maw of the Damned: increased damage on the granted skill
  • Mythical Necrolord’s Shroud: removed Vitality damage from the granted skill
  • Mythical Night’s Embrace: removed Conversion
  • Mythical Northern Wyrm: granted skill is now a proc, damaged adjusted accordingly
  • Mythical Nosferattis: added 100% of Elemental dealt as Physical for pets
  • Mythical Obsidian Juggernaut: granted skill now deals 30% reduced damage at point blank, but its damage has been significantly increased.
  • Mythical Pagar’s Betrayal: increased Chaos damage modifier for Flames of Ignaffar to 80 and its Burn damage modifier to 220 / 3s
  • Mythical Panetti’s Replicating Wand: reduced Elemental damage modifier for Panetti’s Replicating Missile to 66
  • Mythical Plaguebearer of Dreeg: replaced % Weapon damage modifier for Dreeg’s Evil Eye with new modifiers for it
  • Mythical Quillthrower of Dreeg: replaced bonus to Vile Eruption with +4 Solael’s Witchfire and added 50% of Chaos dealt as Acid
  • Mythical Reign of Ice and Fire: added +2 to Scars of Battle
  • Mythical Riftwarped Grasp: increased Vitality damage modifier for Drain Essence to 140
  • Mythical Runeguard Greaves: added 3% Max Run Speed
  • Mythical Skull of Gul’Amash: increased Vitality Decay damage modifier for Siphon Souls to 160 / 1s. Added 100% of Aether dealt as Vitality modifier for Drain Essence and increased its Vitality Decay damage modifier to 220 / 2s.
  • Mythical Siegebreaker: added 45% of Pierce dealt as Physical. Granted skill now deals 30% reduced damage at point blank, but its damage has been significantly increased.
  • Mythical Spelldrinker: increased Elemental damage modifier for Word of Pain to 140
  • Mythical Stonefist Rebuke: increased % Weapon damage and Defensive Ability Reduction on the granted skill
  • Mythical Stonetreaders: added % Physical Retaliation to the granted skill
  • Mythical Stormreaver: added 100% of Physical dealt as Lightning modifier for Savagery. Replaced Cooldown Reduction modifier for Storm Totem with +2 Summon Burst modifier for it.
  • Mythical Stormseer Sapphire: increased Lightning damage modifier for Albrecht’s Aether Ray to 82-122
  • Mythical Storm Shepherd: added +3 to Spectral Binding and increased % Aether dealt as Lightning to 100%
  • Mythical Thornhide Legguards: added % Physical Retaliation to the skill proc
  • Mythical Timewarped Walkers: added 3% Max Run Speed
  • Mythical Tome of Names: reduced Elemental damage modifier for Panetti’s Replicating Missile to 75 and increased Physical damage modifier for Flames of Ignaffar to 150
  • Mythical Tome of the Arcane Wastes: increased damage on the granted skill
  • Mythical Vestments of Severed Faith: added +3 to Albrecht’s Aether Ray
  • Mythical Vortex of Souls: increased % Lightning dealt as Aether to 100%
  • Mythical Wyrmbone Handguards: added +3 to Field Command
  • Mythical Zolhan’s Revenge: replaced % All Retaliation with 120% Physical Retaliation. Increased % Retaliation added to Attack on the skill proc.
  • Night’s Embrace: removed Conversion
  • Obsidian Juggernaut: granted skill now deals 30% reduced damage at point blank, but its damage has been significantly increased.
  • Outcast’s Secret (mythical): increased Aether damage modifier for Devastation to 180
  • Quillthrower of Dreeg: replaced bonus to Vile Eruption with +2 Solael’s Witchfire
  • Ring of Shuroth: added +2 to Field Command
  • Ring of Tawrot: added 6% Attack Speed and +2 to Necrotic Edge
  • Scion of Arcane Force: replaced bonus to War Cry with +6 to Deadly Momentum
  • Scion of the Screaming Veil: increased % Vitality dealt as Aether to 100%
  • Shar’Zul’s Worldeater (mythical): increased damage on the granted skill
  • Siegebreaker: granted skill now deals 30% reduced damage at point blank, but its damage has been significantly increased
  • Stormreaver: part of the weapon’s base damage is now Electrocute, to match its Mythical counterpart
  • The Final Stop: replaced % All Retaliation with 55% Physical Retaliation
  • The Northern Wyrm: granted skill is now a proc, damaged adjusted accordingly
  • The Pummeler: added 70% Physical Retaliation
  • Totally Normal Buckler: increased Physical Retaliation to 450 and added 70% Physical Retaliation
  • Totally Normal Shield: increased Physical Retaliation to 450 and added 70% Physical Retaliation
  • Zolhan’s Revenge: replaced % All Retaliation with 60% Physical Retaliation

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Legendary Set Items

  • Bonemonger’s Gem: increased Aether damage modifier for Siphon Souls to 160
  • Chillwhisper Set: added 100% of Pierce dealt as Cold modifier for Spectral Binding and increased Targets modifier for Drain Essence to 6
  • Deathmarked Jacket: removed Cold damage
  • Diviner’s Vision Set: increased Vitality damage for pets bonus to 35 and increased % Cold dealt as Vitality for pets bonus to 100%. Reduced Target Radius Reduction modifier for Devastation to -0.5 and removed its Cooldown Reduction modifier.
  • Diviner’s Mantle: added 84% Vitality damage
  • Diviner’s Mask: replaced Conversion with 25% of Elemental dealt as Vitality. Increased Defensive Ability Reduction modifier for Ill Omen to -110.
  • Diviner’s Raiment: replaced Conversion with 25% of Elemental dealt as Vitality and added +3 to Devastation
  • Ember’s Calling Set: increased Offensive Ability bonus to 60 and the Defensive Ability bonus to 80
  • Ghol’s Malice Set: added 25% Petrify Resist bonus
  • Harra’s Artifice Set: added 60 Defensive Ability bonus
  • Invoker’s Will: reduced Fire and Lightning damage modifiers for Panetti’s Replicating Missile to 45
  • Mythical Invoker’s Blaze: reduced Fire damage modifier for Panetti’s Replicating Missile to 60
  • Mythical Invoker’s Burning Hand: added 244 Health
  • Mythical Invoker’s Shocking Touch: added 244 Health
  • Korba’s Fury: reduced % Weapon damage modifier for Ring of Steel to 80%
  • Krieg’s Armament Set: increased Aether damage modifier for Field Command to 50. Increased damage and reduced cooldown on the granted skill.
  • Krieg’s Grip: added 16% Cast Speed and increased % Attack Speed to 16%. Increased damage on the skill proc.
  • Ludrigan’s Pride Set: reduced % Damage Modified modifier for Panetti’s Replicating Missile to 140%
  • Mythical Deathmarked Claw: reduced Cold damage modifier for Whirling Death to 110
  • Mythical Deathmarked Hood: reduced Cold damage modifier for Amarasta’s Quick Cut to 90
  • Mythical Deathmarked Jacket: removed Cold damage
  • Mythical Nex: reduced Cold damage to 11-22
  • Mythical Ortus: reduced Fire damage to 11-22
  • Mythical Vestments of Dreeg: replaced bonus to Vile Eruption with +3 to Blood Burst
  • Nature’s Call Regalia Set: increased % Crit damage bonus for pets to 30% and increased Physical damage modifier for Summon Hellhound to 220
  • Mythical Beastcaller’s Shroud: increased % Physical damage for pets to 180%
  • Mythical Beastcaller’s Talisman: increased % Physical damage for pets to 180%
  • Pyran’s Effigy: increased Burn damage modifier for Devastationt to 160 / 3s
  • Pyran’s Mantle: increased Health to 520
  • Pyran’s Visage: increased Fire damage modifier for Devastation to 150 and its Burn damage modifier for 220 / 3s
  • Rage of Agrivix Set: replaced % Resist bonuses with 120% Aether and 120% Fire damage bonuses. Added 60 Defensive Ability bonus. Reduced Cooldown and increased Summon Limit on the skill proc. Added 240 Aether damage modifier for Siphon Souls. Replaced Aether damage and % Conversion modifiers for Vindictive Flame with 380 Fire damage and 22% Damage Reduction / 3s modifiers for it.
  • Mythical Codex of Agrivix: increased Aether damage modifier for Siphon Souls to 160
  • Mythical Mantle of Agrivix: added 32% Chaos Resist
  • Mythical Vestments of Agrivix: added 32% Aether Resist and increased Offensive Ability to 70
  • Rah’Zin’s Torment Set: replaced % Chance of % Chaos damage with % Chance of % All damage
  • Shepherd of Lost Souls Set: increased Physical damage for pets bonus to 24
  • Shard of Lost Souls: added 100% All damage for pets
  • Stoneguard Set: increased % Physical Retaliation bonus to 220% and increased % Physical Retaliation on the skill proc
  • The Blightlord Set: increased Defensive Ability bonus to 80
  • Blightlord’s Carver: increased % Fire Resist Reduction modifier for Siphon Souls to -20%
  • The Mageslayer Set: increased Elemental Dot damage modifiers for Flames of Ignaffar to 300 / 3s
  • The Spellscourge Set: replaced % Attack Speed bonus with 12% Total Speed bonus
  • Spellscourge Bulwark: added +4 to Menhir’s Bulwark
  • The Vanquisher Set: replaced % Resist bonuses with 120% Fire damage bonus
  • The Voidsoul Set: increased Defensive Ability bonus to 90 and the % Chaos Resist bonus to 32%
  • Valguur’s Focus: increased Vitality damage modifier for Siphon Souls to 90
  • Vanquisher’s Gem: increased % Poison Resist to 46%
  • Vanquisher’s Helm: added 32% Aether Resist
  • Ultos’s Tempest: increased % Physical dealt as Lightning bonus to 50%
  • Uroboruuk’s Eye: increased Aether damage modifier for Siphon Souls to 160
  • Veilkeeper Set: added 6% Defensive Ability and 60% Health Regeneration bonuses. Increased Offensive Ability bonus to 60 and the Defensive Ability bonus to 80. Removed % Poison and % Vitality Resist bonuses. Increased % Attack Speed modifier for Arcane Will to 15%. Replaced Aether damage modifier for Upheaval with 120 Lightning damage modifier for it. Replaced Lightning damage modifier for Spectral Binding with 80 Aether damage modifier for it and increased its % Attack Speed modifier to 15%.
  • Veilkeeper’s Armor: increased % Vitality Resist to 45%
  • Veilkeeper’s Crest: added -2s Cooldown modifier for Arcane Will and reduced its Duration modifier to 2s. Removed Conversion modifier for Reaping Strike.
  • Veilkeeper’s Mantle: increased % Poison Resist to 38% and added 30% of Cold dealt as Aether
  • Veilkeeper’s Mask: replaced % Attack Speed with 44 Defensive Ability. Increased Lightning damage modifier for Iskandra’s Elemental Exchange to 14-50 and added 40% Health Regeneration modifier for it. Replaced Aether damage modifier for Upheaval with 90 Lightning damage modifier for it. Removed Conversion modifiers for Necrotic Edge.
  • Vestments of Dreeg: replaced bonus to Vile Eruption with +2 to Blood Burst
  • Wrath of Agrivix Set: replaced % Resist bonuses with 70% Aether and 70% Fire damage bonuses
  • Mantle of Agrivix: added 24% Chaos Resist
  • Vestments of Agrivix: added 24% Aether Resist

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[Class & Skills]

  • Player scaling pets now inherit the player’s % Move Speed bonuses.

Devotion

  • Arcane Bomb: reduced Cooldown to 1s, increased Radius by 44%, and increased the trigger area for the rune by 125%.
  • Blades of Nadaan: increased Pierce damage to 16 and % Pierce damage to 140%
  • Hydra: increased % Run Speed and % Max Run Speed to 10%
  • Light of Empyrion: bonuses increased and rearranged across the nodes
  • Blind Fury: increased Duration of Bleed and Internal Trauma to 5s
  • Healing Rain: increased Health Regeneration scaling with rank
  • Light of Empyrion (Celestial Power): reduced Cooldown to 2s and increased % Chance of Activation to 30%
  • Living Shadow: added % Damage Reduction
  • Staff of Rattosh: replaced % Aether damage with 50% All damage
  • Time Dilation: increased % Chance of Activation to 100% and reduced Cooldown and Cooldown Reset Amount by 50%. This effectively makes the skill trigger 2x more often, but overall cooldown reset remains the same.
  • Fixed an issue where some Celestial Powers did not correctly display their % Weapon damage component when dual wielding.

Soldier

  • Rending Force: replaced % Physical damage with % All damage and increased Physical damage scaling with rank

Demolitionist

  • Fire Strike: increased damage scaling with rank
  • Static Strike: increased Lightning damage scaling with rank
  • Searing Strike: removed % Damage Modified bonus
  • Searing Might: reduced % Damage Modified bonus to 12%
    Shattering Blast: increased Internal Trauma damage scaling with rank

Occultist

  • Bloody Pox: increased damage scaling with rank
  • Wasting: increased Vitality damage scaling with rank
  • Black Death: increased Poison damage scaling with rank
  • Dreeg’s Evil Eye: increased Acid damage scaling with rank
  • Blood Burst: modifier now applies to the base skill rather than creating a secondary eruption. Values adjusted accordingly.
  • Terrifying Gaze: increased Vitality damage scaling with rank. Removed Radius bonus.
  • Vile Eruption: increased damage scaling with rank
  • Destruction: added +1s Duration bonus and increased damage scaling with rank. Increased % Vitality damage scaling with rank to 144% by rank 12, 264% by max ultimate rank.
  • Second Rite: increased % Damage scaling with rank to 100% by rank 12, 210% by max ultimate rank and increased % Crit damage scaling with rank to 20% by rank 12, 30% by max ultimate rank
  • Vulnerability: increased Defensive Ability Reduction scaling with rank to 150 by rank 10, 300 by max ultimate rank

Nightblade

  • Amarasta’s Blade Burst: increased Frostburn damage scaling with rank
  • Blade Spirit: added 20s Cooldown to address a Dot stacking exploit related to spamming resummons on the skill. Summoning Blade Spirits now summons all of them at once.
  • Blade Trap: increased damage scaling with rank
  • Devouring Blades: increased Vitality damage scaling with rank
  • Nidalla’s Justifiable Ends: increased Poison damage scaling with rank
  • Phantasmal Blades: increased Bleed damage scaling with rank
  • Ring of Steel: increased % Weapon damage scaling with rank to 290% by rank 16, 370% by max ultimate rank. Fixed an issue where the skill would get excessively loud when hitting multiple targets.
  • Circle of Slaughter: increased Bleed damage scaling with rank

Arcanist

  • Absolute Zero: increased Frostburn damage scaling with rank
  • Devastation: increased Aether damage scaling with rank and reduced Cooldown to 14s
  • Disintegration: increased Electrocute damage scaling with rank
  • Panetti’s Replicating Missile: increased Elemental damage scaling with rank
  • Distortion: increased Aether damage scaling with rank and increased % Fire damage scaling with rank to 144% by rank 12, 264% by max ultimate rank. Added All Resistance Reduction scaling with rank.
  • Supercharged: replaced % Elemental damage with Elemental damage
  • Proliferation: increased damage scaling with rank
  • Tainted Power: replaced % Lightning to Vitality conversion with 100% of Lightning dealt as Chaos
  • Wrath of Agrivix: FX swap has been moved to some Aether-centric modifiers for Callidor’s Tempest so that other damage type FX swaps are not overwritten by the transmuter.

Shaman

  • Ground Slam: increased Projectile Distance to 7 from 5
  • Primal Strike: increased Bleed damage scaling with rank
  • Wind Devil: added 20s Cooldown to address a Dot stacking exploit related to spamming resummons on the skill. Summoning Wind Devils now summons all of them at once.

Inquisitor

  • Flames of Ignaffar: increased Fire and Burn damage scaling with rank. Increased Distance by ~30% and Turn Rate by 100%.
  • Intensify: increased Lightning damage scaling with rank
  • Tainted Flame: replaced % Lightning to Vitality conversion with 100% of Lightning dealt as Chaos
  • Ranged Expertise: added % Max Run Speed scaling with rank
  • Storm Box of Elgoloth: increased damage scaling with rank
  • Lightning Tether: increased Electrocute damage scaling with rank
  • Word of Pain: increased damage scaling with rank
  • Word of Agony: increased Lightning damage scaling with rank and increased % Damage scaling with rank to 144% by rank 12, 264% by max ultimate rank
  • Death Sentence: increased Elemental damage scaling with rank

Necromancer

  • Blight Burst: reduced damage scaling with rank. Values are still higher than thay were pre-v1.2.1 buffs.
  • Drain Essence: increased damage scaling with rank
  • Hungering Reach: increased Targets scaling with rank to 5 by rank 12, 9 by max ultimate rank
  • Decomposition: increased Vitality damage scaling with rank
  • Dread: increased Vitality Decay damage scaling with rank

Oathkeeper

  • Judgment: increased Internal Trauma damage scaling with rank
  • Summon Guardian of Empyrion: added 20s Cooldown to address a Dot stacking exploit related to spamming resummons on the skill. Summoning Guardians now summons all of them at once.
  • Volcanic Stride: increased Burn damage scaling with rank

Back to Table of Contents

28 Likes

The v1.2.1.3 playtest branch is now available. You may need to restart Steam if you were already opted in for the download to begin.

13 Likes

A new build is coming posthaste, changelog updated to latest.

7 Likes

Word of a previous playtest build coming posthaste is pure slander. However a build is actually coming now.

Changelog updated to latest.

Bloody Pox, Dreeg’s Evil Eye, Panetti’s Replicating Missile, and Word of Pain have received some nitrous horse hormones this build which may or may not need further tuning. Experiment wisely.

15 Likes

New build is now up. You may need to restart Steam for the download to start.

8 Likes

A new playtest build is coming posthaste. Changelog updated to latest.

8 Likes

The new stuff.

Additions:

[Shattered Realm]

Fixed an issue where a Shard could be generated with souls already present on the ground as a result of restarting the Shattered Realm.

[Modding]

Added new function: Character:CreateNearPlayer(objectID playerId, bool initialThreat). This will take a character spawned via script and spawn it off-screen near the target player and, optionally, apply threat to the target player.

character:GiveAffixItem(string ItemDbr, string prefixDbr, string suffixDbr) and item:HasAffix(string affixDbr), originally slated for v1.2.0.4, are now functional for modders.

[Game]

Removed various sources of Fumble (and Projectile Fumble in particular) from monster skills that are difficult or impossible to avoid (ex. monster poison auras, wave skills).

[Itemization]

Faction Equipment

Corruptian: bonuses redesigned to support physical Death Knight and Witchblade

Dreeg’s Greatsword: replaced bonus to Vile Eruption with +4 to Possession

Occulant: fixed lower than intended % Damage. Added +1 to Soldier skills and replaced +1 to Oathkeeper skills with +3 to Shattering Smash. Replaced skill proc with a shield-based Weapon Pool granted skill.

The Desolator: increased % Physical dealt as Fire to 100% and increased Flashbang’s % Damage Reduction modifier to 16% / 6s

Monster Infrequents

Terrnox’s Aether Tome: increased Aether damage modifier for Devastation to 180

Legendary Non-Set Items

Conduit of Arcane Whispers: reduced Target Area modifier for cold-variant of Devastation to +2

Mythical Arcanum Sigillis: increased % Weapon damage modifier for Panetti’s Replicating Missile to 45%

Mythical Herald of the Apocalypse: increased % Aether dealt as Fire modifier for Devastation to 100%

Mythical Korvan Wyrm: added 150% Internal Trauma Duration

Mythical Quillthrower of Dreeg: replaced bonus to Vile Eruption with +4 Solael’s Witchfire and added 50% of Chaos dealt as Acid

Mythical Stormreaver: added 100% of Physical dealt as Lightning modifier for Savagery. Replaced Cooldown Reduction modifier for Storm Totem with +2 Summon Burst modifier for it.

Outcast’s Secret (mythical): increased Aether damage modifier for Devastation to 180

Quillthrower of Dreeg: replaced bonus to Vile Eruption with +2 Solael’s Witchfire

Stormreaver: part of the weapon’s base damage is now Electrocute, to match its Mythical counterpart

Legendary Set Items

Invoker’s Will: increased Lightning damage modifier for Panetti’s Replicating Missile to 80 and reduced its Fire damage modifier to 80

Mythical Vestments of Dreeg: replaced bonus to Vile Eruption with +3 to Blood Burst

Pyran’s Effigy: increased Burn damage modifier for Devastationt to 160 / 3s

Pyran’s Visage: increased Fire damage modifier for Devastation to 150 and its Burn damage modifier for 220 / 3s

Veilkeeper’s Crest: added -2s Cooldown modifier for Arcane Will and reduced its Duration modifier to 2s

Vestments of Dreeg: replaced bonus to Vile Eruption with +2 to Blood Burst

[Class & Skills]
Devotion

Arcane Bomb: reduced Cooldown to 1s, increased Radius by 44%, and increased the trigger area for the rune by 125%.

Blades of Nadaan: increased Pierce damage to 16 and % Pierce damage to 140%

Hydra: increased % Run Speed and % Max Run Speed to 10%

Light of Empyrion: bonuses increased and rearranged across the nodes

Blind Fury: increased Duration of Bleed and Internal Trauma to 5s

Healing Rain: increased Health Regeneration scaling with rank

Light of Empyrion (Celestial Power): reduced Cooldown to 2s and increased % Chance of Activation to 30%

Living Shadow: added % Damage Reduction

Time Dilation: increased % Chance of Activation to 100% and reduced Cooldown and Cooldown Reset Amount by 50%. This effectively makes the skill trigger 2x more often, but overall cooldown reset remains the same.

Fixed an issue where some Celestial Powers did not correctly display their % Weapon damage component when dual wielding.

Demolitionist

Fire Strike: increased damage scaling with rank

Static Strike: increased Lightning damage scaling with rank

Searing Strike: removed % Damage Modified bonus

Searing Might: reduced % Damage Modified bonus to 12%

Arcanist

Devastation: increased Aether damage scaling with rank and reduced Cooldown to 15s

Changes:

Legendary Set Items

Diviner’s Vision Set: increased Vitality damage for pets bonus to 35 and increased % Cold dealt as Vitality for pets bonus to 100%

changed to

Diviner’s Vision Set: increased Vitality damage for pets bonus to 35 and increased % Cold dealt as Vitality for pets bonus to 100%. Reduced Target Radius Reduction modifier for Devastation to -0.5 and removed its Cooldown Reduction modifier.

Removed from changelog:

Legendary Set Items

Diviner’s Codex: increased Vitality damage modifier for Devastation to 220

7 Likes

Latest is now up on playtest. Enjoy!

4 Likes

Latest changelog is up, new playtest build incoming.

7 Likes

There’s moar!

Additions:

[Shattered Realm]

Tornado traps no longer reduce Physical Resistance

Chaos Bolt traps now fire a homing projectile rather than a releasing a bolt of lightning that cannot be avoided

[Crucible]

Tributes earned for failing the event after using a checkpoint have been significantly reduced.

[Itemization]

Components

Aethersteel Bolts: increased damage and added % Damage Reduction to the granted skill

Amber: increased damage on the granted skill

Blessed Whetstone: replaced % Armor Piercing Modifier with 5 Pierce damage. Granted skill is now spammable and penetrates targets when used with a ranged weapon, values adjusted accordingly.

Bloody Whetstone: granted skill is now spammable and penetrates targets when used with a ranged weapon, values adjusted accordingly

Chipped Claw: granted skill now deals damage in an area around the initial target, values adjusted accordingly

Deathchill Bolts: increased damage on the granted skill

Devil-Touched Ammo: granted skill is now a proc, values adjusted accordingly

Flintcore Bolts: increased damage on the granted skill

Kilrian’s Shattered Soul: reduced cooldown and duration on the skill proc and increased its Vitality Decay damage

Mark of Dreeg: increased Resist Reduction to 15 / 5s. Granted skill is now a proc, values adjusted accordingly.

Mark of the Myrmidon: granted skill redesigned. Now grants 100% Shield Recovery and % Max Pierce Resist for a short duration.

Oleron’s Blood: granted skill has been redesigned as a Weapon Pool skill

Prismatic Diamond: reduced cooldown on the granted skill

Radiant Gem: added % Aether and % Chaos Resists to the granted skill

Reinforced Shell: granted skill redesigned. Now grants 100% Shield Recovery for a short duration.

Seal of Corruption: increased Duration on the granted skill to 6s

Serrated Shell: increased damage on the granted skill

Severed Claw: granted skill now deals damage in an area around the initial target, values adjusted accordingly

Silvercore Bolts: increased Pierce damage to 10 and % All damage to 45%. Removed % Armor Piercing Modifier. Granted skill has been redesigne as a toggled buff.

Venom-Tipped Ammo: increased damage on the granted skill

Void-Touched Ammo: increased damage on the granted skill

Relics

Reckoning: replaced % Chance of Physical Retaliation and % All Retaliation with 700 Physical Retaliation and 70% Physical Retaliation. Removed Pierce damage from the skill proc and increased % Physical Resist Reduction on it to -12%.

Monster Infrequents

Crimson’s Vile Scepter: increased Poison damage modifiers for Aegis of Menhir and Dreeg’s Evil Eye to 220 / 5s and 240 / 3s, respectively

Fleshwarped Core: increased Aether damage modifier for Callidor’s Tempest to 166 and increased Cooldown Reduction modifier for Menhir’s Will to -5s. Replaced % Crit damage modifier for Menhir’s Bulwark with 80 Aether damage modifier for it.

Lucius’ Blade-Arm: added 100% of Lightning dealt as Aether modifier for Reckless Power

Legendary Non-Set Items

Conduit of Deathly Whispers: added Physical variant of Ravenous Earth to the affix pool

Mythical Gavel of Ravenous Souls: added +3 to Ravenous Earth

Mythical Inashkor’s Head: added +3 to Disintegration

Mythical Plaguebearer of Dreeg: replaced % Weapon damage modifier for Dreeg’s Evil Eye with new modifiers for it

Mythical Storm Shepherd: added +3 to Spectral Binding and increased % Aether dealt as Lightning to 100%

Mythical Vortex of Souls: increased % Lightning dealt as Aether to 100%

Ring of Tawrot: added +2 to Necrotic Edge

Legendary Set Items

Krieg’s Armament Set: increased Aether damage modifier for Field Command to 50. Increased damage and reduced cooldown on the granted skill.

Krieg’s Grip: added 16% Cast Speed and increased % Attack Speed to 16%. Increased damage on the skill proc.

Rah’Zin’s Torment Set: replaced % Chance of % Chaos damage with % Chance of % All damage

Ultos’s Tempest: increased % Physical dealt as Lightning bonus to 50%

Veilkeeper Set: added 6% Defensive Ability and 60% Health Regeneration bonuses. Removed % Poison and % Vitality Resist bonuses. Increased % Attack Speed modifier for Arcane Will to 15%. Replaced Aether damage modifier for Upheaval with 120 Lightning damage modifier for it. Replaced Lightning damage modifier for Spectral Binding with 40 Aether damage modifier for it and increased its % Attack Speed modifier to 15%.

Veilkeeper’s Armor: increased % Vitality Resist to 45%

Veilkeeper’s Mantle: increased % Poison Resist to 38% and added 30% of Cold dealt as Aether

Veilkeeper’s Mask: replaced % Attack Speed with 44 Defensive Ability. Increased Lightning damage modifier for Iskandra’s Elemental Exchange to 14-50 and added 40% Health Regeneration modifier for it. Replaced Aether damage modifier for Upheaval with 90 Lightning damage modifier for it. Removed Conversion modifiers for Necrotic Edge.

[Class & Skills]

Soldier

Rending Force: replaced % Physical damage with % All damage and increased Physical damage scaling with rank

Changes:

Legendary Non-Set Items

Mythical Avenger of Cairn: increased % Physical Retaliation modifier for Menhir’s Will to 225% and added 120% Physical Retaliation modifier for Word of Renewal

changed to

Mythical Avenger of Cairn: added 80% Physical Retaliation. Replaced % Physical Retaliation modifier for Menhir’s Will with -3s Cooldown modifier for it. Added 120% Physical Retaliation modifier for Word of Renewal.

Mythical Final Stop: replaced % All Retaliation with 110% Physical Retaliation and increased damage on the granted skill

changed to

Mythical Final Stop: replaced % All Retaliation with 110% Physical Retaliation. Increased damage and reduced cooldown on the granted skill.

Mythical Zolhan’s Revenge: replaced % All Retaliation with 120% Physical Retaliation

changed to

Mythical Zolhan’s Revenge: replaced % All Retaliation with 120% Physical Retaliation. Increased % Retaliation added to Attack on the skill proc.

14 Likes

Changelog updated to latest. A new playtest build should be going up posthaste ahead of the long Thanksgiving weekend here in the US.

Enjoy!

8 Likes

Here’s moar!

Additions:

[Itemization]

Faction Equipment

Heart of Malmouth: increased bonus to Proliferation to +3

Mark of the Shadow Queen: added +3 to Supercharged

Monster Infrequents

Slathsarr’s Crest: added 33 Aether damage modifier for Panetti’s Replicating Missile

Ugdenbog Sparkthrower: replaced % Crit damage modifier for Primal Strike with 100% Projectile Passthrough modifier for it

Epic Items

Corruptor’s Mantle: fixed missing pet bonuses

Legendary Non-Set Items

Conduit of Wild Whispers: added modifiers for Upheaval to aether-variant of Savagery

Mythical Beacon of the Winter’s Veil: added 8% Total Speed and increased Offensive Ability to 122

Mythical Dreegal’anore: added 1222 Health and increased % All Retaliation damage to 320%

Scion of the Screaming Veil: increased % Vitality dealt as Aether to 100%

Legendary Set Items

Ember’s Calling Set: increased Offensive Ability bonus to 60 and the Defensive Ability bonus to 80

Ghol’s Malice Set: added 25% Petrify Resist bonus

Harra’s Artifice Set: added 60 Defensive Ability bonus

Mythical Invoker’s Burning Hand: added 244 Health

Mythical Invoker’s Shocking Touch: added 244 Health

Pyran’s Mantle: increased Health to 520

The Blightlord Set: increased Defensive Ability bonus to 80

The Vanquisher Set: replaced % Resist bonuses with 120% Fire damage bonus

The Voidsoul Set: increased Defensive Ability bonus to 90 and the % Chaos Resist bonus to 32%

Vanquisher’s Gem: increased % Poison Resist to 46%

Vanquisher’s Helm: added 32% Aether Resist

Ultos’s Tempest: increased % Physical dealt as Lightning bonus to 50%

[Class & Skills]

Nightblade

Blade Spirit: added 20s Cooldown to address a Dot stacking exploit related to spamming resummons on the skill. Summoning Blade Spirits now summons all of them at once.

Shaman

Wind Devil: added 20s Cooldown to address a Dot stacking exploit related to spamming resummons on the skill. Summoning Wind Devils now summons all of them at once.

Oathkeeper

Summon Guardian of Empyrion: added 20s Cooldown to address a Dot stacking exploit related to spamming resummons on the skill. Summoning Guardians now summons all of them at once.

Changes:

[Itemization]

Legendary Non-Set Items

Mythical Herald of the Apocalypse: increased % Aether dealt as Fire modifier for Devastation to 100%

changed to

Mythical Herald of the Apocalypse: added 22% Elemental Resist and increased Health to 560. Increased % Aether dealt as Fire modifier for Devastation to 100%.

Legendary Set Items

Invoker’s Will: increased Lightning damage modifier for Panetti’s Replicating Missile to 80 and reduced its Fire damage modifier to 80

changed to

Invoker’s Will: reduced Fire and Lightning damage modifiers for Panetti’s Replicating Missile to 40

Veilkeeper Set: added 6% Defensive Ability and 60% Health Regeneration bonuses. Removed % Poison and % Vitality Resist bonuses. Increased % Attack Speed modifier for Arcane Will to 15%. Replaced Aether damage modifier for Upheaval with 120 Lightning damage modifier for it. Replaced Lightning damage modifier for Spectral Binding with 40 Aether damage modifier for it and increased its % Attack Speed modifier to 15%.

changed to

Veilkeeper Set: added 6% Defensive Ability and 60% Health Regeneration bonuses. Increased Offensive Ability bonus to 60 and the Defensive Ability bonus to 80. Removed % Poison and % Vitality Resist bonuses. Increased % Attack Speed modifier for Arcane Will to 15%. Replaced Aether damage modifier for Upheaval with 120 Lightning damage modifier for it. Replaced Lightning damage modifier for Spectral Binding with 80 Aether damage modifier for it and increased its % Attack Speed modifier to 15%.

12 Likes

A new build is coming posthaste, changelog updated to latest.

11 Likes

Yet moar!

Additions:

[Modding]

Note: this build includes many new data fields in various templates, particularly skills and skill modifiers. These are, as you’d expect, mechanics coming with Fangs of Asterkarn and will not function outside of the DLC. Sorry for the tease!

[Itemization]

Relics

Azrakaa’s Epoch: summoned pet’s aura now stacks, but the Summon Limit has been reduced to 3

Dirge of Arkovia: added base threat to the summoned pet’s attacks. The pet’s double cleave now taunts enemies.

Monster Infrequents

Bolvar’s Pendant: increased Vitality damage modifier for Siphon Souls to 140

Incendiary Casque: added 100% of Lightning dealt as Fire modifier for Fire Strike

Lagoth’Ak’s Bloodbinding: increased Bleed damage modifier for Siphon Souls to 140 / 1s

Spectral Warmaul: increased Vitality damage modifier for Siphon Souls to 180

Ugdenbog Howler: increased Vitality damage modifier for Siphon Souls to 150

Legendary Non-Set Items

Beronath, Reforged: stats simplified as the granted skill is now always active, making the sword’s Elemental attributes ineffective

Blazeheart: added 18% Cast Speed

Farath’s Cube: reduced Cold damage modifier for Panetti’s Replicating Missile to 100

Gaze of Empyrion: increased Fire damage modifier for Vindictive Flame to 150

Mythical Abyssal Mask: increased Vitality damage modifier for Siphon Souls to 140

Mythical Beronath, Reforged: stats simplified as the granted skill is now always active, making the sword’s Elemental attributes ineffective

Mythical Boneshatter Treads: added 3% Max Run Speed

Mythical Deathwalker’s Grace: added 3% Max Run Speed

Mythical Exterminus: replaced modifiers for Fire Strike with 32 Chaos damage modifier for it

Mythical Footpads of the Grey Magi: added 3% Max Run Speed

Mythical Golemborn Greaves: added 3% Max Run Speed

Mythical Mark of Anathema: increased Aether damage modifier for Siphon Souls to 140

Mythical Maw of Despair: added +3 to Vindictive Flame and added modifiers for it

Mythical Nosferattis: added 100% of Elemental dealt as Physical for pets

Mythical Panetti’s Replicating Wand: reduced Elemental damage modifier for Panetti’s Replicating Missile to 66

Mythical Runeguard Greaves: added 3% Max Run Speed

Mythical Skull of Gul’Amash: increased Vitality Decay damage modifier for Siphon Souls to 160 / 1s

Mythical Timewarped Walkers: added 3% Max Run Speed

Mythical Tome of Names: reduced Elemental damage modifier for Panetti’s Replicating Missile to 75

Scion of Arcane Force: replaced bonus to War Cry with +6 to Deadly Momentum

Legendary Set Items

Bonemonger’s Gem: increased Aether damage modifier for Siphon Souls to 160

Mythical Invoker’s Blaze: reduced Fire damage modifier for Panetti’s Replicating Missile to 60

Mythical Beastcaller’s Shroud: increased % Physical damage for pets to 180%

Mythical Beastcaller’s Talisman: increased % Physical damage for pets to 180%

Rage of Agrivix Set: replaced % Resist bonuses with 120% Aether and 120% Fire damage bonuses. Added 60 Defensive Ability bonus. Reduced Cooldown and increased Summon Limit on the skill proc. Added 240 Aether damage modifier for Siphon Souls. Replaced Aether damage and % Conversion modifiers for Vindictive Flame with 380 Fire damage and 22% Damage Reduction / 3s modifiers for it.

Mythical Codex of Agrivix: increased Aether damage modifier for Siphon Souls to 160

Mythical Mantle of Agrivix: added 32% Chaos Resist

Mythical Vestments of Agrivix: added 32% Aether Resist and increased Offensive Ability to 70

Blightlord’s Carver: increased % Fire Resist Reduction modifier for Siphon Souls to -20%

The Spellscourge Set: replaced % Attack Speed bonus with 12% Total Speed bonus

Spellscourge Bulwark: added +4 to Menhir’s Bulwark

Valguur’s Focus: increased Vitality damage modifier for Siphon Souls to 90

Uroboruuk’s Eye: increased Aether damage modifier for Siphon Souls to 160

Wrath of Agrivix Set: replaced % Resist bonuses with 70% Aether and 70% Fire damage bonuses

Mantle of Agrivix: added 24% Chaos Resist

Vestments of Agrivix: added 24% Aether Resist

[Class & Skills]
Devotion

Staff of Rattosh: replaced % Aether damage with 50% All damage

Shaman

Ground Slam: increased Projectile Distance to 7 from 5

Inquisitor

Ranged Expertise: added % Max Run Speed scaling with rank

Changes:

[Itemization]

Legendary Set Items

Invoker’s Will: reduced Fire and Lightning damage modifiers for Panetti’s Replicating Missile to 40

changed to

Invoker’s Will: reduced Fire and Lightning damage modifiers for Panetti’s Replicating Missile to 45

15 Likes

Latest changelog is up, a new build is coming posthaste with localization included.

We are now in the process of locking down the update for its release, so any feedback that does not pertain directly to what is in this patch will not be considered until the next playtest. You can post feedback in the Ideas and Feedback section of the forum at any time, even when there is no playtest in progress.

One thing we want to draw attention to is something we are experimenting with:

  • Monster Run Speed and Minimum Run Speed (the minimum their speed can be reduced to by debuffs) has been reduced on Elite and Ultimate difficulty. Monster Run Speed was already reduced on Normal/Veteran.
  • Reduced Hero and Boss Slow Resistance on all difficulties.

We’re not sure whether we will ship v1.2.1.3 with these changes, but we figured it’s a playtest, so give them a try!

17 Likes

Here’s moar!

Additions:

[Art]

Fixed an issue with how dual wield guns are held on the paper doll.

[Game]

Monster Run Speed and Minimum Run Speed (the minimum their speed can be reduced to by debuffs) has been reduced on Elite and Ultimate difficulty. Monster Run Speed was already reduced on Normal/Veteran.

Reduced Hero and Boss Slow Resistance on all difficulties.

[Itemization]

Components

Seal of Blight: increased Poison damagea. Increased Distance by ~30% and Turn Rate by 100%.

Monster Infrequents

Ascendant Source: increased Targets modifier for Drain Essence to 3

Bloodlord Thalonis: increased % Attack damage Converted to Health modifier for Flames of Ignaffar to 6%

Crimson’s Arcane Scepter: increased Lightning damage modifier for Albrecht’s Aether Ray to 40-115

Ilgorr’s Eternal Vigil: replaced % Crit damage modifier for Drain Essence with 60 Vitality damage modifier for it

Ugdenbog Bilelauncher: replaced bonus to Lethal Assault with +4 to Amarasta’s Blade Burst

Ugdenbog Flamestrife: increased Fire damage modifier for Flames of Ignaffar to 70

Legendary Non-Set Items

Mythical Codex of Violent Rifts: increased Chaos damage modifier for Flames of Ignaffar to 50-120

Mythical Deathbound Amethyst: increased % Vitality dealt as Cold modifier for Drain Essence to 100%

Mythical Gildam Arcanum Commendation: increased Elemental damage modifier for Flames of Ignaffar to 60

Mythical Grasp of the Dead: increased Cold damage modifier for Drain Essence to 100

Mythical Gravetouch: increased Frostburn damage modifier for Drain Essence to 220 / 2s

Mythical Herald of Blazing Ends: added modifiers for Callidor’s Tempest

Mythical Ixillor’s Rageflame: increased Fire damage modifier for Flames of Ignaffar to 60

Mythical Pagar’s Betrayal: increased Chaos damage modifier for Flames of Ignaffar to 80 and its Burn damage modifier to 220 / 3s

Mythical Riftwarped Grasp: increased Vitality damage modifier for Drain Essence to 140

Mythical Stormseer Sapphire: increased Lightning damage modifier for Albrecht’s Aether Ray to 82-122

Legendary Set Items

Korba’s Fury: reduced % Weapon damage modifier for Ring of Steel to 80%

The Mageslayer Set: increased Elemental Dot damage modifiers for Flames of Ignaffar to 300 / 3s

[Class & Skills]

Demolitionist

Shattering Blast: increased Internal Trauma damage scaling with rank

Nightblade

Amarasta’s Blade Burst: increased Frostburn damage scaling with rank

Blade Trap: increased damage scaling with rank

  • Devouring Blades: increased Vitality damage scaling with rank

  • Nidalla’s Justifiable Ends: increased Poison damage scaling with rank

  • Phantasmal Blades: increased Bleed damage scaling with rank

  • Circle of Slaughter: increased Bleed damage scaling with rank

Arcanist

Absolute Zero: increased Frostburn damage scaling with rank

Disintegration: increased Electrocute damage scaling with rank

Tainted Power: replaced % Lightning to Vitality conversion with 100% of Lightning dealt as Chaos

Shaman

Primal Strike: increased Bleed damage scaling with rank

Inquisitor

Flames of Ignaffar: increased Fire and Burn damage scaling with rank. Increased Distance by ~30% and Turn Rate by 100%.

Intensify: increased Lightning damage scaling with rank

Tainted Flame: replaced % Lightning to Vitality conversion with 100% of Lightning dealt as Chaos

Storm Box of Elgoloth: increased damage scaling with rank

Lightning Tether: increased Electrocute damage scaling with rank

Necromancer

Drain Essence: increased damage scaling with rank

Hungering Reach: increased Targets scaling with rank to 5 by rank 12, 9 by max ultimate rank

Decomposition: increased Vitality damage scaling with rank

Dread: increased Vitality Decay damage scaling with rank

Oathkeeper

Judgment: increased Internal Trauma damage scaling with rank

Volcanic Stride: increased Burn damage scaling with rank

Changes:

[Itemization]

Legendary Non-Set Items

Farath’s Cube: reduced Cold damage modifier for Panetti’s Replicating Missile to 100

changed to

Farath’s Cube: reduced Cold damage modifier for Panetti’s Replicating Missile to 100 and increased Cold damage modifier for Flames of Ignaffar to 80

Mythical Inashkor’s Head: added +3 to Disintegration

changed to

Mythical Inashkor’s Head: added +3 to Disintegration. Increased Physical damage modifier for Albrecht’s Aether Ray to 140 and updated its % Lightning conversion to 100% of Elemental dealt as Physical.

Mythical Skull of Gul’Amash: increased Vitality Decay damage modifier for Siphon Souls to 160 / 1s

changed to

Mythical Skull of Gul’Amash: increased Vitality Decay damage modifier for Siphon Souls to 160 / 1s. Added 100% of Aether dealt as Vitality modifier for Drain Essence and increased its Vitality Decay damage modifier to 220 / 2s.

Mythical Tome of Names: reduced Elemental damage modifier for Panetti’s Replicating Missile to 75

changed to

Mythical Tome of Names: reduced Elemental damage modifier for Panetti’s Replicating Missile to 75 and increased Physical damage modifier for Flames of Ignaffar to 150

Legendary Set Items

Chillwhisper Set: added 100% of Pierce dealt as Cold modifier for Spectral Binding

changed to

Chillwhisper Set: added 100% of Pierce dealt as Cold modifier for Spectral Binding and increased Targets modifier for Drain Essence to 6

[Class & Skills]

Nightblade

Ring of Steel: fixed an issue where the skill would get excessively loud when hitting multiple targets

changed to

Ring of Steel: increased % Weapon damage scaling with rank to 290% by rank 16, 370% by max ultimate rank. Fixed an issue where the skill would get excessively loud when hitting multiple targets.

Arcanist

Devastation: increased Aether damage scaling with rank and reduced Cooldown to 15s

changed to

Devastation: increased Aether damage scaling with rank and reduced Cooldown to 14s

18 Likes

Build is now up. Enjoy!

12 Likes