The reason behind this build is to make another AAR tank - this time fire AAR with my favourite class combo - Templar. Tankiness comes from 10 % ADCtH to AAR from amulet and off-hand. Additional healing is from devotions - Bat and Scales - partial conversion from vitality and pierce to fire (rings and belt). I also use healing increase mechanic - base is 20 % + all crafting bonuses are to it (up to 32 % total) and Resilience increases it even more (up to 52 % total). Build is comfortable to play. You don’t interrupt AAR much - only Ascension and Judgment need to be used with it. Build kills fast and is relatively tanky. It is not as tanky as my other two AAR tanks (aether and chaos). It kills faster than my chaos AAR and less fast than my aether AAR build. It can do SR 80.
Here is a list comparing all my laser builds from best to worst. All are at least SR 65-66 capable.
Albrecht the Leech – great build, aether AAR, powerful both offensively and defensively (quite tanky)
Albrecht the Chaotic – great build, chaos AAR, offensively noticably weaker than Leech, defensively a little weaker than Leech (this one is very tanky but slower)
Albrecht the Mental – great build, elemental AAR, offensively a little better than Leech, defensively noticably weaker than Chaotic
Albrecht the Tank – good build, fire AAR, offensively similar to Chaotic, defensively noticably weaker than Chaotic (but better than Mental)
Olexrian Judge – good build with nice gameplay from freezing enemies, physical Obliteration, offensively noticably weaker than Chaotic, defensively noticably weaker than Tank
Judge Obliterator – good build, physical Obliteration, offensively a little weaker than Olexrian Judge (the weakest offensively of my laser builds), defensively a little better than Olexrian Judge (but a little weaker than Mental)
Albrecht von Frozenstein – good build with nice gameplay from freezing enemies, fire AAR + OFF, offensively similar to Tank, defensively noticably weaker than Judge Obliterator
Albrecht the Freezer – good build with nice gameplay from freezing enemies, fire AAR + OFF, similar to Frozenstein both offensively and defensively
Pierce Mage – OK build, pierce Obliteration, offensively a little better than Judge Obliterator (and a little weaker than Olexrian Judge), defensively a little weaker than Frozenstein
Build uses two green monster infrequent items - Alexander’s Legguards and Pulsing Shard. You want bonuses for OA, DA and fire damage. All crafting bonuses are to healing increase.
Stats of the build
nice DPS 200k - 230k
nice crit damage - 67 % (with Elemental Imbalance 85 %) - I often see crits with above 3x multiplier
OK OA - lower base OA around 2900 OA (with Ascension and Inspiration close to 3100 OA)
158 DA reduction to enemies from Judgment + Annihilation
capped cast speed (with good rolled items)
OK fire RR, up to -85 % - fire RR from Elemental Storm (or Scales), Guardians and Solael’s Witchblade
OK life above 13 000 HP
OK DA - above 2900 DA (with Inspiration above 3000 DA and with Resilience above 3200 DA)
55 OA reduction to enemies from Annihilation
% damage absorption from Maiven‘s Sphere
% damage reduction from helm
flat damage absorption from Ascension
OK physical resistance 29 %
lower armor above 1650
high CC resistances
maxed resistances with reasonable relatively decent overcap
healing from Bat and Scales (conversion from pierce and vitality to fire)
Mirror of Ereoctes
Prismatic Rage from component
image from the game with passive buffs only
image from the game with passive buffs + Ascension, Elemental Imbalance and Inspiration
I play SR with camera pointed away from enemies and I try my builds only in SR 65-66 and SR 80. I play around 10 SR runs per character.
SR 65-66 is easy. It can even do SR 80. Fighting Grava and Ekket’Zul in SR 80 is very tough but doable (you will have to kite them).
I don’t play Crucible so I don’t have a time number for it.