Welcome back to Grim Misadventures. First, a warning: due to a quantum error in the forum code, you may be seeing duplicate development updates today. This one is definitely the real one. Please disregard any other posts as they may provide misleading information.
Now, last time, we unveiled the architects behind the corruption threatening the verdant lands of Asterkarn. These heralds of the end times threaten to unleash a dark future upon Cairn if you do not put a stop to them.
And what better way to do it than with a new arsenal of equipment to unleash upon your foes!
Please note that as the expansion is still under development, the following information may change by release. Damage values are scaled by player attributes.
Armageddon
The real reveal here is that we somehow have not used the word Armageddon for an item name yet.
Fangs of Asterkarn features over 210 unique items and 90+ monster infrequents, and that is not even including the Epic items that will become Awakened. To say that you will have many new options for delivering pain to Cairn’s monsters would be an understatement.
In terms of the epic items, do you know if every epic item that is awakened going to be in the expansion, or will it be a gradual process through patches after the expansion releases?
MMmmmmm now we’re getting somewhere. Mobile, evasion-focused aether gunner? Yes please. Move over Morguul and Rutnick… Not sure yet what the class will be called, but clearly it’s for a Zerker + Quisitor. Very excite.
+1 charge to Evade? Miss GD old days with no mobility skills, just standing still tanking all the shit like a boss. Mobility? Yes please, just to run towards enemies with the gigachad Blademaster. What’s this now? It became just a scuffed isometric dead game Dark Souls copy lol I’m out.
You may all want that evade charge in Ascendent mode…
Having said that evade + rune can make enough distance anyways…so unsure.
Now it would be cool if there was a way or item to change the evade skill to a temporary shield skill, like turtle, where as multiple charges can be useful without making the game too zoom zoom. We need some items/skills like this IMO, if it can be done with this game engine.
In regards to the post. +1 to hand crossbows and +1 to more wind devil options. Of course the art is also spot on.
Edit: oh and as Grimer’s post above…we need some sentry type skills akin to D3. Totems that shoot
This is all great news! My wife and I are looking forward to it!
Dearest Zantai- is there any chance that one of these items might grant us a
“Albrecht’s Aether Ray now deals poison damage”-conversion-type with a supergreen ray? This is our greatest dream as aformentioned in several posts. Please make this dream come true!
Please let there be totally normal off hand, round one like the overseer eye. Our character can use costum like throwing snow(eye)ball in the snowy mountain