[MOD] Diablo 3 Classes

Features:

  • All classes from Diablo 3 and its expansions adapted with the standards of Grim Dawn masteries.
  • Almost all Diablo 3 set items included.
  • Over a thousand new items added.
  • Regular gems and some of Legendary gems added as components.
  • Several new modifiers to MI items supporting D3 classes.
  • Bosses from Diablo 3 can be found on Shattered Realm.
  • New blacksmith, Haedrig, located at Devil’s Crossing’s prison, near Constance from “The Seamstress” quest.
  • Forgotten Souls imported as a crafting item, used by Haedrig to grant you a random Epic or Legendary D3 item.
  • Exclusive Crusader’s ability to wield two-handed weapons with a shield. The 2h→1h weapon conversion can be done at Haedrig as well.

Patch 4.8 - Update 2: Available Now

Back to the patch numbers because why not.

This patch brings a few bug fixes and a new item: Unending War, a legendary two-handed axe with a modifier for Barbarian’s Frenzy skill.

And of course, the fix for the enigmatic bug with Decrepify, which I will never know what caused it (sorry for the delay btw).

Changelog

BUG FIXES

  • Fixed an issue where Decrepify’s Rank 4 wasn’t affected by the Crown of the Primus modifier.
  • Fixed an issue where Decrepify wasn’t working properly at Ranks 5 and 6.
  • Fixed an issue where Crusader’s Ultos Stormseeker had a non-intended damage conversion for Primal Strike.
  • Fixed an issue where Aquila Cuirass was considered a legendary item rather than an epic one.

ITEMS:

  • Unending War: New 2h Axe that supports bleeding damage with a modifier for Barbarian’s Frenzy.
  • Crusader’s Ultos Stormseeker: Damage conversion removed.
  • Inna’s Temperance: Cooldown reduction removed.
  • Demon Machine: Added a cooldown to its itemskill.

Click on the image to download it:

D32

Patch 4.9 will take a while...

BLOOD KNIGHT

Installation:

  • Extract the “Diablo_III” folder to Grim Dawn\mods.
    If the ‘mods’ folder doesn’t exist in your game directory, just create one by yourself.

Requirements:

  • This mod requires both Ashes of Malmouth and Forgotten Gods expansions.

You can check all content from this mod on Grim Tools:

You can also download it from:


ModDBd_Logo

Credits and Sources

• Artwork used on Soul Harvest’s visual effect made by Protecnika.

• The FX Effect from Akarat’s Champion and Smite was made by cftx for his Cenobite mastery.

• Loading screen artwork created by [i]Goshun[/i].

• Necromancer’s class selection image made by [i]Jeon Tae Kang[/i].

• Crusader’s class image made by [i]Gathen9[/i]

• Witch Doctor’s class selection image made by [i]congbu[/i].

• Witch Doctor’s class image made by adlovett.

• Wizard’s class selection image made by [i]MarkoTheSketchGuy[/i].

• Wizard’s class image original art from the e-book “Diablo III: Heroes Rise, Darkness Falls” created by Blizzard.

• Demon Hunter’s class image made by [i]KristinaToxicpanda[/i].

• Demon Hunter’s class selection image made by snatti89.

• Monk’s class image original art created by Blizzard.

• Monk’s class selection image made by 0BO.

• UI images used on this mod were found at the following pages: atanichi and diabloii.net.

• All the items, skills icons/decals and some 3D models clearly come from Diablo 3.

Enjoy it and give your feedback!

21 Likes

Awesome man. I need to get the source files of GD back (modded over them), but once thats done, ill give it a go.

Dude Awesome. Your Demon hunter mod was great, I’m sure this will be good too. :slight_smile:

really cool, i enjoy it :wink:


does this mean there will be 9 dogs?

  • When you reactivate the “Zombie Dogs” skill, only one Zombie Dog will respawn. You need to disband all the Zombie Dogs who are still alive to spawn three new ones. If someone knows how to make it respawn all 3 pets at once, let me know.

If I’m understanding this query, you just need to set the summon skill to have the number of spawns you want in the burstspawn field. For example, if you want level 1 to spawn 1, level 6 to spawn 2 and level 10 to spawn 3, you would have your ‘burst’ array looking like this:
1;1;1;1;1;2;2;2;2;3,

That wouuld make levels 1-5 spawn 1 dog, 6 - 9 spawn 2 dogs, and 10+ SHOULD spawn 3.

Each Zombie Dog summon 1 Damned Dog (3 in total). Sorry for not making it clear at description.

1 Like

At all levels, the burst number is 3. It always spawns 3 dogs at once when you use the skill for the first time. The problem is when you reactivate, it ‘kills’ one dog and spawns another one, instead of killing all of them and spawning 3 new ones at once. :confused:

What is the limit? Is it also set to 3?

templateName,database/templates/skill_spawnpet.tpl,
ActorName,
Class,Skill_SpawnPet,
FileDescription,Spawns pets at the caster. Pets can have a life timer,
petBurstSpawn,3,
petLimit,3,
spawnObjectsTimeToLive,
instantCast,1,

The best things about the best class in d3(imo) put together wonderfully in a better…waaaaaayyyyyy better game…made my day, thankyou n beautiful job. /e brofist :cool:

Аre there new items in the mod to support new masteries?

Looks great. I honestly never thought the modding community for GD would reach these levels so quickly. I certainly hope Crate’s development team are watching these threads with great appreciation for what the community is capable of.

unfortunately, I haven’t learn how to create new items yet :undecided:

Easiest way I have found is to copy an existing item and make modifications.

I like this mastery so far, it’s a pretty good job.

Except for one thing that could be tweaked a bit: The Queen spiders.
I like everything about it but the fact that it’s slow to get into the fight because of two small delays that add up:
-The “throw jar” animation takes a bit of time but it’s cool as it is.

  • And the spiderlings summon animation.
    Only then they start engaging mobs, and ideally both could use overall faster animations or at least the latter.

Don’t know if it’s something doable, but it would suit the fast pace of the game better.

Well, it’s about a spamming skill, these delays are kind of necessary, but you’re right about the spiderlings. I’ll increase their spawn animation speed on next update :wink:

So… stupid question, but…

Do all the summons, inlcuding the temporary ones, scale of pet bonuses? None of them say.

Also, wheeeeree isss myyy gargantuan?!?

It seems to me Zombie Dogs to be overpowered for start of game.

Hi, great Mastery, I’ve player 840 hours of GD and it’s my first pet build ^^

I think it could be useful to state everywhere it is the case “scale with pet bonuses”