Grim Dawn Version 1.1.9.1

The latest update focused on addressing bugs and balancing feedback from the community is now live on Steam, coming soon to GOG!

V1.1.9.1

[Shattered Realm]

  • Fixed an issue where boss icons would sometimes not appear.
  • Fixed an issue where Carnage timer bonuses would become excessively high.

[Crucible]

  • Possessed Humans, Ascended Humans and Korvaak’s Chosen no longer have scaling Elemental Resistance in the Crucible. In some cases, their abilities also no longer provide additional Elemental Resistance.
  • Reduced Duration of Grava’Thul’s Void Pools by 2s in the Crucible

[Tech]

  • Fixed an issue where monsters may sometimes not react to pet attacks when the player is outside of the aggro range.

[Game]

  • Updated values for the Unstoppable and Swift Mutators in all game modes.
  • Increased drop rate of Ugdenbloom from Rotting Stumps and Ugdenbog Golems (this change was done in Ashes of Malmouth, but is not reflected in the Forgotten Gods expansion, this omission will be corrected in a future update)
  • Fixed an issue where the Primal Spirit and Familiar summons would persist visually after death.
  • Fixed an issue with the Presence of Virtue FX drifting over time instead of being centered on the character.
  • Fixed an issue where Blood Burst radius increase would be added to the base skill’s tooltip. Blood Burst is a secondary explosion on Dreeg’s Evil Eye and does not modify the radius of the initial hit.
  • Fixed a number of missing items sold from Roguelike Dungeon vendors.

[Itemization]

  • Faction - Blazerush: increased Fire damage to 79-117 and replaced bonus to Tectonic Shift with +2 to Oathkeeper Skills. Increased % Weapon damage modifier for Vire’s Might to 100%.
  • Faction - Bloodborer: replaced bonus to Tectonic Shift with +1 to Oathkeeper Skills and added modifiers for Vire’s Might
  • Faction - Bloodsurge: increased Physical damage modifier for Grasping Vines to 120
  • Faction - Bysmiel Vile Seal: added +3 to Smite
  • Faction - Coven Storm Seal: added +2 to Storm Touched
  • Faction - Malmouth Arcane Seal: added +2 to Savagery
  • Faction - Malmouth Badge of Desecration: added +2 to Entangling Vines
  • Faction - Mark of Lethal Intents: increased Acid damage modifier for Grasping Vines to 120 and added 100% of Vitality dealt as Acid modifier for it
  • Faction - Mark of the Voracious One: increased % Bleed Resist to 40% and % Vitality Resist to 40%. Added 80% All damage modifier for Overguard, 50% Weapon damage modifier for Shattering Smash and 40% All damage modifier for Word of Renewal.
  • Faction - The Desolator: added 45% of Physical dealt as Fire
  • Rare Prefix - Overlord: removed % All Retaliation damage
  • Rare Prefix - Runecaster: reduced % Damage to Aetherials and Chthonians to 10%
  • Rare Prefix - Sinister: reduced % damage to Humans to 10%
  • Rare Suffix - Annihilation (shield): replaced bonus to Mortar Trap with +2 to Sigil of Consumption
  • Rare Suffix - Cruelty: reduced % damage to Beasts and Beastkin to 15%
  • Rare Suffix - Glacier (shield): replaced bonus to Ring of Steel with +2 to Bone Harvest
  • Rare Suffix - Hurricane (shield): bonuses redesigned
  • Rare Suffix - Insanity: reduced % damage to Aetherials to 15%
  • Rare Suffix - Ruthlessness: reduced % damage to Humans to 15%
  • Rare Suffix - Sage (shield): replaced bonus to Mortar Trap with +3 to Rune of Kalastor
  • Rare Suffix - Sanctification: reduced % damage to Chthonians to 15%
  • Epic - Alazra’s Ruby: added 6% Attack Speed
  • Epic - Empowered Crest of the Black Legion: reduced % All Retaliation damage to 55%
  • Epic - Festerblaze Mantle: increased % Aether Resist to 24% and % Elemental Resist to 30%
  • Epic - Festerblaze Mask: replaced bonus to Ignition with +1 to Inquisitor Skills and increased bonuses to Bloody Pox and Ravenous Earth to +3
  • Epic - Festerblaze Tome: replaced bonuses to Bloody Pox and Ravenous Earth with +1 to Necromancer Skills and +1 to Occultist Skills and increased bonus to Ignition to +4
  • Epic - Mythical Binding Emerald of Mogdrogen: added +1 to Shaman Skills
  • Epic - Mythical Crest of the Black Legion: reduced % All Retaliation damage to 66%
  • Epic - Mythical Dawnshard Bulwark: reduced % All Retaliation damage to 70%
  • Epic - Mythical Death’s Wail Mark: added +2 to Grasping Vines
  • Epic - Mythical Eternal Band: added +2 to Smite
  • Epic - Mythical Flamebreaker: reduced % All Retaliation damage to 60%
  • Epic - Mythical Flame Keeper’s Jacket: added 4% Physical Resist
  • Epic - Mythical Flame Keeper’s Pauldrons: added 18% Freeze Resist
  • Epic - Mythical Shadow’s Grasp: reduced % Attack and % Cast Speeds to 10%
  • Epic - Mythical Sharpshooter’s Bolt Rife: added +1 to Inquisitor Skills
  • Epic - Mythical Sharpshooter’s Glass Eye: added +1 to Demolitionist Skills
  • Epic - Seal of Sethris: reduced % All Retaliation damage to 35%
  • Epic - Seal of Sethris (Mythical): reduced % All Retaliation damage to 50%
  • Epic - Stormserpent Armor: increased % Poison Resist to 35% and replaced % Bleed Resist with 18% Chaos Resist
  • Epic - Stormserpent Loop: replaced bonuses to Nightfall and Storm Touched with +1 to Nightblade Skills and +3 to Savagery. Removed Lightning damage.
  • Epic - Stormserpent Mask: added 2-25 Lightning damage. Replaced bonuses to Stun Jacks and Savagery with +1 to Demolitionist Skills and +1 to Shaman Skills and increased bonus Shadow Strike to +3. Replaced % Elemental Resist with 18% Aether Resist.
  • Relic - Avenger: reduced % All Retaliation damage to 45%
  • Relic - Bladedancer’s Talisman: replaced % Physical damage and % Elemental damage with 40% All damage, replaced Bleed damage on the granted skill with Internal Trauma damage
  • Relic - Blademaster’s Talisman: replaced % Physical damage and % Elemental damage with 60% All damage. Increased damage and % Activation Chance on the granted skill and replaced Bleed damage with Internal Trauma damage.
  • Relic - Bladesworn Talisman: replaced % Physical damage and % Elemental damage with 10% All damage, replaced Bleed damage on the granted skill with Internal Trauma damage
  • Relic - Citadel: reduced % All Retaliation damage to 60%
  • Relic - Doom: increased Internal Trauma damage on the granted skill
  • Relic - Dreeg’s Affliction: increased Poison damage on the granted skill
  • Relic - Honor: reduced % All Retaliation damage to 50%
  • Relic - Korvaak’s Deception: increased % Weapon damage and Burn damage on the granted skill
  • Relic - Marauder’s Talisman: replaced % Physical damage and % Elemental damage with 60% All damage. Increased damage and % Activation Chance on the granted skill.
  • Relic - Menhir’s Bastion: increased Physical damage on the granted skill
  • Relic - Mistborn Talisman: increased % Weapon damage on the granted skill
  • Relic - Mogdrogen’s Ardor: increased % Aether and % Chaos Resists for pets to 40%
  • Relic - Plunderer’s Talisman: replaced % Physical damage and % Elemental damage with 10% All damage. Increased damage and % Activation Chance on the granted skill.
  • Relic - Reckoning: reduced % All Retaliation damage to 45%
  • Relic - Scourge: increased % Weapon damage, Frostburn damage, Vitality Decay damage and % Attack damage Converted to Health on the granted skill
  • Relic - Ulzuin’s Pyroclasm: replaced % Fire Resist with 30% Freeze Resist and added Electrocute damage support matching the Burn damage bonuses
  • Relic - Uroboruuk’s Reaping: removed Cooldown on the granted skill, values adjusted accordingly
  • Component - Consecrated Wrappings: increased Chaos damage to 3-8 and % Attack Speed to 8%. Replaced % Chaos damage with 8% Chaos Resist.
  • Component - Shard of Beronath: increased % Weapon damage on the granted skill

Monster Infrequents

  • Bane’Gargoth’s Shard: added modifiers for Flame Touched
  • Barthollem’s Gavel: increased Summon Limit modifier for Summon Guardian of Empyrion to +2
  • Basilisk Fang: added 6% Retaliation added to Attack modifier for Dreeg’s Evil Eye
  • Bloodlord’s Vengeance: added 30 Fire damage modifier for Ascension and added modifiers for Aura of Censure
  • Bysmiel-Sect Legguards: increased % Trap Resist and added % Trap Resist for pets
  • Chillblood’s Carcass: added Energy Leech to the skill proc and increased its All Resist Reduction
  • Coerced Wraith: replaced Health with 50% of Fire dealt as Lightning and increased % Crit damage modifier for Devastation to 30%
  • Colossal Bulwark: added 15% of Physical dealt as Aether and added modifiers for Spectral Binding
  • Colossal Defender: added -2s Cooldown modifier for War Cry
  • Colossal Fortress: reduced % All Retaliation damage
  • Crimson’s Vile Scepter: increased Acid damage modifier for Dreeg’s Evil Eye to 55
  • Dreeg-Sect Legguards: increased % Health Regeneration and % Stun Resist
  • Fleshwarped Bulwark: added support for Blood of Dreeg
  • Fleshwarped Defender: replaced bonus to Smite with +3 to Crushing Verdict
  • Ikrix Scale: reduced % All Retaliation damage and increased % Lightning Retaliation modifier for Overguard to 225%
  • Gulgazor’s Heart: increased Acid damage modifier for Word of Renewal to 36
  • Kalis’Ka’s Harvest: added 8% Physical Resist and added modifiers for Presence of Virtue
  • Korvaak’s Storm-Blade: added 4% Attack damage Converted to Health modifier for Stun Jacks
  • Korvan Storm Halberd: replaced bonus to Canister Bomb with +4 to Ulzuin’s Wrath
  • Kymon’s Sanctified Blade: replaced Offensive Ability and % Crit damage with % Attack Speed and % Freeze Resist
  • Kyzogg’s Skull: increased % Crit damage modifier for Callidor’s Tempest to 30%
  • Lagoth’Ak’s Voidbinding: increased Chaos damage modifier for Aegis of Menhir to 180
  • Moltenclaw Slicer: replaced Fire damage modifier for Canister Bomb with 100% Burn damage with 150% Increased Duration modifier for it
  • Namadea’s Horns: added 100% of Physical dealt as Cold modifier for Vindictive Flame
  • Obsidian Bulwark: increased % Crit damage modifier for Blast Shield to 25% and added -1.5s Cooldown modifier for it. Replaced % Crit damage modifier for Rune of Kalastor with +2 Projectiles modifier for it.
  • Ravna’s Claw: increased Acid damage modifier for Aegis of Menhir to 180
  • Ronaprax’s Sting: increased % Retaliation added to Attack for Dreeg’s Evil Eye to 8%
  • Rutnick’s Blaster: increased Aether damage modifier for Righteous Fervor to 40
  • Scarab Carapace: added modifiers for Maiven’s Sphere of Protection
  • Scarab Shell: added modifiers for Devouring Swarm
  • Solael-Sect Legguards: increased % Attack damage Converted to Health and % Freeze Resist
  • Spectral War Shield: reduced % All Retaliation damage
  • Troll Bonecrusher: increased Bleed damage modifier for Savagery to 80 / 3s
  • Ugdenbog Arcaneweaver: added 100% of Physical dealt as Elemental modifier for Fire Strike
  • Ugdenbog Venom Launcher: added modifiers for Ranged Expertise
  • Vampiric Bonewall: added -0.6s Cooldown modifier for Sigil of Consumption
  • Warden’s Fortress: added 180 Internal Trauma damage / 3s modifier for Blitz
  • Wradlith’s Bulwark: added modifiers for Veil of Shadow

Legendary Non-Set Items

  • Arcanum Sigillis: added 45% of Chaos dealt as Elemental, removed % Conversion modifier for Fire Strike
  • Bramblevine: reduced % All Retaliation damage to 40%
  • Chillheart: added 16% Cast Speed and increased Cold damage modifier for Eye of Reckoning to 60
  • Cindertouch: increased Lightning damage modifier for Eye of Reckoning to 16-32
  • Codex of Violent Rifts: added +1 to Oathkeeper Skills and reduced bonus to Crushing Verdict to +2
  • Conduit of Arcane Whispers: increased Chaos damage modifier for Callidor’s Tempest to 90 and added 100% of Elemental dealt as Chaos modifier for it. Updated Conversion for Acid variant of Trozan’s Sky Shard to 100% of Cold/Lightning dealt as Acid.
  • Conduit of Divine Whispers: updated Lightning variant for Judgment to Cold. Updated Chaos variant for Aegis of Menhir to Vitality.
  • Conduit of Night Whispers: updated Acid variant for Amarasta’s Blade Burst to Lightning
  • Conduit of Undying Whispers: increased % Damage Modified modifier for Drain Essence to 20%
  • Conduit of Warring Whispers: updated Lightning variant for Counter Strike to Aether
  • Decree of Malmouth (mythical): increased % Offensive Ability to 5%. Increased % Elemental dealt as Vitality modifier for Word of Pain to 100% and increased Vitality damage modifier for Flames of Ignaffar to 105.
  • Embercore Shoulderguard: increased Health to 633 and % Pierce Resist to 40%
  • Feralmane Legplates: increased % Elemental Resist to 35% and % Vitality Resist to 26%
  • Gaze of Empyrion: increased % Elemental Resist to 36% and added 100% of Physical dealt as Fire modifier for Vindictive Flame
  • Gutsmasher: increased Bleed damage modifier for Eye of Reckoning to 330 / 3s and added 40 Bleed damage / 3s modifier for Blade Arc
  • Hyrian’s Bulwark: increased Elemental damage to 50 and increased damage on the granted skill. Added % Burn/Frostburn/Electrocute damage.
  • Infernal Brimstone: added 45% of Physical dealt as Fire
  • Jaxxon’s Lucky Bullet: reduced Number of Projectiles and % Weapon damage on the granted skill
  • Mythical Abyssal Mask: increased Health to 600 and % Bleed Resist to 36%
  • Mythical Alladrah’s Spellblade: increased Fire damage modifier for Eye of Reckoning to 30 and increased Burn damage modifiers for Fire Strike, Savagery and Eye of Reckoning to 130 / 3s
  • Mythical Arcanum Sigillis: added 45% of Chaos dealt as Elemental, removed % Conversion modifier for Fire Strike
  • Mythical Azrakaa’s Sands: added +1 to Inquisitor Skills
  • Mythical Blazeborn Mantle: increased % Chaos Resist to 32%
  • Mythical Bloodfury Spaulders: increased Health to 620 and % Chaos Resist to 24%
  • Mythical Bramblevine: increased Poison Retaliation to 2210 / 5s and reduced % All Retaliation damage to 80%. Replaced Bleed damage modifier for Grasping Vines with 150 Acid damage modifier for it.
  • Mythical Brutallax: added +1 to Oathkeeper Skills. Increased Bleed damage modifiers for Amarasta’s Quick Cut, Presence of Virtue and Savagery to 140 / 2s, 36 / 3s and 70 / 3s, respectively and increased Pierce damage modifier for Amarasta’s Quick Cut to 70
  • Mythical Butcher of Burrwitch: added support for Vire’s Might
  • Mythical Chilling Grip of Hagarrad: added 100% of Physical dealt as Cold modifier for Grenado
  • Mythical Codex of Truths: increased Lightning damage modifier for Judgment to 150-350 and added 100% of Fire dealt as Lightning modifier for it
  • Mythical Codex of Violent Rifts: added +1 to Oathkeeper Skills and reduced bonus to Crushing Verdict to +2
  • Mythical Combustion Band: increased % Elemental Resist to 24%
  • Mythical Crown of the Revenant King: increased % Poison Resist to 36%
  • Mythical Damnation: reduced Radius modifier for Doom Bolt to +2
  • Mythical Dawnshard Gaze: increased Elemental damage to 17 and increased Elemental damage modifier for Aegis of Menhir to 110. Removed % Conversion modifier for Rune of Kalastor.
  • Mythical Dawnshard Grip: increased Elemental damage to 17 and % Attack Speed to 16%
  • Mythical Death’s Reach: increased Vitality damage modifiers for Bloody Pox, Devouring Swarm and Eye of Reckoning to 80, 80 and 125, respectively
  • Mythical Devil’s Cage Hauberk: increased % Bleed Resist to 40%
  • Mythical Deviltongue: increased bonus to Righteous Fervor to +3
  • Mythical Dracarris: increased % Attack Speed for pets to 15% and increased bonuses to Flame Touched and Summon Hellhound to +3. Increased Fire damage modifier for Flame Touched to 25 and increased Duration on the skill proc.
  • Mythical Dread-Mask of Gurgoth: increased % Elemental Resist to 36% and added 100% of Fire dealt as Lightning modifier for Mortar Trap
  • Mythical Dreadscorcher: increased Aether damage to 93 and added 32 Aether damage modifier for Flame Touched
  • Mythical Dreadweaver: increased % Attack damage Converted to Health modifier for War Cry to 20% and added 110% Cold damage, 4% Physical Resist and 50% of Physical dealt as Cold modifiers for Field Command
  • Mythical Earthshatter Treads: added 20% Freeze Resist
  • Mythical Fateweaver’s Mantle: increased % Elemental Resist to 30%
  • Mythical Fiendflesh Greaves: added +3 to Ember Claw
  • Mythical Fiendflesh Mantle: added +2 to Ember Claw
  • Mythical Final Stop: reduced % All Retaliation damage to 60%
  • Mythical Grasp of the Dead: increased Cold damage modifier for Ill Omen to 110
  • Mythical Gutripper: added support for Vire’s Might
  • Mythical Heart of Yugol: increased % Elemental Resist to 30%
  • Mythical Hellborne: increased Fire Retaliation to 1900
  • Mythical Hellforged Legplates: increased % Poison Resist to 30%
  • Mythical Inashkor’s Corrupted Head: added 300 Internal Trauma damage / 5s modifier for Doom Bolt
  • Mythical Infernal Brimstone: added 45% of Physical dealt as Fire and increased Burn Retaliation to 4000 / 3s. Increased % Retaliation added to Attack on the skill proc and increased % All Retaliation damage modifier for Vindictive Flame to 220%.
  • Mythical Jaxxon’s Lucky Bullet: reduced Number of Projectiles and % Weapon damage on the granted skill
  • Mythical Korvaak’s Brand: increased Lightning damage to 12-24
  • Mythical Mark of the Dreadblade: reduced Cooldown on the skill proc
  • Mythical Mark of Unlife: added +3 to Manipulation
  • Mythical Mask of Infernal Truth: increased % Elemental Resist to 35% and reduced Fire damage modifier for Canister Bomb to 40
  • Mythical Maw of Despair: increased % Chaos Resist to 33%
  • Mythical Maw of the Damned: increased Vitality damage and reduced Cooldown on the granted skill
  • Mythical Meat Shield: increased Vitality damage to 154 and Health Regeneration to 150. Added +3 to Safeguard and increased Health Regeneration on the skill proc.
  • Mythical Overlord’s Iron Grip: added +3 to Hellfire
  • Mythical Pagar’s Betrayal: increased Chaos damage modifier for Aegis of Menhir to 140-250. Added 100% of Fire dealt as Chaos and 100% of Physical dealt as Chaos modifiers for Vindictive Flame.
  • Mythical Pestilence of Dreeg: added % Chaos damage. Removed % Conversion from the base item. The conversion will now instead roll with the plagues.
  • Mythical Pyroclasm Mark: added 100% of Fire dealt as Lightning and 100% of Physical dealt as Lightning modifiers for Vindictive Flame
  • Mythical Quillthrower of Dreeg: increased Acid damage modifier for Amarasta’s Blade Burst to 150 and added +1.5 Radius modifier for it
  • Mythical Rune of Elgoloth: increased Lightning damage modifier for Mortar Trap to 1-140 and added 100% of Fire dealt as Lightning modifier for it
  • Mythical Runebrand Legwraps: added +3 to Manipulation
  • Mythical Scion of Crimson Wakes: increased % Attack damage Converted to Health modifier for Eye of Reckoning to 8% and increased its Bleed damage modifier to 160 / 2s
  • Mythical Skybreach Bulwark: added % Retaliation added to Attack on the skill proc
  • Mythical Soulare’s Helm: added 4% Physical Resist
  • Mythical Spark of Ultos: added 7% Weapon damage modifier for Stun Jacks
  • Mythical Temporal Tempest: added +2 to Aura of Censure and replaced bonus to Wind Devil with +3 to Raging Tempest. Added proc from non-mythical version of this weapon.
  • Mythical Titan Pauldrons: added Physical damage to the granted skill
  • Mythical Tome of Atonement: increased % Cast Speed to 15% and removed % Acid/Poison damage. Removed % Conversion modifier for Rune of Kalastor.
  • Mythical Turrion’s Reprisal: reduced % All Retaliation damage to 70%
  • Mythical Venomancer’s Guile: increased Offensive Ability to 60, Defensive Ability to 40 and % Bleed Resist to 26%
  • Mythical Voidrend Talons: swapped bonus and modifiers for Righteous Fervor with support for Cadence
  • Mythical Voidsteel Gauntlets: swapped bonus and modifiers for Cadence with support for Righteous Fervor
  • Mythical Voidwhisper Band: added +2 to Summon Hellhound
  • Mythical Warpfire: added +2 to Heart of Wrath
  • Mythical Whisperer of Secrets: increased Health to 480
  • Mythical Wildshorn Legguards: added +3 to Summon Hellhound
  • Mythical Wrath of Tenebris: increased Chaos damage modifier for Word of Renewal to 28-80 and its % Attack Speed modifier to 12%
  • Mythical Wyrmscale Footguards: increased % Elemental Resist to 36%
  • Mythical Zolhan’s Revenge: replaced bonus to Menhir’s Will with +1 to Soldier Skills and reduced % All Retaliation damage to 70%
  • Nightclaw: increased bonuses to Blade Arc and Savagery to +3 and added 45% of Lightning dealt as Pierce. Adjusted values on the skill proc. Added 40 Pierce damage and 100% of Physical dealt as Pierce modifiers for Blade Arc.
  • Okaloth’s Visage: increased % Pierce Resist to 35%
  • Pestilence of Dreeg: added % Chaos damage. Removed % Conversion from the base item. The conversion will now instead roll with the plagues.
  • Ring of Khonsar (Mythical): increased Fire damage for pets on the skill proc
  • Ring of Sethris: reduced % All Retaliation damage to 35%
  • Ring of Sethris (Mythical): reduced % All Retaliation damage to 50%
  • Scion of Celestial Portents: replaced % Crit damage modifier for Stun Jacks with 8% Weapon damage modifier
  • Shard of the Eternal Flame: removed % Conversion modifier for Canister Bomb
  • Spark of Reality: added 300% Chaos damage modifier for Mirror of Ereoctes, 150% Chaos damage modifier for Arcane Will and 150% Chaos damage modifier for Spectral Binding
  • Temporal Tempest: replaced bonus to Wind Devil with +3 to Raging Tempest
  • The Final Stop: reduced % All Retaliation damage to 45%
  • The Grey Knight: added 45% of Fire dealt as Physical. Replaced bonus to Heart of the Wild with +3 to Rending Force. Added 160 Internal Trauma damage / 2s modifier for Judgment. Increased % Damage Modified modifier for Forcewave to 80%.
  • Tome of Atonement: replaced % Acid/Poison damage with 8% Cast Speed
  • Voice of Dreeg: increased % Pierce Resist to 32% and % Bleed Resist to 32%
  • Voidrend Talons: replaced bonus to Consecration with +2 to Cadence
  • Voidspire: increased % Attack damage Converted to Health modifier for Execution to 12%
  • Voidsteel Gauntlets: replaced bonus to Cadence with +2 to Consecration
  • Zolhan’s Revenge: replaced bonus to Menhir’s Will with +1 to Soldier Skills

Legendary Set Items

  • Armor of Ember’s Calling: increased % Aether Resist to 28% and updated % Conversion to 30% of Cold dealt as Fire
  • Mantle of Ember’s Calling: increased % Pierce Resist to 28%
  • Mask of Ember’s Calling: increased % Elemental Resist to 36% and added 20% Vitality Resist, removed % Conversion
  • Armor of the Three: reduced % All Retaliation damage to 55%
  • Defender of the Three: reduced % All Retaliation damage to 60%
  • Shoulderguard of the Three: reduced % All Retaliation damage to 55%
  • Cataclysm’s Eye: increased % Cast Speed to 24% and increased Health to 806
  • Cataclysm’s Pact: replaced Health with 4% Physical Resist
  • Dawnbreaker’s Light Set: replaced % All Retaliation damage with 80% Lightning Retaliation damage
  • Dawnbreaker’s Shoulderguard: reduced % All Retaliation to 35%
  • Dawnseeker’s Light Set: replaced % All Retaliation damage with 120% Lightning Retaliation damage
  • Mythical Dawnbreaker’s Shoulderguard: reduced % All Retaliation to 50%
  • Harra’s Artifice Set: added 8% Physical Resist bonus
  • Harra’s Ward: added 3% Attack damage Converted to Health modifier for Stun Jacks
  • Mythical Clairvoyant’s Wand: reduced Radius modifier for Doom Bolt to +1.5
  • Mythical Deathmarked Hood: increased Cold damage modifier for Amarasta’s Quick Cut to 80
  • Mythical Ultos’ Spaulders: increased bonus to Savagery to +3
  • Rage of Agrivix Set: added 100% of Physical dealt as Aether modifier for Vindictive Flame
  • Rimetongue Set: increased Offensive Ability to 130. Increased % Trap Resist Reduction modifier for Blade Trap to -55% and removed % Conversion modifier for Grenado.
  • Rimetongue Chestguard: increased % Chaos Resist to 25%
  • Rimetongue Mask: removed % Conversion modifier for Grenado
  • Rimetongue Pendant: removed % Trap Resist Reduction from the skill proc
  • Rimetongue Shoulderguard: increased % Pierce Resist to 25% and Defensive Ability to 60
  • Rotgheist Set: increased % Health bonus to 18%. Increased Acid damage modifier for Vire’s Might to 230 and its Poison damage modifier to 250 / 5s. Increased Vitality damage modifier for Primal Strike to 280 and its Vitality Decay modifier to 300 / 5s
  • Rotgheist Mask: increased % Crit damage modifier for Dreeg’s Evil Eye to 24% and Vitality damage modifier for Primal Strike to 130
  • Spellscourge Bulwark: replaced % Vitality Resist with % Bleed Resist
  • Spellscourge Visor: increased Offensive and Defensive Ability to 60, removed % Stun Resist
  • Stoneguard Set: replaced % All Retaliation damage with 120% Physical Retaliation damage
  • Stronghold Defender: added 800 Health
  • Stronghold Revolver: increased Health to 445 and % Attack Speed to 16%
  • The Harbinger’s Message Set: increased % Weapon damage modifier for Doom Bolt to 100%
  • The Mageslayer Set: replaced % Elemental Resist with 20% Chaos Resist
  • Mageslayer’s Hood: increased % Pierce Resist to 28%
  • The Runebinder Set: added 6 Energy Regeneration and -30% Energy Cost bonuses
  • Runebinder’s Armor: increased Energy Regeneration to 2.5
  • Runebinder’s Gem: updated % Activation Chance on the skill proc to 30% on Crit
  • Runebinder’s Hat: increased Energy Regeneration to 2.5
  • Runebinder’s Shoulderguard: increased % Elemental Resist to 36%
  • Runebinder’s Spellthrower: increased Health to 906
  • The Vanquisher Set: increased % Damage Modified modifier for Callidor’s Tempest to 70%
  • Vanquisher’s Gem: increased Fire damage modifier for Callidor’s Tempest to 40
  • The Vileblade Pact Set: reduced % Resist Reduction on the skill proc
  • The Voidsoul Set: increased % Damage Modified modifier for Aegis of Menhir to 90%. Increased Radius modifier for Doom Bolt to +2 and its Chaos damage modifier to 500.
  • Voidsoul Bulwark: increased Chaos damage on the skill proc. Added 6% Attack damage Converted to Health modifier for Aegis of Menhir.
  • Ultos’ Spaulders: increased bonus to Savagery to +3
  • Ulzuin’s Headguard: removed % Cooldown Reduction and replaced % Elemental Resist with 16% Pierce Resist
  • Ulzuin’s Infernal Avatar: increased % Energy Cost Reduction modifier for Canister Bomb to -40%
  • Mythical Ulzuin’s Flamespreader: increased % Cooldown Reduction to 18%
  • Mythical Ulzuin’s Headguard: removed % Cooldown Reduction and replaced % Elemental Resist with 18% Pierce Resist
  • Valdun’s Betrayal Set: increased damage on the granted skill
  • Mythical Valdun’s Rifle: increased Pierce damage on the granted skill. Moved % Conversion modifier for Fire Strike to a modifier for Flame Touched.
  • Veilkeeper Set: replaced Electrocute damage modifier for Upheaval with 35% Weapon damage modifier and reduced its Aether damage modifier to 120
  • Veilkeeper’s Mantle: replaced bonus to Arcane Will with +2 to Upheaval
  • Veilkeeper’s Mask: replaced bonus to Upheaval with +2 to Arcane Will. Replaced % Weapon damage modifier for Upheaval with 90 Aether damage and 200 Electrocute / 3s modifiers.
  • Virtue’s Light Set: increased Target modifier for Aegis of Menhir to +3
  • Virtue’s Ward: increased Fire damage modifier for Aegis of Menhir to 60-104
  • Visor of Octavius: removed % Conversion modifier for Rune of Kalastor

[Class & Skills]
Devotion

  • Updated some inconsistencies across Celestial Powers for which skills can be bound to them.
  • Berserker: added 15% Freeze Resist and 15% Stun Resist
  • Gallows: increased % Chaos damage to 39%
  • Messenger of War: reduced Fire Retaliation and % All Retaliation damage
  • Rhowan’s Scepter: added 25% Petrify Resist
  • Guardian’s Gaze: reduced % Weapon damage to 15% and reduced % Attack damage Converted to Health to 10%
  • Maul: increased Physical damage and increased base % Armor Reduction by 5%
  • Shield Wall: reduced Physical Retaliation

Soldier

  • Counter Strike: reduced Physical Retaliation scaling with rank

Occultist

  • Doom Bolt: increased Radius to 3.0
  • Dreeg’s Evil Eye: increased Radius to 0.5
  • Blood Burst: increased base Radius to 2.0 and base Acid damage to 10 and increased Acid damage scaling at ranks 18+
  • Terrifying Gaze: increased Vitality damage scaling with rank. Replaced % Retaliation added to Attack with % Crit damage, 50% by rank 12, 65% by max ultimate rank.
  • Vile Eruption: increased Radius to 2.0
  • Focused Gaze: increased % Damage Modified to 135%

Nightblade

  • Amarasata’s Quick Cut: increased % Weapon damage scaling with rank to 100% by rank 8, 120% by max ultimate rank

Shaman

  • Grasping Vines: increased Duration to 5s

Inquisitor

  • Rune of Kalastor: increased Physical and Fire damage, removed Pierce damage
42 Likes

me sees retal being pushed further into the grave, me approves

7 Likes

Any chance of Loyalist Pack #3, Zantai? Or is that option no longer on table?

4 Likes

Beautiful day for a patch release.

5 Likes

fry-take-my-money

1 Like

What’s up with the change to Pyroclasm Mark? It’s a fire item for fire builds. Why convert fire to lightning with it? scratches head

1.9.0 version reduced Retaliation dmg and Retaliation Damage added to Attack
1.9.1 version reduced % to to All Retaliation Damage

You called it balance? Negative.

4 Likes

Time to try spam Stun Jacks I guess.

Maybe…

1 Like

Thanks for listening, Crate! <3

3 Likes

I hate being happy. This patch makes me very happy, so naturally I am very upset.

3 Likes

Gonna copy and paste from elsewhere what I wrote here:

Honestly, i don’t think they ever intended for Retaliation to compete damage-wise with non-Retaliation builds and the nerfs are steadily showing of that, because why play non-Retal builds when generally speaking Retal can do what they can just as quickly but far safer due to the natural defense it gets, this sort of conundrum goes back to vanilla with Physical S&B Markovian Witchblade/Commando getting damage nerfs for the same reason.

Retaliation added to attack got introduced to make the playstyle less hollow and more viable but has been way too strong for what it’s supposed to do since release.

10 Likes

What’s up with that resistance change on Spellscourge Bulwark? That’s just strange. Wont be too hard to fix but still. I like most of the other changes. Certainly excited for Lightning Mortars

YAY!!! Although I’ve now gotta get in and test this.

:flushed::heart_eyes:

Okay, that might sting a bit. I’m doing this build in the season, I’ll report back. :smiley:

Never mind. I should read all of the notes before I shoot my mouth off. :smiley:

1 Like

guess wt, 1.8 version my retaliation warlord still have 160K physical modifier. 1.9.0 I have 144K. Now, its 115K, with low Retaliation Damage added to Attack. I dont know what to play.

1 Like

Your exact Retaliation Warlord should also be capable of doing everything in the game comfortably if it’s put together correctly. Might not be the fastest but you can rest safe knowing it should never die.

Want something faster? Try another build but understand you’re trading some of that defense out for damage. In Crate’s eyes, you can’t be top tier at killing things and die less often than every other archetype in the game.

Want to ignore their vision and have it anyway? The modding tools are freely available, feel free to give yourself that Retaliation damage back if you so wish.

4 Likes

Damn, no buffs to AAR ;-;

At least there’s not more nerfs though. For once.

2 Likes

In fact, Retaliation Warlord wont impcat me build something new. I’m not crate, I am player. What I see is “oh, retaliation warlord is imba, reduce it to make other builds looks strong.” It does not make sense. I have one strong build and i can have tons of builds, and retaliation have reduced from 1.4 until now, never reinforce. Its arpg, but not moba like dota and league od legend. We dont need to compared with others.

One more point is, I am no a rule breaker. I like play games under rule, but not modding tools.

By the way, press ` will enter into a strange interface, it like control console. Is this a bug?

2 Likes

maybe now it won’t steal your damage
who knows? need more testing

Words cannot express how happy this change makes me. Thank you Zantai!

1 Like

That doesn’t excuse having unbalanced stuff. Sure, perfect balance is impossible, but the devs should strive to reach a nice balance where each build archetype has their pros and cons, and not have some have basically every advantage over others.

Retal to attack builds have the advantage of very high damage while being super tanky, how is that fair to other archetypes?