[1.1.9.3] Devastating Spellscourge Battlemage, Max Block Cooldown Tank (Video)

Build Video and Gameplay Showcase:

Build Details:

Recommended version, does not use a Monster Infrequent
Grim Tools: Battlemage, Level 100 (GD 1.1.9.1) - Grim Dawn Build Calculator

Monster Infrequent version
Grim Tools: Battlemage, Level 100 (GD 1.1.9.1) - Grim Dawn Build Calculator

Leveling guidance milestone, example of mid-level item/skill progression
Grim Tools: Battlemage, Level 100 (GD 1.1.9.1) - Grim Dawn Build Calculator

Description:

The video deep dives into the build, including mechanics, gear, skills and devotions. It’s a long video. Feel free to use the timestamps in the description to navigate.

  • This build uses the Spellscourge armor set along with several legendary items that compliment it. You will need all of the expansions for the gear.

  • This build, without buffs, has a 94% chance to block on 0% cooldown for 10k damage each time, and several other powerful defensive/sustain layers. This build exploits both shield mechanics and cooldown reduction to achieve its insane levels of tankiness. You also have ways to remove debuffs frequently and go invulnerable, just in case things get hairy, but they rarely will. So this build is singularly tanky and safe to play.

  • The build also deals good damage (e.g. over a million DPS without potions) in the Crucible Wave 170, and has good clear speed and single target.

  • This build can do all the content in the game and is great for party play, as you provide great buffs to others, keep aggro like a champ, and are mostly unkillable.

Notes:

Hopefully you all enjoy my builds.

If you have any feedback, questions or want clarification on something, feel free to reply. I’ll try to keep this OP updated and answer any questions.

If people seem to appreciate and there’s interest in this content, I’ll be posting more.

Other Builds by Dahbadu:

[1.1.9.3] Vire’s Might Vanquisher Templar, Cooldown Cycler Mage Speed Tank

[1.1.9.3] Devastating Spellscourge Battlemage, Max Block Cooldown Tank (Video)

[1.1.9.3] Wildblood Conjurer, Super Life Leech Hybrid Tank (Video)

[1.1.9.3] Blightlord Blazeseer Shieldbreaker, Bombs and Bros (Video)

9 Likes

It’s weird that you didn’t invest even 1 point in menhir’s will but other than that, I guess, it looks promising.

1 Like

That was simply an oversight due to playing around with skill points. I just updated the Grim Tools link with a point invested in Menhir’s Will. I guess I did that gameplay footage without Menhir’s Will. Haha! And yes, Menhir’s Will is also very good with Time Dilation. :smile:

2 Likes

Is there an alternative to the chest armor?
It’s not easy to collect Double Rare

1 Like

Good question and good point. I updated the Grim Tools link above with an option, and in my opinion a better option, that doesn’t use a Monster Infrequent. I noted it as the Recommended version above. So that should be a good solution for you.

Also, if I create further videos with this build, I’ll make sure to use that loadout/gear.

1 Like

DA seem kinda low at first glance for superbosses but I’m guessing the blocks and other defensive layers make up for it. Does Overguard have 100% uptime even without Time Dilation? Also the shield enables devastation casting without off-hand? (never played spellscourge before) if so that’s pretty cool.

1 Like

It is, almost 13s cooldown and 13s duration but with the cost of somewhat lower damage a little bit. But yeah the build have low DA compare to others build that have 2 piece of Targo.

1 Like

How would one level this bad boy and have you taken it to SR?

1 Like

Normally DA would be more important, but on this character beyond a certain threshold (around 2500 for level 100) it’s mostly a waste and it’s best to invest in other areas for efficiency. And you’re right about the defensive layers – insane block, about 60% damage absorb, overcapped resistances, strong secondary resistances, reducing monster damage, etc. – they do make up for it.

This build is great for everything. If you want, I can try to get together a SR video and post it.

However, my Vire’s Might build (also linked in the OP) is even better for SR due to its movement speed, and is also an insanely tanky build (without using normal ways to be tanky), so if I do a SR run I may showcase that.

I’ll work on putting together some leveling milestones on this build. Thanks for the feedback.

I updated the OP with a leveling guidance milestone, to give people an idea of how to level the character without completely changing things around.

1 Like

Could you explain the thought process behind going for Time Dilation? I must be missing something because I’m not seeing what it does for the build as you currently have it. I guess every third War Cry will have 100% uptime? Every other use I can see doesn’t seem worth it.

Mainly for Overguard I think. And more Devastation casts.

Overguard already has 100% uptime in this setup and Time Dilation would only help every ~2 casts of Devastation. I guess the rotation could be Devastation>War Cry>Devastation>War Cry, but then every third cast you have uptime on neither?

2 Likes

You’re right, I didn’t look at its transmuter :man_facepalming:

My guess is that at some point the transmuter wasn’t being used in the build, in which case Time Dilation would give 100% uptime to Overguard. But now that the transmuter is in the picture, Time Dilation isn’t really doing much.

2 Likes

Yeah, Time Dilation doesn’t play a role in cycling Overguard. Overguard actually can be up “more” than 100% of the time wtihout it.

Time Dilation is more about cycling Mehnir’s Bastion, Mirror and Nullification, Fighting Spirit, and giving you a free reset on any other item/devotion procs that are on cooldown.

2 Likes

Do you find that on-block devotions don’t seem to proc as they should? You have 94% block with 100% recovery and yet the 0.1 second Targo’s Hammer is rarely above 2 procs at a time.

1 Like

It could just be that it’s hard to see most of them amidst all the glowing particles in the middle of a fight, and by the time a group is more or less dead that some of the hammers are reaching their full duration (10 seconds) and starting to despawn.

Worth noting as well that Targo’s Hammer is capped at 8 Hammers max at any time and that not everything can be blocked - melee attacks and projectiles (like fireballs or falling meteors/rocks) can be blocked but damaging ground effects (like patches of fire) and wave skills (like novas) can’t be blocked. Dodging attacks as well will as one can imagine - not result in a block.

1 Like

Hi

I am a Level 45 BM and was getting killed easily by the bosses.

Your build setup really helped and I totally redid my BM using your ideas.
I wished I had more points. :frowning:

Its much stronger now and can withstand boss attacks.

Can you clearly explain how u get Overguard up 100% of the time. Mine still goes into cooldown.

Thank you so much for the build. Gonna get back in the game and level up as much as I can.

1 Like