Welcome to the journey of Teflon, she got bored from 2H mace and turned DW to use her agility more efficiently. Now she become a Knight of Empyrion
Images with Ascension
Over 3100 armor(up to 3.6k with golemborn proc)
Very good resistances(Reasoably overcapped, only fire and bleeding has lower overcaps than the rest)
%25 phys resist
%177 AS(up to %190 with burning justice proc)
%24 Damage reduction from LoE
%12 Life Steal
Over 2.9k OA and DA
%69 Crit Damage
122k Sheet DPS
180 single target OA reduction from Dark Desires Rune
250 DA reduction from Flashbang
-%73 RR, 25 reduced RR and %20 reduced RR
Almost Capped CC resist(Slow %80-Stun %78-Freeze %79)
Very tanky, you can farm SR 65-66 regardless of the mutators and boss combinations and you don’t even die if you don’t mess things up.
A bit low dps, kicks in especially after SR 75 but with lucky mutators and boss combinations it is possible to reach 80.
Justicar Set, Ulzuin’s Torment belt and Combustion band are kinda bis for all Fire damage shieldbreakers. Medal is bis if you’re using melee DW. I used Avatar of Mercy to make build tankier. Pants are for OA, Slow resist and acid resist mostly but that spirit bonus also improves your dps. Alladrah’s Blade is for Lightning>Fire conversion to use Static Strike’s Damage properly. I was low on both Aether and Chaos resist so I used Serenity Relic instead of Annihilation and it also makes you more survivor. Light’s Oath is for OA and Chaos resist mainly, I have some MI rings with Destruction Suffix, and some really good pants to use instead of them but I’ld like to make build without greens. Golemborn is for mainly to improve tankiness but you can use Wyrmscale Footguards.
After the 184.108.40.206 patch I revised my builds and this is the new and more aggressive version of my Shieldbreaker. This one is also Burning Crusader, but for the opposite side It has 2 MI’s but nothing you can’t farm and nothing with impossible affixes. I personally do not use GDstash and got these even without farming so these might even be improved with a few hours of farming. Build became more damage based and depends lifesteal to survive unlike the first version.
Images withing the game only with perma buffs
Build has more FS damage with more and better WPS along with maximum attack speed. Bat and Wendigo provides much more lifesteal. But now, due to low armor and physical resist, it is vulnerable to hard physical hitters. With BWC line it has more RR. Resistances are almost the same, health and DA is a bit higher because of MI affixes. Stun and Freeze resists are not capped.
Living Ring is for FS skill bonus mainly. Since I choosed Okaloth’s Visage for Smite and FS bonusses, to get last point of Fire Strike, you need a ring with skill bonus. Any ring with Destruction suffix that balances your resistances will do the job but since Living Rings are easier to farm with Destructive suffix.
Okaloth helmet is for FS and Smite bonusses but also give extra chaos>fire conversion so no need to have perfect rolled Blazehearts to completely convert seal of the void and brimstone.
Solael-Sect Legguards is mainly for freeze and other resists. Affixes won’t matter as long as you balance the resistances but if you got one with a stun resist, it would be really good.
I choosed to take Wendigo instead completing the Torch since we have almost %100 vit>fire conversion it gives really good sustain.
I use BWC with transmuter for extra duration and to increase proc chance of the Wendigo. It gives %46 chance to it and so even againts single enemy it has a good chance of proccing. There is 0,5 sec gap between duration and the CD but it’s no big deal. It also provides OA reduction. You can choose to put more points to it but I wanted atleast 3k DA so I used my points to Temper. Build has -%118 and %20 viper RR.
Since build has enough DA and some OA reduction, I choosed to use Vampiric Shadows instead of Dark Desires. WD are the same. It provides a good instant heal in every 2.6 sec.
Life is going down and up too much but with many circuit breakers and good lifesteal, if you play smart and keep hitting it is enough to keep you alive.
SR 75-76 is consistantly farmable. After SR 80 things start to get tricky since some monsters hit really hard and lifesteal can’t save you in every instance but with good mutators and careful piloting it is possible to go further.
SR 75-76 run with a really bad mutator combination. (Berserk+Brutal+Cruel+Exposed+Shattered+Afflicted)
SR 75-80 run with not so bad mutators.