[1.2.1.2] - Nightbringer Savagery Ritualist (no MI) - SR80, AoM 54 sec, Ravager 54 sec, Callagadra 1:16 + Anniversary list

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This is an anniversary post to list all the builds I have shared with you last year and ofc to give you a new one. Let’s see what we have so far.
All these toons are No-Green builds, can kill Ravager, AoM and Calla (quicker or slower) and can do at least SR80 (mainly because my piloting is not that good :slight_smile: ) without consumables:

Poster boy – Aegis of Reckoning Fire Templar
Cold bitch – Deathmarked Cold Spellbreaker
Judge Dredd – Siegebreaker Physical Tactician
Mogdrogen’s come-by-chance child – Ultos’ Savagery/Upheaval Druid
Evil Dude – Dark One’s Vitality Conjurer
Wizard Academy dropout – Chaos Callidor’s Tempest Warlock

I like all of them. :slight_smile:

And now for the magnificent seventh. I did not plan to do a new build this close to my last but it seems my addiction kicked in.

When I wanted to kill Calla with my last toon, the Chaos CT Warlock, I realized that I am out of celestial essences. All right, lets go and farm Morgoneth as he drops it with quite good odds. Well, after ~30 runs I had ZERO!!! celestial essences but got 3 Nightbringers. I took that as a message.

So, Nightbringer it is. It gives +2 to Shaman, so that mastery was obvious, and here is when the theme comes in. I found the idea hilarious, that a Shaman wakes from a really bad ayahuasca trip (talked with the wrong spirits) half-possessed, everything hurts, raging with an insatiable hunger for violence and blood, grabs the first thing near her arm, which in our case is one of the most potent magical artifact in the world, the wizard staff of Morgoneth… and start using it as a beating stick. Savagery seemed an honest candidate and as I have not done Necromancer before I wanted to try it out. It also fit the theme (and has vitality+elemental damage what we need) perfectly. I started to build along these lines. Savagery Ritualist with as much adcth and life leech skills as I can get. The result is an “auto-attack WPS build” with 9 additional active skills what we actually use. :slight_smile:
This toon is as softcore as it can get and by far the hardest of my builds to pilot, but I find it’s gameplay very exciting, entertaining and last but not least, rewarding. I poured all my current knowledge in it about “how to kill superbosses in GD” and it turned out to be quite good at this task. Here you go:

GRIMTOOLS

Let’s see the results:

SR

In SR generally you push forward as hard as you can get as while standing it have -200hp/sec due to hungering void, which is up 20 sec and down 4,3 sec with average CDR rolls. Savagery has 50% adcth and this is backed by a few other life leech shenanigans. Devouring swarm, Wendigo totem, Kilrian’s flame, Siphon souls from Wendigomane leggings and from Necro skill, Feral hunger and Reaping strike from the WPS department. DPS comes from really heavy savagery wps hits, vitality/bleeding dots and summon hits. I dont know the actual ratio but it feels quite even. The funny thing about this one is that in higher SRs (I pushed it to 85 as I haven"t got time and the anniversary is upon us) the challenge is to get to shard 4 and not beating shard 4. If you reach it without dying you are ok, you will destroy the bosses.

SR75

SR80

Super Bosses:

It would have been really neat to close this year with a build which kills the three superbosses under 1 minute, but Calla is not realistic although we are not that far.

Avatar of Mogdrogen 54 sec – I am kind of proud of this kill. 1.2 Mog is no joke. Nice to stomp him like this.

Ravager of Flesh 54 sec – I never done something like this before, but to be able to kill him reliably we need to change one piece of gear to solve the energy leech issue. Replace Mythical String of Maggots with Mythical Girdle of Stolen Dreams, preferably with a fat energy leech roll. It fits the build, nothing else is changed. Another solution could be Scales of Ulcama devo but I wanted my skellies. :slight_smile: The drill is the same as with my spellbreaker. When you see the eye icon in your debuff bar, press Reaping Arc to which I have attached Cleansing Waters from Ulo and you are safe. In theory you can kill it with Maggots if you are insanely lucky with your energy leech procs but that is very unlikely. Even with Stolen Dreams I have a 50% success rate killing him because of the energy leech rng.

Callagadra 1:16 – Fumble really hurts but 1:16 is not a bad result imo.

As always, constructive criticism is welcome.

Happy Gaming!
Dantioch

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Currently, I am not doing any build development. I’ve never seen Ravagar <1min and Calagadra 1min 20sec with No-MI before. Very respectful. I hope you continue to develop great builds.

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Again, it’s a revolutionary build. Post a save file, please.

_Meredith.zip (686.1 KB)
here you go mate

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I have two questions to the gurus:

1: How does energy leech works during WPS activation? Savagery has 108% weapon damage on its own , and Reaping Strike activates which has 167%. What % weapon damage is used for energy leech calculation if a leech procs on this attack?

2: Increase -% health regen from multiple sources: How does this work exactly? I havent found a “good enough for me” explanation so far. Additive? Multiplicative? What does it affect? Regen % bonus? Base regen? etc…

Congrats on the anniversary! And your new build. Looks like fun, but I kept dying when I tried it out. The negative health regen hurts :sweat_smile: When it works it’s nice though.

The many skills are confusing to me when playing and I generally wonder about some of these one pointers: Dread, Upheaval, Call of the Grave, Raging Tempest, maybe even the Siphon Souls?
Wouldn’t it be better to put these points in one of your existing skills? Maybe boost that health regen a bit :see_no_evil:

highest would always apply as it’s treated as a dot.
Since in dmg terms, and mana leech is basically just like bleed, wps wd is multiplicative with aa wd it should result in 1.8x application of the flat energy leech, but not sure if it does actually do that, but if not it would take the highest wd source atleast

stacks additively, and is just subtracted from enemy total bonus regen
ie -100% regen doesn’t actually results in 0 enemy regen since 350% regen minus 100% = 250% regen

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Yeah, can toned to be more defensive, but I chased speed kills on bosses with this. These are quite good return investments for only 1 point.

Dread: 20% confusion in SR could help that they dont hit you also a little bit of + damage and vitality decay dot. Vitality decay in general is one of the builds main dps source.
Upheaval: we have quite high OA, we crit reliably, 1 point investment for a hard hitting skill. I like to think about this as the 4th WPS skill. We have 14% to not proc a WPS.
Call of the grave: +9% crit damage is always nice
Raging tempest: that cold damage is 100% percent converted to vitality and we have 3 summons. Don’t underestimate this.
Siphon Souls: -% health regen, dot damage and aoe -offensive ability which is very handy with this low da.

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Ok, thanks for the explanation!

Don’t give up on her! This toon is hard to play, but that makes it exciting. Get used to the devouring swarm->ill omen->wendigo totem->jump in/siphon souls->bone harvest->aa base combo. You can clear sr75 by doing just this rotation. Later the rythm will come naturally and you will have time to analyse your surroundings and act based on that. The play and the juggle is to make enough mobs keep away/confused to avoid incoming damage but keep enough close to leech life to stay alive. Takes a little practice, but it is fun :slight_smile:

I sure will give it another go later.
It’s always a bit tricky to jump right in imho, especially when you have a bunch of skills that need managing. Also happens to my own characters when I haven’t played them for a while. :wink:

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Wait a second, Nightbringer is MI, it is tied to a specific enemy

don’t look too close at the belt then :sweat_smile:

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I am glad that you found the most interesting part about the build. :slight_smile: Technicallly you are right. I use the “No-MI” expression because the build does not have green MI-s with specific prefixes/suffixes. These legendary MI-s cant have prefixes/suffixes. Should I change the title to no-green? :slight_smile:

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i wasn’t the one raising it, i’m fine with it, just thought it be “fun” to poke that other part to kir :smile:

*i think in general the "no mi"notion = no greens/is an offshoot move of the “no-green mafia”,
so the expectation many will probably have is just that it means legends/epics/crafts only and not specific affixes/“greens” that can seem hard/rng to farm

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isn’t Nightbringer hard to farm?

probably one of the easier items there to farm since you can target farm it/just run Morgo over and over until it drops
the rest is rng, which then means if you’re lucky you get it quick/before/during farming Nightbringer, oooor you get it 50 hours after :sweat_smile:

It still can be target farmed as Gnomish_Inquisition said. But yes, can be a pain if the RNG gods does not look upon you. This brings back memories with my Deathmarked Spellbreaker which needs the dread sigils which are dropped from Alkamos in Steps of Tormrnt. I have done ~180 runs and only got Touch of Dread but no Anguish… I haven’t been in steps since then :smiley:

legendary alkamos rings used to be(and still are?) the legend items with lowest drop chance
iirc it used to be 0.5%, got increase over time to 1%, a couple more times since, is now like 3%?
still stands out slightly when others items are 5-6%, but in general much muuuuuch better than it used to be :sweat_smile:

i would say 2 basti rings is harder to farm :D. But directly farming this purple bounded stuff from key dungeons is madness imo, its just present in your stash if it’s your 30th character. I want to admit that i didn’t know that vanquisher set is unique and i was wasting of its pieces every time i drop them).

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