Active Skills: Summon Familiar, Summon Hellhound, Summon Skeletal Servant, Curse of Frailty, Blood of Dreeg, Thermite Mine, Blackwater Cocktail, Call of the Beast, Bysmiel’s Command
Passive Skills: Bonds of Bysmiel, Possession, Presence of Might (x2)
A slight update in that Blackwater Cocktail is now taken with the transmuter.
While it adds CD to it, it also increases duration and radius. But more importantly, it helps with mana issues that the build was having before. While the transmuter itself doesn’t lower mana cost, due to the CD, I don’t have to worry about accidentally spamming the skill and at the same time can cover more area in a single cast.
Anyway, also to comment on the update on mines, it fits in beautifully. The build does not feel clunky to play anymore, so hooray!
Except…birds don’t really do much fire apart from fissure (still lightning focus). Still, though, good to have more options and Demo does support elemental RR. Good stuff.
You need to ask the Devs to buff Hellhound before that can be made possible. It doesn’t help that the only Hellhound focused set converts all their Damage into Vitality (Lost Souls Set) and is aimed at Skeletons.
With the new rings, fire pets (including birds) can be a thing. Here is a Fire Pets Conjurer that I think may work ok.
Feel free to make it better, if you like. I stuck Pox in there because I think that more than CoF will be needed to max swarmlings and maintain the ring procs.
I had been thinking of going Fire Bird with Familiar Conduit + those rings + full Beastcaller setup & Burning Blade. Need to test it though. If it works, would make a thread