Before you read the rest of the post, let me explain the goal here. While the theorycrafted build sketch I’ll present below is certainly something I’d like input on, the purpose of this post is NOT to present a build. Instead, the main goal here is to try to understand what on earth to do with the Mythical Basilisk Claw https://www.grimtools.com/db/items/9331, specifically can it be made to perform in a way that is unique, ideally more than meme-level successful, and not outclassed on an otherwise identical build by a more optimal choice of weapon. So feel free to comment not only on the build sketch, but also the Mythical Basilisk Claw in general and maybe suggest totally different build ideas of your own.
Without further ado, here’s my theorycraft attempt to get the discussion started.
Theorycraft in progress:
So I’m really intrigued by the odd collection of skill modifiers on the Mythical Basilisk Claw, and I thought I’d take a crack at building around the Nightblade bonuses it offers, specifically the flat CDR and poison retaliation bonuses to Blade Barrier. Essentially I started with kind of a mash-up of ideas from these three builds
and after some deliberation, I ended up with this:
Like the first build above, the concept here is to use Blade Barrier to bump up your Throw Feces damage, but here, we go all-in on Blade Barrier CDR with Time Dilation, Belgothian’s Carnage relic, and 7 full seconds off of Blade Barrier cooldown from double Basilisk Claws and Blade Barrier Night Whispers conduit. As the byproduct of our choices, we also get a not-totally-horrible percent acid and poison stat for the non-retal portion of acid/poison damage we happen to inflict.
Obviously, it needs some work (maybe revert some of the the cunning dump to patch up low DA?, etc.), but for the sake of discussion, I’ll go ahead and point out a few things in my thought process.
2-piece Sentinel of the Three set really seems like the obvious choice for a weapon that leans toward acid+acid retal, so why two basilisk claws? Why not Defender of the Three in the shield slot for more set bonuses and the natural synergy between retal and shields? This is an interesting question, especially considering that the CDR from Defender of the Three softens the blow of the loss of the CDR bonus from a second Basilisk Claw. However, if you take the shield, you have to ask yourself why you’re taking the Basilisk Claw at all instead of the full Sentinel of the Three set. So to avoid this uncomfortable question and commit to Basilisk Claw as a unique and interesting item, I’ve taken two of them and gone for some dual wield bonuses and Belgothian’s Carnage relic. This also means that I’ve chosen to avoid some standard shield-focused retal devotions.
Why Occultist as secondary mastery? Oathkeeper, for example, certainly has gear synergy already, and even Arcanist and Necromancer maybe deserve at least a passive consideration since I’m going all-in on Blade Barrier CDR with Carnage relic and Time Dilation anyway, but I went with Occultist for now since the defensive tools (Bloody Pox OA shred, free 100% poison resist, damage absorption, phys resist) should give me more flexibility elsewhere in the build. As a bonus, Curse of Frailty nets me both physical and elemental RR for the non-poison/acid retal damage I have.
Why poison/acid rather than conversion to physical? Certainly the Sentinel of the Three Witchblade build above makes a compelling argument here for physical conversion, but the belt and helm chosen in my build (which would need to be swapped out to achieve conversion to physical) are already really interesting-- the 16% chance of 600% retaliation damage in the helm seems made for poison retal, and +1 all skills is really nice; as for the belt, the conversion of fire damage synergizes nicely with my devotions, and we also get some support for non-retal acid damage here.
Passable non-retal acid damage is one of the primary things making this build unique in my eyes. Mythical Basilisk Claw supports this well, as do the acid+acid retal devotions I’ve chosen. If you’re going to commit to DW Basilisk Claw, then Carnage relic requires you to fish for crits when Blade Barrier isn’t up.
Devotions: Time Dilation is absolutely mandatory for this concept. Affliction seems nice, but even here, I feel like I’m paying a kind of high price to obtain it. Depending on survivability outside of Blade Barrier, it might make sense to drop it for Ghoul and Eye of the Guardian for example. (The build has no ADCTH.) On the other hand, Phoenix, Tortoise and frequent Blood of Dreeg+Pneumatic Burst may help out enough. I don’t know. Kiting with Throw Feces is part of the gameplan, but you kind of want at least short bursts where you feel comfortable enough to fish for crits with your autoattacks so that the relic proc can activate. (Correct me if I’m wrong, but the crits need to happen on autoattacks, right?)
Like I said, this is not meant to be a build presentation (nor can it be, since recently I’ve lacked the time to give this a proper test run). I also don’t claim that I’ve presented a good build here. (I’m no build expert, especially when it comes to retal.) Instead, I want to get some discussion going on the Mythical Basilisk Claw. How do we build around it? Can we build around it? Are there some ideas above that work for this weapon? Are there parts of the weapon itself that really work well? Are there parts of the weapon that don’t make sense at all?