Soldiers that aren't idiots
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2
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297
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March 19, 2024
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Game Additions Ideas
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1
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330
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March 18, 2024
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Buildings radius: predictibility/efficency/desirability ? Harmony?
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3
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386
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March 17, 2024
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More than three save camera positions
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3
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288
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March 18, 2024
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Questions for the Devs - construtive feedback
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1
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317
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March 16, 2024
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Introducing more Animal Workforce
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1
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392
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March 1, 2024
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Drunks attacking peeps and buildings
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2
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268
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March 14, 2024
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Exploit? Building a wall around Ruins
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3
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371
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March 13, 2024
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This can make players feel more accomplished,change the appearance of the warehouse
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1
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277
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March 13, 2024
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Advanced education : Athenaum + 'ink & pen'
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3
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327
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March 12, 2024
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Can foragers pick fruit?
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1
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330
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March 12, 2024
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Graveyard keeper
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3
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363
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March 11, 2024
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Large village logistics
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4
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430
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March 11, 2024
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A Minimap where you can navigate through the map faster
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3
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399
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March 10, 2024
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Group Buildings to turn them on and off
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1
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205
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March 9, 2024
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Next level for the game
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9
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652
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March 5, 2024
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Social hierarchy
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12
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573
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March 7, 2024
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Need more vendors that sell animals at the trading post
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9
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410
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March 7, 2024
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Raiders strategy
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1
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328
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March 7, 2024
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Barracks UI
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1
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255
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March 7, 2024
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Jail Prison, an interesting addition to the game?
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4
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388
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March 6, 2024
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Add these features
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3
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431
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March 6, 2024
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Plz allow roading tile by tile, and make terrain "editing" a bit better
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1
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308
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March 5, 2024
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Just another idea
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1
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211
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March 5, 2024
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Terraforming issues, unfinished feature?
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8
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541
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March 5, 2024
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Small request to make game start paused after loading
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1
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194
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March 5, 2024
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Why does armory need extra flatten tiles.... makes no sense..(terrain bugged!?)
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5
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448
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March 5, 2024
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Additional growing options
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1
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243
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March 5, 2024
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Better pinpoint before building
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1
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250
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March 5, 2024
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Tier 3 hunter idea: The game warden
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4
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270
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March 4, 2024
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