[Mod] Reign of Terror

Hotfix 0.8.0.5

Attempted to fix the crashing issues and some monster scaling issues, and a couple of minors tweaks on the side.

Updated the main post with the new download links.

Please keep the feedback and bugreporting coming. :slight_smile:

Changelog below.

Changelog
World
- Changed the portal in Throne of Destruction to enter the Worldstone Chamber to prevent a crashing issue (unless at dx9)

General
- (Hopefully) Fixed the crashing (unless on dx9 mode) caused by all lightning fx from your own skills or from enemy skills (Kurast Zakarum Priests, Assassin's Lightning Sentry/Claws of Thunder, Sorceress' Lightning and various items).

Monsters
- Reduced the damage of the Tree/thornhulks to more acceptable levels. They now deal a mix of poison and physical damage
- Re-tweaked the HP values of monsters in act3, 4 and 5 in Hell difficulty.

Skills

Warlock
- Demonic Mastery now correctly applies to all pets and no longer needs Levitation Mastery
- Adjusted the HP Scaling for Goatman and Tainted.
- All 3 pets now explode on death, each having a different effect
- Pets now correctly use Blood Boil
- Each pet gets full immunity at a specific level, added that additional info in the tooltip. First immunity will be ~100-105% resists, but increasing points will further increase the resistance to also avoid most of the resistance reduction.
- Demon Slaver, now properly works.

Items
- Fixed an item name for Horazon's Splendor Set
- Added missing modifiers to mythical Horazon's Splendor set

Necromancer (GD)
- Increased the target count for Drain Essence 1st modifier
5 Likes

Found the culprit for my shield problem. :innocent:

Some modified data in the Documents/myGames folder seemed to cause it.
Since i did not add it there myself, it was probaby Gd Edit, which I used in the past
So 3rd party related issue.

1 Like

Primalist, Level 100 (GD 1.3.0.0) - Grim Dawn Build Calculator - Berserker is currently so strong, even though rip and tear is clunky and we wait for a fix. This build of mine, pushes shard 36 on ascended.
May be next year, there will be enough new items in RoT, to make it really shine, hopefully crate devs clear the berserker bugs as well, until then.

Hi.Looking for the newest english text pack for localization.Can you make some time and provide one ? :hugs:

The mod is in english by default.

Okay, I’ll try extracting the English text from the text_eng.arc. I’m just not sure if there are any texts that need to be translated located in other mod code files.

If you wish to translate the game into other languages, you will need to translate text_en.arc, Conversations.arc, and quests.arc; however, you can convert the .qst and .cnv files into text format yourself using tools such as the ones listed below. :grinning:

Thank you.That would be very useful

A few additional tips:

・If you also want to translate the video subtitles, make sure to translate and include the text files found in \Grim Dawn\mods\ReignOfTerror\video.

・Waypoint names will not display correctly if translated into other languages. To address this, you would need to take measures such as modifying the font specifications in the database or embedding the text directly into the image file and replacing the existing asset \Grim Dawn\settings\textures_rot\ui\waypointmap.tex

Well then, good luck. :grinning:

1 Like

Hier eine Semi-Gute Übersetzung fĂŒr die Aktuelle Version 0.8.0.5
https://uploadnow.io/f/sD7815m

2 Likes

“Hi everyone! I ran into an issue with the Baal quest, I can’t pass through the portal. Tried with two different characters. The quest fix didn’t work.”

Will we have a functional for endgame berserker added soon to the mod? As much as RoT is better than the base game, the Berserker is just too good to be true. I like the base game, 'cause of him, never though I would do. Anyway, I even created the post below, if interested in berserker, check it out :slight_smile:

Animalistic Berserker v1.3 - Grim Dawn / Classes, Skills and Builds - Crate Entertainment Forum

I’ll post a temporary fix later today. Thanks for the report.

2 Likes

I can’t pass through the portatoo

The request for endgame was in no way attached to the new DLC.

What the DLC adds is the ability to expand the experience for druids in bear shifting and werewolf form.

[quote=“McNuggets, post:7552, topic:35347”]
Will we have a functional for endgame berserker added soon to the mod?
[/quote] - I am asking for RoT, 
 and what I am asking is will we soon have enough gear for it, in order to make viable endgame builds with it. I will not ask for the Warlock, because currently he looks like raped and gelded version of the D2R Warlock. I know that GD has limitations and not everything can be implemented and/or be the same as in D2R, but lets face it, Warlock in RoT will take quite some time balancing and this is fine, must not haste.

While berserker on the other hand is fully developed and I would arguably say, the strongest class in base GD for the moment. He is almost polished, for example “Rip and Tear” simply sucks and needs a complete rework, smth like an AoE attack will be nice, anyway, my point is that mid and endgame items for the berserker can be implemented to RoT without any issues or barriers.

For you, @1111 , and anyone else having an issue with entering Baal’s Room:

For people who have issues opening the portal after killing the Baal waves, type in the following console command: game.teleport -4590 0 -5340 and you’ll be teleported into the Worldstone Chamber.

I’ll try to find a fix in the meantime.

1 Like

I HIGHLY doubt the Warlock would ever be added to this mod not to mention anything else. The only exception would be features promised in years past were completed first. OR, those past promised features are canceled and balancing the new class is easier and done at some point.

Last I talked to Fuzzy he is talking about whatever time he has in his own life to work on the mod. It has been so long I don’t even know if he has anyone else enlisted to help with it any longer, or at all what those plans are if anything.

I am simply grateful for making the mod work again at this point.

A release of the DLC doesn’t magically give him more time and ability to work on the mod.

???
The Warlock was added, though

Thanks. I missed that from 13 days ago. LOLOL!

Let me add to it then.

I HIGHLY DOUBT the Warlock will be what people want in a way that it is in D2:R. Since every other class in this mod is ALSO a deep disappointment if you want a 1:1 adaptation. That’s why I’ve been playing CLASSIC mods in the classic engine of late to regain that experience.

I bought the D2:R expansion (on sale of course) and plan to actually play it some day with a mod since vanilla is usually meh. But then again, D2:R mods are also meh. LOL.

And that’s why we have this mod! Because I bet Warlock may be a disappointment if you are looking for the same experience as D2:R, but I highly doubt D2:R is as good as RoT. Maybe modded, maybe.

EDIT: I am actually really glad we got a significant update. When I come back around from classic Diablo LoD fun and Grim Dawn main campaign, I’ll have to try this stuff out.