Permanant fix for stuttering jerky graphics.

I think the next project is using Unreal engine.

Upgrading to DX11 sounds cool though. Good luck with the transition :slight_smile:

If that’s true thats even better!

You can mostly thank the XboxOne port. :wink:

It requires DX11 and we’ll also need to do a bunch of work to get decent frame rates on there. We won’t be changing anything else about the PC version that will affect gameplay but it will get these engine improvements and some additional controller functionality.

We also are planning another “spin-off” game that is based on GD but a somewhat different kind of game.

The totally new non-GD project we’re working on uses Unity.

Grim Dawn mobile game confirmed?

XboxOne port?! You open up new markets! :smiley:

welp, i know what im getting my nephew for his birthday.:stuck_out_tongue:

Oh wow… 2 big medierra bombs. Wasn’t expecting that.

DX11 and an Xbone port. I suppose I should have suspected something deeper was going on.

You guys really do have your work cut out for ya then. I assume you’re going for a target 60 fps on console? Do you feel you can achieve a stable port? Do you foresee having to make concessions to do so, ie. Decrease the mob count?

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hmm thinking on it, will the move to DX11 hurt those who cant run DX11, or will the game still support DX9-10?

Not sure yet but I wouldn’t be surprised if the console version needs some special adjustments, like reduced mob count is an obvious one.

It’s kind of funny we’ve reached a time now where, at least for some games, PC is the preeminent version and then the console version gets stripped down a bit.

Nice to hear you say that. Those of us hooked on PC gaming get scared when we hear about the death of our platform. I have nothing against consoles but I love gaming on the machine I do everything else on as well. Being able to access the web so easily when I have a game question is invaluable to me.

Thank you… I know i cried and whined a lot in forums when it comes to performance but it has to be done. When i come closer to dense mobs, it exactly happens what you say. I closed game v-sync’s and using adaptive from nvidia control panel which is somewhat better. I also check my cpu usage when fps drops 60 to 40, it is also not close to full. This is sad that engine does not fully utilize my resources. My gpu usage %40, cpu %60 and fps drops… I know windows au and nvidia have some serious driver issues but “that less using” do not happen in many other games(not all of course.) PS4 port would be better but it is your game and your choice. If you use directx then you dont have any other choice of course.

I dunno if you upgrade your engine to directx11, multithreading will be a thing? damn my i7 would love that. At least you can utilize cores maybe…

Oh wow, thanks for your hard work. I hope we will get better results than now. Meanwhile, I’ll try turning V-Sync off, I guess.

You could also enable triple buffered VSync or get a setup with Async, which is the best invention since 3D graphics :slight_smile:

Congratz on opening up to a new market, Crate! DX11 support sounds sexy too, even though it might be just a novelty.