It is time for another State of Early Access! Last time, we announced multiple upcoming features and outlined our plans for the game up to v1.0. Today, we would like to give you an update on where we are and how things are going!
2023 was a very productive year for Farthest Frontier. The game received 5 major updates (not including smaller hotfixes):
-
We took our first major stab at optimization in v0.8.1, improving performance across the board.
-
V0.8.2 added numerous highly requested quality of life features, including building counters, Arborist automation, Graveyard and Town Center relocation, automatic compost, cloud saving, and more.
-
V0.8.3 introduced infinite endgame resources with deep mines, quarries, and forestry. V0.9.0 was our anniversary update, and we made sure to celebrate with a bang.
-
With v0.9.0, we added the Spirituality system, which not only allows you to create your own custom faith for your people but also made exploring the map more fun with ancient ruins. We also added the paper industry, guilds, and the removal of the population cap.
-
Finally v0.9.1, which released last month, laid the foundation for of our upcoming combat improvements with the addition of raider encampments, which again made exploring the map more compelling (and dangerous), but also more rewarding as bringing the fight to the raiders not only earned you loot but delayed future raids. But as we are always committed to MOAR, v0.9.1 also added crypts, droughts, map-based weather and storage limits.
Note: everything you read here is a preview and is subject to change before release. This is not an all-encompassing list of every feature in the works. Nothing is set in stone, until it is!
Table of Contents
We are already hard at work on v0.9.2. This patch, among other things, is going to be our combat update. You can expect new military units for you and those pesky raiders. You will contend with raider catapults and cavalry, but new and improvement military management tools will ensure you are prepared for the impending conflict.
You will have the option to recruit specialized melee and ranged soldiers, so you can adapt your strategy rather than having to rely on jack-of-all-trades units. You will have new rally and unit selection mechanics and the means to assign soldiers to patrol your town. Perhaps most importantly, soldiers will no longer turn back into villagers when their respective military building is destroyed.
Consequently, because you will gain access to horsemen, you can also look forward to the new Stables; and why stop with just one animal when we can throw in the new Goats and Chickens as well! Both animals will open up new avenues of food production, including a method of producing eggs that does not require foraging (you can figure out which of the two does that)!
But that is not all v0.9.2 has in store. Modders rejoice at our first iteration on official mod support with the ability to add your own decorative buildings. If you have been itching to spruce up your town’s style with custom buildings, this will be for you.
We expect v0.9.2 to enter public playtesting early next year. Stay tuned!
As we talked about in State of Early Access #04, there are still many new features and improvements to look forward to, including:
- Optimization
- Expanded mod support
- Tier 5 Housing
- Achievements
- Raider Info
- Crop Summary
All of this is coming in the updates leading up to v1.0; but, here at MOAR Industries, there’s always more! Also coming up, we have the quaint tier 2 Bakery.
And do not get us started on REDACTED. That one is going to be huge. Arguably more impactful than the raider camps and spirituality system. We cannot wait to talk more about it next year!
As always, we are committed to bringing you a quality experience and delivering MOAR. Your feedback and support allow us to cater the game to you, which means more features and quality of life improvements. Right now, our estimate for the full release is mid-2024, so we can wrap up the new stuff and make sure that everything is optimized. In the coming months, we will be shifting gradually from new features to optimizing the game. We also have a new programmer joining us this month whose sole focus will be optimization, to ensure that we hit our performance goals.
V1.0 is of course just the first step on the journey as we expect to support Farthest Frontier with content updates and expansions. And we cannot wait to see what the community cooks up with modding!
2024 is going to be another great year for Fathest Frontier. Thank you again for being a part of it!
Some of our recent favorites, from the internet for the internet:
Share your best right here on our forum!