I was very hyped when retrieving the fabric and restoring the mill in devil’s crossing visually changed it. And how restoring the cannons for Homestead actually added them to the settlement.
I thought it weird that… this was it. As a lifelong gamer some of my fondest memories was from games like NWN2 and Pillars of Eternity where you could not only build your base, but upgrading it had actual gameplay implementations in form of base defense events.
What I’m wondering is if this was actually planned but cut content. Because it would have been amazing if you for example - could choose what factions or settlements to send various resources. With the consequence that some settlements or factions could actually be wiped out.
For example if you 100% neglected to help Homestead in normal, the settlement is a ruin in elite because they couldn’t defend themselves. But to compensate - maybe add unique rewards for that factions being wiped out by unique item drops by mobs in the ruins of homestead. Or a faction that don’t like homestead being super happy with you. Or minor stuff like no-one dying at the start of Malmouth if you sent the cannons to Devil’s crossing instead.
Overall… I feel the mechanics of upgrading and sending resources, combined with the factions, shows a severe wasted opportunity in both gameplay and storytelling. So being a small studio I’m just guessing maybe this was cut?
So if there is a GD2, and seeing how Crate is making a city builder. This is just wishful thinking and a dream of mine… but imagine many of the mechanics of city builders like that merged with a game like grim dawn. Like aetherials and chtonics attacking settlements - and you building and improving them. I just feel there is so much potential there.