I’m here to bring a sick vitality Archon to the Dark One family. This build uses high mobility in combination with damage sources which are cast and forget in nature to clear pretty quick. This also allows for damage to continue when the need to kite arises… Although through high adcth and the solid healing from wendigo totems, this build offers strong staying power as well. As long as ascension is up or ghoul is off cooldown you can with relative safety charge in, and cast a fully converted acid purge to really up the DPS.
The goal was to get as many +all skills as efficiently as possible. The avenger belt really helps in this regard by giving us +1 to both mastery. The dark one set makes wendigo totem into a fairly solid damage dealer, as well as providing good healing… all and all the great support skill it should be This build features full acid to vit conversion as well as very high chaos to vit conversion. It makes the acid purge + guardians gaze combo a very strong source of dps for the build. The build does suffer from low elemental resists, luckily we have 6 pieces of gear that roll with elemental resist. (hope for high rolls) The lowish over cap is somewhat covered by the proc from wyrmscale greaves. They also proves good stats and +2storm totem which allows for the 7 target max.
This is a run with neutral mutators @6:15 time. You can see I lose some time on 151 (~6seconds) to mobs getting stuck in the spawn, and lose a bit more on 162 by getting chain disrupted like a noob . This most likely represents close to an average run. The leeching mutator and the negative cast speed mutator really hurt the performance of the build. I almost finished a 7:15 clear with the following mutators leeching +15%vit res, voidmarked -25% cast speed, shattered -10%total damage… absolute worst mutators I died halfway through 170 vs Valdaran, Moosi, Grava, and Kuba. Favorable mutators for the entire run (Marked +8% total damage and Poisonous -8% vit res) would probably lead to a slightly sub 6 min clear.
yeah the one downside of acid or vit builds trying to use guardian is that due to the skill conversion you arent able to make their damage type uniform… but it was the only way to make the RR type changeable
Conjurer is the gold seal when it comes to durability. The OA shred from pox, the extra %absorb on possession, and the healing from sigil lead it to be being nigh unkillable without making a significant piloting error.
I would say archon is slightly above the ritualist or at least on par… it is very close. The higher %damage reduction offered by high lvl decay combined with Mark of torment is very strong. Archon gets extra bonus healing (kind of a big deal with so many sources of healing), CDR, and Ascension with pretty good uptime.
After rektby mentioned the things about the transmutor summoning a different model, that jogged my memory. They do summon an entirely different version of the skills. Thus the damage should be convertible.
Also, that Guardian investment seems questionable. Someone from our Discord tested Guardians damage and it was meh even with item mods and additional summon. Maybe it’s worth investing into passive stuff like Clarity of Purpose and Shaman mastery bar. Or maybe try Judgment for DA shreda, although it’s another button added to the piano mix.
But solid build nevertheless, first one to properly utilize that Acid Purge. Great job!