[MOD] Grim Dawn Lazy Parallel Universe | QoL hard-mod for 1.1.9.3

1.1.9.3 version

Current changes:

  • Wind Devils are permanent last for over a day (real time)
    (cannot make them permanent now in 1.1.9.3 as Mythical Codex of Eternal Storms would not work properly with it)

  • Blood of Dreeg,
    Pneumatic Burst,
    Word of Renewal last for over a day (real time)

  • Blade Arc, Blitz have no knockback

  • Skeletons behavior is aggressive

Installation:

  • download database.zip (12.3 KB)

  • unpack to retrieve database.arz

  • put the file in C:\Program Files (x86)\Steam\steamapps\common\Grim Dawn\mods

  • make a shortcut to Grim Dawn .exe you’re using, this can be:

    • 64 bit Grim Dawn from C:\Program Files (x86)\Steam\steamapps\common\Grim Dawn\x64\Grim Dawn.exe

    • Grim Internals from C:\Program Files (x86)\Steam\steamapps\common\Grim Dawn\GrimInternals64.exe

    • 32 bit Grim Dawn from C:\Program Files (x86)\Steam\steamapps\common\Grim Dawn\Grim Dawn.exe

  • add /basemods (preceded with one space) as argument to the shortcut:
    lazy_launch

  • you can optionally rename this shortcut so that you known it launches lazy Grim Dawn

  • launch the game from the shortcut


1.1.9.1 version

Current changes:

  • Blade Arc, Blitz have no knockback

  • Blood of Dreeg,
    Pneumatic Burst,
    Word of Renewal last for over a day

  • Skeletons behavior is aggressive

  • Wind Devils are permanent

Changes that can be quickly included on request:

  • Mutators no longer in Crucible

  • Aegis is spammable

    • when you wear appropriate medal for example

Changes to research on 1.1.9.2 update:

  • Arcane Bomb arm-time

Installation:

  • unpack the Archive
  • copy Grim Dawn folder where your main Grim Dawn folder is, for example
    • C:\Program Files (x86)\Steam\steamapps\common
  • merging of the folders will begin, overwrite files when prompted
  • unless you make a back-up of the files that are changed, you’ll need either
    • reinstall
    • or Steam file verification to revert this
      • probably best to first remove overwritten files
        and then choose file verification in Steam
13 Likes
  1. Infinite Duration on skills like Blood of Dreeg
  2. Infinite Duration on skills like Deadly Momentum, Lethal Assault.
  3. Remove Arcane enemies
  4. Remove mutators
  5. Shattered Realm is boss shards only
  6. No skeleton key required to enter roguelikes
  7. Can use riftgate in roguelikes
  8. Primal Spirit is permament
  9. Thermite Mines are permament and have more radius
  10. All ranged weapons have 100% passthrough
  11. Devouring Swarm has more radius
  12. Inquisitor Runes have no arm time
  13. Call of the Grave has infinite duration
  14. Can sell items to roguelike vendors
  15. Removes soulbound from all items
  16. All Ruined Shrines cost 1 aether crystal to repair
  17. Boss MIs like Kyzogg skull have 100% drop chance
  18. All faction items cost 1 iron
  19. Grava Thul’s balls no longer remove buffs
  20. Charged skills like Righteous Fervor have infinite duration
6 Likes

if you’re planning to add more options to the mod, some way to choose what options to use and what to ignore would be really helpful.

2 Likes

Update:

  • Blood of Dreeg,
    Pneumatic Burst,
    Word of Renewal last for over a day

I’d have to write some script in pain that allowed to choose which part of mods to build. I don’t want to commit to that at the moment but I can always upload you the source files (mod folders with all custom mini soft mods created by Asset Manager the OP mod consists of ) so that you can make i.e. your own custom soft-mod out of it. Should be easy (maybe copying all the mods into one folder and reading it in Asset Manager and then building it or something like that) but I haven’t done it yet so you would be on your own / need ask someone else if case of troubles.

4 Likes

if there are too many features/tweaks in tq’s full version, tqFan did a very helpful step by step guide for me to make the simple/few changes one desired

highly useful if all you wish is a couple of minor changes instead of the full monty

PS if the modding aspect seems daunting i can attest to that if you follow the various guides step by step (all mentioned in that thread too/ex tq link’s to Elfe’s AssetManager setup guide) then it takes like almost not time, even from a complete luddite standpoint :+1:

2 Likes

GD has such thing as knockdown? Would be useful instead of knock back.

I’m not sure actually :thinking:


Btw don’t want to make a new thread for a small modification:

Aegis Spam Fun Allowed

To check it out

aegis_spam

1 Like

Hi … how did you manage to have riftgates in rogue dugeons. Which dbr files did you edit?
Thanks.

I did it for Crucible for a test. Quite easy to do.
The hardest part was finding the correct command for packing .arc :man_facepalming:

1 Like

Any chance for an update to this? Tried to figure it out myself and was able to tweak skill durations but can’t figure out how you made the skeletons aggressive.

Sure, this time I’ll make it in a different way that will be more resistant to updates.
Would you like some other changes besides aggressive skeletons?
(I am going to add changes lazily, on request)

1 Like

Updated. Now it’s just a 10kB download and should still work after the game is updated.
Might need an update from me only if :crate: modifies (in a meaningful way) the specific files that are changed by the mod.

1 Like

Excellent as always @tqFan - thanks for updating!

Any chance for the knockback removal from Blade Arc and Blitz? :crossed_fingers:

1 Like

Added.  

2 Likes

That was quick, thanks so much!

1 Like

How hard would it be to change Bloody pox to no longer require a target, like Ill Omen ?

Top of my head:
I remember to have seen some checkbox like “target spell” or similar.
So potentially very easy.

1 Like

I’m not so sure, I’d rather expect template change but i may be wrong.
Sometimes changing single fields like that didn’t do anything, not meaning this particular one though.

2 Likes

They use the same exact template. Just compare the two to find the difference, pretty sure it’s the ‘target radius’.

1 Like