Grim Dawn Version 1.1.7.1 Hotfix 1

V1.1.7.1 Hotfix 1

[Crucible]

  • Fixed another issue that caused monsters to get stuck in spawn areas. This time for good, probably maybe, let’s hope.
  • Vanguard Banner now also grants % All Retaliation damage

[Tech]

  • Autocast abilities should not trigger off destructible decorations.
  • Iron cost is now considered when showing maximum craftable quantity for a blueprint.
  • Attached Devotion skills will no longer trigger the 100% cooldown FX to remove confusion when using item skills.
  • Fixed Devastation double dipping from its own mana cost reduction.
  • Fixed not being able to join expansion specific Crucible maps in multiplayer.
  • Fixed a bug causing loading screen tips to be missing.
  • Fixed a bug causing some players to get stuck on the loading screen.

[Game]

  • Reduced % Elemental Resist for Korvaak’s Chosen and Aetherial Ascended humans

[Itemization]

  • Reduced % Retaliation added to Attack on the Counterblow skill proc to 6%
  • Component - Shard of Beronath: increased damage on the granted skill

Monster Infrequents

  • Alkamos’ Scythe: increased Cold damage modifier for Blitz to 220 and added Pneumatic Burst modifiers
  • Alkamos’ Warsword: increased Cold damage modifier for Vire’s Might to 120
  • Crimson’s Arcane Scepter: reduced Lightning damage modifier for Albrecht’s Aether Ray to 1-115
  • Fleshwarped Tome: reduced Aether damage modifier for Albrecht’s Aether Ray to 30
  • Gargoyle Waistguard: reduced % Slow Resist to 20%
  • Kymon’s Badge: added 33% of Fire dealt as Lightning modifier for Callidor’s Tempest
  • Pulsing Shard: reduced % Crit damage modifier for Albrecht’s Aether Ray to 8%
  • Ragrathar’s Horn: added 6% Physical Resist, removed Conversion

Epic Items

  • Mythical Marrow Band has been added to the Forgotten Gods loot pool
  • Blacksteel Gauntlets: reduced % All Retaliation damage to 35%
  • Empowered Frozen Core: added +2 to Amarasta’s Blade Burst
  • Frozen Core: added +2 to Amarasta’s Blade Burst
  • Mythical Amarastan Pauldrons: added 25% of Aether dealt as Pierce
  • Mythical Anchorite’s Leg Armor: increased Lightning Retaliation to 125-500
  • Mythical Blacksteel Gauntlets: reduced % All Retaliation damage to 45%
  • Mythical Frozen Core: added +2 to Amarasta’s Blade Burst
  • Mythical High Consillar’s Coat: added +2 to Nidalla’s Justifiable Ends
  • Mythical Mantle of the Weeping Eye: added 25% of Pierce dealt as Aether
  • Mythical Purging Gaze: added 25% of Pierce dealt as Aether
  • Mythical Stormherald’s Visage: added 25% of Fire dealt as Lightning
  • Mythical Wreath of Souls: added 25% of Elemental dealt as Chaos
  • Willie’s Razor: reduced Level Requirement to 14 and increased Pierce damage
  • Mythical Soulthief: removed Cooldown on the granted skill and increased its % Weapon damage
  • Soulthief: removed Cooldown on the granted skill and increased its % Weapon damage

Legendary Non-Set Items

  • Callagadra’s Visage: reduced % Chance of All Retaliation damage to 20% chance of 330%
  • Crown of the Winter King: removed Cold damage and increased damage on the granted skill
  • Horns of Korvaak: increased Elemental damage modifier for Savagery to 33 and its % Attack Speed modifier to 8%
  • Mantle of Mogdrogen: increased Lightning damage for pets to 22 and added 50% of Fire dealt as Lightning for pets
  • Mythical Aethereach: removed Aether damage modifier for Albrecht’s Aether Ray and increased its Energy Cost Reduction modifier to 8%
  • Mythical Avatar of Order: added 600 Fire Retaliation modifier for Mirror of Ereoctes
  • Mythical Crown of the Winter King: removed Cold damage and increased damage on the granted skill
  • Mythical Decree of the Circle of Five: increased % Cast Speed to 18%
  • Mythical Demonbone Legplates: added 15% Stun Resist
  • Mythical Essence of the Grim Dawn: replaced Aether damage modifier for Albrecht’s Aether Ray with 20 Chaos damage modifier
  • Mythical Executioner’s Judgment: reduced Cold damage modifier for Cadence to 60
  • Mythical Grim Fate: reduced Radius modifier for Thermite Mine to 0.3
  • Mythical Inashkor’s Head: reduced Physical damage modifier for Albrecht’s Aether Ray to 60
  • Mythical Spellbreaker Waistguard: removed Cold damage
  • Mythical Stormseer Sapphire: added 33% of Fire dealt as Lightning modifier for Callidor’s Tempest
  • Mythical Vestments of Severed Faith: added 30% Trap Resist
  • Spellbreaker Waistguard: removed Cold damage

Legendary Set Items

  • Belgothian’s Slaughter Set: reduced % Weapon damage on the granted skill to 140%
  • Belgothian’s Mask: reduced % Weapon damage modifier for Markovian’s Advantage to 30%
  • Chillwhisper Set: reduced Cold damage modifier for Blade Spirit to 120
  • Dawnseeker’s Light Set: added 100% of Physical dealt as Lightning modifier for Counter Strike
  • Mythical Dawnbreaker’s Beacon: replaced bonus to Stormcaller’s Pact with +3 to Storm Touched
  • Mythical Dawnbreaker’s Sledge: increased % Retaliation added to Attack on the skill proc (Forgotten Gods only).
  • Dawnbreaker’s Beacon: replaced bonus to Stormcaller’s Pact with +3 to Storm Touched
  • Dawnbreaker’s Sledge: increased % Retaliation added to Attack on the skill proc (Forgotten Gods only).
  • Harra’s Artifice Set: increased % Vitality dealt as Cold modifier for Phantasmal Blades to 60%
  • Invoker’s Will Set: added 30 Lightning damage modifier for Panetti’s Replicating Missile and reduced its Fire damage modifier to 30
  • Light’s Guardian Set: added Aether damage to the granted skill
  • Markovian’s Bastion Set: added 40% Weapon damage and -0.4s Cooldown modifiers for Blitz
  • Mythical Markovian’s Bulwark: reduced Weapon damage modifier for Blitz to 40%
  • Mythical Infernal Knight’s Faceguard: reduced Radius modifier for Thermite Mine to 0.5
  • Nature’s Avenger Set: increased Duration of the skill proc to 15s and reduced its % Physical Resist bonus to 22%
  • Stoneguard Set: added % Physical Retaliation to the skill proc

[Class & Skills]
Devotion

  • Oleron: added 180% Bleed damage
  • Spear of the Heavens: added 10 Aether dmg
  • Blind Fury: increased Radius to 6 and increased Physical damage
  • Fist of Vire: increased % Weapon damage and Internal Trauma damage. Reduced % Retaliation added to Attack to 22%.

Soldier

  • Blitz: increased Physical damage scaling with rank
  • Blindside: increased Internal Trauma damage scaling with rank
  • Tremor: reduced % Total damage penalty to -28%

Demolitionist

  • Thermite Mine: increased radius to 2.4

Nightblade

  • Veil of Shadow: increased Offensive Ability Reduction scaling at ultimate ranks to -250 by max ultimate rank

Shaman

  • Storm Touched: increased % Physical damage scaling with rank to 80% by rank 12, 150% by max ultimate rank. Added % Lightning Retaliation.
  • Thunderous Strike: reduced % Total damage penalty to -28%

Inquisitor

  • Rune of Kalastor: increased Projectile explosion radius to 2.5 and increased Fire damage scaling with rank
  • Ignition: increased Burn damage scaling with rank
28 Likes

Thanks for looking at the alkamos weapons, big Z. Not sure if they’re fixed, still have to test. But any change is welcome, they haven’t been touched in forever. Much appreciated :smiley:

EDIT: holy crap that scythe modifier, now we’re talking! I’m seeing lots of potential.

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Belgothian’s Slaughtered Set :zantai:

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It’s time for dw melee spellbreaker :slight_smile: Thanks again Zantai but I was also hoping for some aoe damage to beronath’s fury for the sake of 2h non-wps class combos :frowning:

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Great hotfix. Always good to see how community feedback comes through on a lot of these changes as well.

Pretty sure this can’t be done for Beronath’s Fury (as it’s an item-granted skill) unless it were redone completely to use a different template.

2 Likes

Seems fair. Looks good. But:

Why oh why…??? :cry:

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Hell yes, This is juicier than the first set of patch notes lul

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Then my only hope is for a new relic with an aa for melee elemental damage.

Lmao, they really don’t care about their own lore anymore…

I can’t wait to see stuff like acid damage being added to the justicar set or vitality damage being added to the light of empyreon constellation being added in the next patch, for the sake of “diversity”.

3 Likes

Don’t know whacha talking about. Aether has always been paired with lightning damage. Just look at Wraith, Widow and Spear of the heavens constellations.

5 Likes

Happy about this!

Made better with this!

1 Like

Thank you!!

Lots of good changes, especially mines radius and Forcewave buff.

Some concerns though:

  1. Belgo is a dedicated AA set, any build based on it is holding together by dmg. Its dmg nerf might be reasonable but some defensive buffs to the set items should come as a compensation.
  2. Spellbreaker is not all that strong. What build has “pulled the trigger” on it?
  3. Too many general AAR nerfs. The skill already has very limited amount of top builds. I’ve personally tried both cold AAR and cold/lightning AAR lately and failed miserably.
  4. Beronath’s Fury buff could be higher, to 122% WD. 118% is still not a lot when you consider that you lose a WPS slot and it messes up phys conversion for the majority of dmg types.
5 Likes

good

We all are cross fingers for that

Oh man if you weren’t running enough RR, these elemental type heroes would just tank their respective damage type forever. Can’t wait to see how much better my janky builds will fair now that I’m actually using RR too :wheelchair:

:rofl: glad to see markvoian got some buffs. Lets just hope its enough.

I hope the Crepping Ring and the Basilisk Fang once sold by Vinelton can be brought back.

Not gonna lie, I thought Chillwhisper was in line for some OA/DA buffs. F

Thanks for the patch Zanny daddy.

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Thank you, Crate!

Ouch. -51 flat damage, seems legit.

That looks sweet, thanks.

1 Like