First, sry for my bad English. I hope you can understand it ,and I’ll use more pics than text.
:undecided:
Some guys ask for the source of some mods
But in fact you never need the source. Every mod can be uncompiled by archivetool.exe which can be found under your game folder.
I’ll give a tutorial for how to do this.
BUT, PLEASE ASK PERMISSION FROM THE AUTHOR if you want to modify/merge any mod.
I think it’s OK if you modify a mod for personal use without permission. But if you want to republish the merged one, you should always ask for permission and credit the author for use the mod files —even these open source mods. This is basic common courtesy.
And now lets start. You should better get some base knowledge for CMD before we start:p
For easy to use, I copied ArchiveTool.exe and zlibwapi.dll to a new directory
You can also use archivetool.exe in your game folder directly.
Then you should run cmd.exe from your start menu.
Enter the folder where archivetool.exe at.
In this example:
F: (enter)
cd at (enter)
Then run archivetool, you can see the base tips
archivetool(enter)
Then I copied the arz I want to uncompile to this folder.
This is not necessary, but this can aviod to enter a long file path.
enter this command :
archivetool NCFF.arz -database F:\at\1
NCFF.arz is what you want to uncompile. You can also use a full path.
-database is used for uncompile*.arz(database records)
you should use -extract for *.arc(source files)
and F:\at\1 is the path for the uncompiled files.
press Enter, and wait for a while.
then It’s OK:D
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