The curse of Cain (1.1.6.1)

Not really, all skills have so small cd that sometimes you can’t keep autoattacking

Ok, it might just be that Im doing things wrong while leveling then?
Because up until now (level 93) I have been doing it this way:

  1. cast grasping vines
  2. place RE
  3. totem down
  4. move in, cast bone harvest
  5. spam savagery (mouse button 1)
  6. refresh other casts while still holding down savagery

You’re right, though Vines are kind a useless w/o Wildblood

Gotcha. Thanks for reply. So Im guessing things change a bit at max level then, and I wont be spending as much time casting savagery because grasping vines are actually doing something :stuck_out_tongue:
Also; I don’t have mythical wendigomane right now. Are they very integral to the build, or could I get away with using a well rolled set of solael-sect legs?

They are the BiS here, i guess, but you might try anything you want until you obtain wendigomane

On a similar note; why not put at least a point into Foul Eruption? Seems 18% reduction to enemy health would be nice (unless reduced targets resistances messes with some other talents or smthn?)

Foul Eruption (FE) works like this, a monster killed by RE will explode and cause those effects listed on FE. Now this will not work well against harder singular mobs like bosses. Secondly, most of bosses have huge resistance to life reduction so FE will not help against those.

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I wanted to see how this build looked as an Archon because even with double mastery RR, no one has done a successful Archon with Vitality. Very high OA with Ascension up. Hard to find places to spend all of the skill points, so you end up with too many active abilities. But still, I spent a long time trying to build a good Vitality caster Archon and this might be what I’ve been looking for. Any kind soul willing to give this no-effort copypasta build a whirl?

https://www.grimtools.com/calc/w26Lpo0Z

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Wow, amazing. Not even breaking a sweat on SR 85. The Dark One build has much higher OA, though.

Granted this could use a bit of updating… It would be nice to try to hit 24 on guardians for the extra summon. Also looking at it I don’t really think savagery charging is worth the headache, and those skill points can probably be put elsewhere

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New patch is out bois, excited to see if it holds any significant changes for this build

Can someone provide me skill and devotion path for madlee conjurer with same gear set up as this

Can i ask, what is the main point of Hourglass constellation? What cooldown is so important to reduce? Wouldn’t it be better to take Revenant for constant flat RR? Cuz Bysmiel’s Authority has 9 seconds down time with Time Dilation proc.

You need hourglass to have near to 100% uptime of Hungering Void, since this is a 2H build with zero CDR on gear and masteries.

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ok that makes sense

can u post a version for 1.1.8 grimtools? tks!

I play this https://www.grimtools.com/calc/RZR8XpO2
Though, don’t expect much from the build now. No Ravager, no high SR, no Crate

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Well, seems like the big Z might slay Cain without caution
No more high SR/Crate/Ravager :sob::point_right::zantai:

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Can I still beat all optional superbosses with this build easily?