No, talk to him you’ll see. It’s just flavor
I did.
10
Stun resistance doesn’t show its name on the 3rd tab, though the actual % does show.
@ASYLUM101
Here’s the file to fix the missing Stun Resist tag.
ui\character\characterinfotab3
charinfo_mastertable_tab3.zip (1.6 KB)
The solution has been submitted long ago, but has not been taken seriously.
v91 Changelog
NEW MOD - ETERNAL:
*This is a revival project of mine to update and bring the old, dead Eternal mod into 2024. Instead of being a separate mod, it is integrated into the Grimarillion world.
Here is the old mod if you’ve never seen it, or you forgot it. My version is a little different so you can expect differences if you’ve played it before.
[MOD] Grim Dawn: Eternal
Misc:
*Updated Zenith loading screen to show the recolored Riftstalker portrait.
*Fixed an issue with missing animations when using Ch’thon’s Divine Chains chest illusion.
*Updated animation tables with new 2 handed weapon animations. (let me know if anything looks off)
*Fixed an issue with some human enemies missing 2 handed weapons.
*Wheelbarrows are not lootable anymore, only one wheelbarrow in Cronley’s Hideout mine is.
*Fixed an issue where the third character sheet wasn’t showing the Stun Resist label.
*Updated the random legendary set transmutation tables to include a few of the new sets from D3, DD, and GA that I could find…
*Some FX/Animation tweaks for Forcewave, Blitz, and Blade Arc. Let me know if any of these skills are not working properly with certain weapon types or modifiers.
Grim Armory:
*Updated to 1.5, hotfix 1.
[Mod] Grim Armory - #47 by Ceno
[Mod] Grim Armory - #50 by Ceno
Diablo 3:
*Included latest update (5.0 Update 1) and added the Blood Knight class.
[MOD] Diablo 3 Classes: Patch 5.0 Released - #2061 by Grimer
[MOD] Diablo 3 Classes: Patch 5.0 Released - #2069 by Grimer
*A minor adjustment to D3: I chose to hook up the D3 spawns via Monster Totems instead of Devotion shrines.
*Another minor adjustment: The new enemies that replace vanilla enemies now have a 33% chance to replace vanilla enemies instead.
Darkest Dawn:
*Updated to v 0.7
[Mod]Darkest Dawn Reborn - #29 by Bane
Shattered Affixes:
*Fixed an issue where most boot suffixes weren’t spawning with pet dmg conversions.
*Fixed an issue where amulets weren’t getting affixes at all.
*Conduits will now craft with their appropriate affixes so they aren’t totally useless.
*Shattered Affix recipes can no longer destroy your items.
Reskill:
*Witching Hour Gem now has a unique skill for reskill that is weaker than the normal Witching Hour.
Items:
Belial’s Medal:
*Reduced the reduced resists granted on the skill by half, reduced the AOE by 2 meters and added a 2.5 second cooldown. (this only applies to the Shattered Realm version of this item currently)
Grim Quest:
Misc:
*Added Ternion Attack support for several devotion skills. (Ulo, Dying God, Solael’s Witchblade, Aeon’s Hourglass, Revenant, Abominable Might from Abomination, Blind Sage, Attak Seru, Mogdrogen The Wolf, Bysmiel’s Bonds, Targo the Builder, Ulzaad, Living Shadow, Shepherd’s Crook)
Items:
Prefixes:
(1h Melee, 1h Ranged, and spear variants)
General’s:
*Replaced % Physical Resistance with % Armor.
Dreamer’s:
*Replaced % Physical Resistance with % Health
Igneous:
*Replaced % Physical Resistance with % Defensive Ability
Fae:
*Replaced % Physical Resistance with % Defensive Ability
Dryad’s:
*Replaced % Physical Resistance with % Defensive Ability
Nuwa’s:
*Replaced % Physical Resistance with % Health
Spiritspeaker’s:
*Replaced % Physical Resistance with % Health
Jin Chan’s:
*Replaced % Physical Resistance with % Armor. (Chance to trigger for a higher armor value mechanic still remains)
Suffixes:
(Accessories and Armor)
of Convocation:
*Replaced % Physical Resistance with 8% Health
of Retribution:
*Replaced % Physical Resistance with 8% Health
Broach of Hatshepsut:
*Fixed an issue where the projectile replacer for Shen Pao caused a conflict with the transmuter.
Leshy’s Totem:
*Fixed an issue where the skill bonus to Deathchill Aura was formatted wrong.
Amun-Ra’s Magebane:
*Fixed an issue where the granted skill would crash the game.
Hera’s Shield:
*Reduced Damage Modified modifier to Batter to 100%.
Gladiator’s Creed Set:
*Removed elemental resist and physical resist from granted skill.
*Increased % physical and internal trauma damage.
Divine Ajax’s Bronze Tower:
*Reduced physical resist to 16%.
Shavo’s Relic:
*Fixed an issue where the summoned pet had the same pet rank with all variants of the item. (This basically doubles the damage for the Divine variant)
*Added a widget for the side of the screen and removed the buff bar icon.
*Updated skill icon.
Fury of the Three Amazons:
*Replaced 8% Physical Resistance with 8% Health
Cerberus’ Claw:
*Removed Physical Resistance
Torc of Lochar Moss:
*Replaced % Physical Resist for pets with % Health.
*Reworked Sylvan Nymph modifiers. Now grants 100% Passthrough and 2 Projectiles to Sylvan Nymph. Increased % health to pets bonus by about 80%, replaced attack speed to pets with % All Damage.
*Reworked Winter Sprite modifier. Now grants 25% Total Damage Modified.
Pharoah’s Standard:
*Replaced % Physical Resist for pets with % Health.
Shiva’s Companion:
*Replaced % Physical Resist for pets with % Health.
Alke:
*Increased flat physical damage for the Divine variant.
Timaios:
*Replaced flat physical damage with flat HP.
Bloodstone:
*Reduced flat bleeding damage.
Gem of the Draugr:
*Reduced flat chaos damage.
Eye of Reveries:
*Removed flat chaos damage.
Chiron’s Loop:
*Reduced flat poison damage.
Ring of the Shang:
*Reduced flat pierce damage.
Star of Elysium:
*Reduced flat pierce damage.
Shikigami:
*Replaced % Physical Resist for pets with % Health.
*Increased Sylvan Nymph bonus to +2.
*Increased vitality damage to Winter Sprite to 150 and added 20% Total Damage Modified
*Added 60% cooldown reduction to Sylvan Nymph
*Increased % All Damage pet bonus to 160%.
Chione’s Claw:
*Removed bonus to Spirit Bane, added +1 to Spirit.
*Increased cold damage bonus to Outsider to 180.
*Increased cold damage bonus to Winter Sprite to 150.
*Increased health pet bonus to 20%
*Increased crit damage pet bonus to 10%.
*Replaced Attack Speed pet bonus with 150% Cold/Frostburn damage
Cerberus’ Bone:
*Replaced +3 to Keen Senses with +3 to Thorn Sprites
*Added physical to vitality conversion for the Core Dweller
*Replaced Vitality damage and resist reduction bonuses to Core Dweller with 30% Total Damage Modified.
*Created a variant of this weapon which you can trade for at Pelanis (the Grim Quest crafter), this variant will allow you to use a melee Thorn Sprite summon instead of the ranged one
*Removed physical resistance pet bonus
*Increased All Damage pet bonus to 150%.
*Attack speed pet bonus replaced with 5% OA pet bonus.
Ikelos’ Nightmare Effigy:
*Removed skill modifiers and adjusted pet bonus values, now primarily supports chaos pet playstyle. Reduced Summon Liche bonus to +2, increased Nightmare and Mastermind bonuses to +3. Added +1 to Spirit.
Reach of Helios:
*Removed Total Speed pet bonus
*Replaced All Damage pet bonus with 150% Fire/Burn Damage.
*Replaced burn damage pet bonus with a flat 12 Fire Damage.
The Furies:
*Increased Summon Core Dweller bonus to +3, and increased Mastermind bonus to +3. Replaced attack speed to Summon Core Dweller with 400% Chaos Damage
*Replaced flat chaos damage bonus to Summon Nightmare with 400% Chaos damage.
*Replaced attack/casting speed with % Fire and % Chaos damage
*Replaced Chaos Resist with 100% Physical to Chaos Damage.
Meerkwood Bow:
*Increased Thorn Sprites and Spectral Barrage bonus to +4.
*Increased Physical Resistance to 12%.
*Added flat acid damage to Pet Bonus, increased All Damage modifier and health modifier.
*Attack Speed pet bonus changed to Total Speed.
*Granted Aura adjusted, increased Acid/Poison damage bonus to pets to 400% and changed flat poison damage to flat acid.
*Reduced cooldown of granted aura and added a chance on attack proc.
Ritual Cleaver:
*Base damage changed to Chaos, removed total speed for pets, added physical to chaos to pets. Reworked pet bonuses to support Chaos Thorn Sprites and Nightmare as suicide bomber pets. Added support to chaos Terracotta. Removed Dark Covenant mods and bonuses.
*Created a variant of this weapon which you can trade for at Pelanis (the Grim Quest crafter), this variant will allow you to use a melee Thorn Sprite summon instead of the ranged one
Spear of the Dryads
*Removed granted skil. Reworked pet bonuses and skill modifiers. Replaced total speed and health pet bonus with 200% Elemental Damage and 30% Elemental Resistance. Replaced casting speed with 450 HP. Now grants 25% Total Damage Modified to Winter Sprite and 15% Weapon Damage to Sylvan Nymph (removed flat elemental bonus).
Giant’s Tooth:
*Replaced physical resist with 8% Health.
Set’s Red Sands:
*Replaced physical resist with 4% Defensive Ability and 50% Chaos Damage.
Epona’s Horses:
*Replaced physical resist with 10% Armor.
Spear of the Dryads:
*Replaced physical resist with 8% Health and 55 DA.
*Replaced physical resist to pets with 16% Health.
Headhunter’s Pride:
*Replaced % Physical Resistance with 6% Armor.
Horn of Tiamat:
*Replaced % Physical Resistance with 500 Health.
Firewalker’s Amulet:
*Replaced Physical Resistance with 6% Defensive Ability.
Dreamweaver’s Necklace:
*Replaced Physical Resistance with 8% Health.
Pythia’s Dagger:
*Replaced Physical Resistance with 8% Health.
Achilles’ Spear:
*Replaced Physical Resistance with 8% Defensive Ability.
Jarngrepinr:
*Replaced Physical Resistance with 6% Defensive Ability.
Andvaranaut:
*Reduced experience bonus to 9%.
*Reworked the proc slightly.
*Added an 8 second cooldown to the proc.
Rotbone’s Soul:
*Replaced summon limit bonus to Thorn Sprites with 90 Acid Damage
*Replaced total speed pet bonus with 10% HP.
*Greatly increased poison damage to Liche King.
*Added 20% Total Damage Modified to Liche King.
Djed of Osiris:
*Reduced summon duration to Summon Outsider to 6 seconds.
*Increased All Damage bonus to pets to 120%
*Replaced % Total Speed to pets with 10% Crit Damage
Persephone’s Tears:
*All Damage bonus to Pets increased to 120%
*Crit Damage bonus to pets increased to 12%
Code of Hammurabi:
*Increased crit damage modifier to Summon Core Dweller, Summon Liche King, and Winter Sprite to 33%.
*Increased All Damage pet bonus to 120%.
*Added 8% OA pet bonus.
Cernunno’s Majesty:
*Removed physical resistance pet bonus.
*Increased all damage pet bonus to 120%.
*Replaced % Health pet bonus with 40% Stun Resistance.
*Added 5% OA pet bonus.
Terracotta Plating:
*Replaced attack speed to Summon Terracotta Warrior with 100 Physical Damage
*Reduced all damage bonus to pets to 50%
*Added 150% Physical Damage bonus to pets
Wodan’s Wisdom:
*Increased all damage pet bonus to 120%
*Increased crit damage pet bonus to 12%
*Added 6% OA pet bonus
*Increased bleeding resist pet bonus to 40%
*Added 20% Petrify resist pet bonus.
*Increased skill bonuses to +4.
*Added +4 to Sylvan Mastery
*Added skill modifiers to Life Rune, granting 24 Elemental Damage, 10% Crit Damage, and 4% DA.
Rune of Najo-Ja
*Increased flat Vitality Decay pet bonus to 60 over 3.
Zaghnal:
*Increased vitality damage to Summon Outsider to 90.
*Removed resistance reduction to Summon Nightmare.
*Added 150 Aether Damage bonus to Summon Nightmare
*Reduced flat aether damage bonus to pets to 8
*Replaced 50% All Damage with 200% Aether Damage
Gatekeeper:
*Increased vitality damage to Summon Outsider to 180, added -8 second skill recharge to Summon Outsider
*Increased vitality damage bonus to Summon Nightmare to 150 and added 20% Total Damage Modified
*Increased vitality damage bonus to Summon Outsider to 180 and added 20% Total Damage Modified
*Replaced total speed pet bonus with 250% vitality pet bonus
*Removed energy cost of granted skill, reduced cooldown to 15 seconds and duration to 8 seconds.
*Removed Resistance reduction and all damage pet bonus from granted skill.
*Reduced vitality damage modifier pet bonus to granted skill to 300%, and added a similar amount for the player.
*Added vitality decay modifier (player and pet) to granted skill.
*Added 15% Total Speed (player and pet) to granted skill.
Staff of Elysium:
*Removed attack speed modifiers to Winter Sprite, Core Dweller and Sylvan Nymph. Added 600% Elemental Damage modifier and flat 25 Elemental to each.
Krog’s Eye:
*Reduced Total Damage Modified to Summon Terracotta Warrior to 25%. Replaced attack speed to Summon Coredweller with 20% Total Damage Modified and added -6 skill recharge. Removed Attack speed to Call of the Wild, increased flat physical damage to Call of the Wild to 25 and added a -1 second skill recharge for it.
Coven Nex:
*Replaced 25% attack/cast speed to Summon Epialos with 25% Total Speed
Fervor of Leucetius:
*Increased damage modifiers to Heart of Oak to 220%.
*Increased Total Speed to Call of the Wild to 18% and physical damage to 22.
*Replaced % Physical Resistance pet bonus with total speed.
Helm of the Nemean Lion:
*All Damage pet bonus removed.
Bracers of the Nemean Lion:
*Physical damage pet bonus increased to 12.
*Removed % OA pet bonus.
*Increased Pierce to Physical conversion pet bonus to 100%.
Tooth of the Nemean Lion:
*All Damage pet bonus removed.
Pelt of the Nemean Lion:
*All Damage pet bonus replaced with 150% Physical/Bleeding
Nemean Lion Hide Set:
*Removed Internal damage set pet bonus.
Oberon’s Set:
*Increased %HP set bonus
*Added %DA to set bonus
*Reduced flat acid pet bonus by about half
Aspect of the Wild Set:
*Reduced physical resistance to Call of the Wild to 15%.
*Reduced attack speed bonus to Call of the Wild to 15%.
*Removed Casting Speed bonus to Call of the Wild.
*Replaced flat physical damage with %Crit Damage bonus to pets
Strength of the Wild:
*Increased skill bonuses to +2
*Replaced flat physical damage to Core Dweller with 400% Physical Damage.
*Removed attack speed pet bonus, increased health pet bonus and reduced all damage pet bonus and added % physical/bleed damage to pets.
Call of the Wild:
*Removed all damage modifier bonus to pets
*Added a 20% chance on attack to trigger Primal Surge granted skill and removed energy cost.
*Keen Senses bonus increased to +3.
Resilience of the Wild:
*Removed attack speed and health modifier bonuses to pets
*Added 120% Physical/Bleeding modifier bonuses to pets
*Summon Core Dweller and Call of the Wild bonuses increased to +3.
Wisdom of the Wild:
*Removed Force of Nature skill bonus.
*Added +2 skill bonuses to Call of the Wild and Keen Senses.
Talisman of the Wild:
*Removed All Damage modifier pet bonus.
*Increased physical damage modifier bonus to pets by about 80%. Reduced bleeding duration modifier to 50%
*Reduced Hera’s Dominion bonus to +2, added a +2 skill bonus to Inner Fire.
*Reduced Total Damage Modified to Coredweller to 20%, added 420 Bleeding over 3 seconds to Coredweller.
Gaia’s Revenge:
*Created a variant of this weapon which you can trade for at Pelanis (the Grim Quest crafter), this variant will allow you to use Bonefiend summon instead of the Liche King.
*Reworked Sylvan Nymph modifiers. Now grants 2 Projectiles and 3% Weapon Damage to Sylvan Nymph. All Damage bonus to pets replaced with 150% Acid & Poison Damage, Total Speed replaced with 12% Crit Damage.
Silence:
*Created a variant of this weapon which you can trade for at Pelanis (the Grim Quest crafter), this variant will allow you to use Bonefiend summon instead of the Liche King.
*Replaced % All Damage pet bonus with 160% Vitality/Decay bonus.
*Increased vitality damage bonus to Nightmare and Liche King to 150. Removed decay modifier to Nightmare.
Draupnir:
*When the proc activates, it now has 100% chance to trigger it’s effect, instead of a 10% chance. (wasn’t a bug was just designed to be a rare effect)
*Proc cooldown increased to 9 seconds. (Significant to those who know the lore, minor detail)
*Reworked proc effect slightly.
*The sell cost of Draupnir has been reduced.
Atalanta’s Bow:
*Updated physical resistance to match new GD pet values for the summon.
Scarab Ring:
*Updated physical resistance to match new GD pet values for the summon.
Aurai Effigy:
*Replaced damage modifiers to Thorn Sprites with 1 Summon Limit mod to Thorn Sprites
*Replaced summon limit mod to Winter Sprite with 25% Damage Modified to Winter Sprite
Demeter’s Sorrow:
*Removed attack speed bonus to pets, added 180% cold damage.
*Increased damage modifier to Thorn Sprites
*Granted skill proc changed to 10% chance on attack rather than when hit.
*Replaced flat cold damage with 28 Reduced target’s resistances to Winter Sprite
*Created a variant of this weapon which you can trade for at Pelanis (the Grim Quest crafter), this variant will allow you to use a melee Thorn Sprite summon instead of the ranged one.
Oberon’s Headdress:
*Removed cooldown reduction and summon limit modifier to Thorn Sprites.
*Removed all damage pet bonus.
*Added flat acid damage to Thorn Sprites.
Oberon’s Mantle:
*Removed total speed pet bonus.
Oberon’s Regalia:
*Removed cooldown modifier to Thorn Sprites
*Reduced summon limit modifier to Thorn Sprites to 1.
Oberon’s Pendant:
*Replaced flat acid damage to Summon Nightmare with 30% Total Damage Modified.
*Increased flat acid damage to Terracotta Warrior to 160
*Removed total speed pet bonus.
Cerberus’ Collar:
*Removed all skill modifiers to Thorn Sprites
*Increased skill bonuses to +4.
*Increased All Damage pet bonus to 120%
*Reduced granted skill cooldown to 25 seconds, increased stats and removed energy cost. Added 20% chance on attack proc.
White Emperor’s Charm:
*Reduced Total Damage modified to Terracotta Warrior to 25%
*All Damage bonus to pets increased to 120%
*Renamed to “Baidi’s Essence”, the name it originally had in TQ.
Talisman of the Red Emperor: amulet d160 or 161
*Renamed to “Chidi’s Essence”, the name it originally had in TQ.
Broach of Hatshepsut:
*Fixed an issue where this item and Talisman of the Red Emperor had mixed name tags and were displaying wrong.
Celestial Band:
*Removed crit damage from granted skill, increased OA and pet damage bonuses.
*Added 50% Vitality damage converted to Aether and 15% Stun Resistance to pet bonus.
Eye of Reveries:
*Removed frostburn modifier.
*Removed chaos modifier pet bonus and total speed pet bonus.
*Added 10% Health, 5% DA, and 50% Vitality damage converted to chaos pet bonus.
*Reduced granted skill cooldown to 10 seconds, duration to 6 seconds.
*Reduced granted skill chaos modifier to 75%. Increased pet chaos modifier to 200%, added 100% Physical to Chaos conversion.
Ring of Gaia:
*Increased acid/poison modifier pet bonus on granted skill.
*Reduced granted skill duration by 1 second.
*Removed piercing conversion from granted skill.
*Increased physical to acid conversion on granted skill to 100%.
Helios’ Radiance Set:
*Greatly increased health bonus for the player.
*Added 6 second duration to Sands of Sleep.
*Replaced burn damage bonus for pets with crit damage, added health modifier for pets.
Sun Grips:
*Added 60% Weapon Damage to the Fire Sprite’s attacks.
*Reduced Fire Sprite’s resistances to match Ghol’s Eldritch Spider.
*Removed flat fire damage bonus for pets.
Helios’ Aureole:
*Removed total speed for pets, replaced all damage for pets with 120% Fire Damage.
*Added +2 bonus to Dream Surge.
Robes of Helios:
*Removed flat fire damage bonus for pets.
Mark of Helios:
*Removed burn damage bonus to pets
*Greatly increased burn damage modifier to Nightmare and Coredweller.
*Increased flat fire damage to Summon Nightmare
*Added 100% Physical to Fire and Taunt bonus to Coredweller.
Black Pearl Set:
*Removed attack speed to pets
*Reduced flat vitality damage bonus to pets by about half
*Reduced Skeletal Soldier’s Attack Speed modifier to 15%
*Reduced Skeletal Soldier’s Shield Block Chance modifier to 15%
Black Pearl Bracelet:
*Reduced base damage of the Drowned Wraith pets, but added weapon damage scaling.
*Reduced resists of the Drowned Wraith pets to match the Bonescavenger Gloves spirits.
*Added 120% Vitality/Decay bonus to pets. Removed all damage to pets.
Black Pearl Amulet:
*Reduced % DA bonus to pets to 6%, removed physical resist.
Kallixenia’s Phylactery:
*Removed all damage bonus for pets, increased vitality bonuses.
*Added petrify resistance for the player.
*Removed energy cost from granted skill. Reduced cooldown from granted skill. Increased attack speed bonus to pets to granted skill. Added an “on attack” proc chance for granted skill.
Kallixenia’s Brooch:
*Replaced all damage modifier with Vitality damage modifier.
Ethereal Band:
*Increased flat vitality damage bonus for pets.
Kallixenia’s Glyph:
*Increased flat vitality damage bonus for pets.
Kallixenia’s Mementos:
*Increased health modifier for the player.
*Replaced physical resistance to the player for % defensive ability.
*Reduced flat decay pet bonus and added 200% Vitality/Decay pet bonus.
Druid’s Habiliments:
*Increased % DA set bonus
*Increased flat health set bonus
*Removed physical resistance set bonus
*Removed % lightning/electrocute pet bonus
*Reduced flat lightning pet bonus, increased crit damage pet bonus.
Druid’s Wreath:
*Increased Lightning Damage modifier to Winter Sprite to 120.
*Removed total speed and all damage pet bonus modifiers.
Druid’s Mantle:
*Removed all damage pet bonus.
Druid’s Vestment:
*Removed total speed pet bonus.
Druid’s Totem:
*Removed all damage pet bonus. Added 120% Lightning/Electrocute Damage.
Druid’s Staff:
*Reworked Sylvan Nymph modifiers. Now grants 25% Weapon Damage to Sylvan Nymph. Replaced All Damage bonus to pets with 250% Lightning Damage, doubled % HP and Total Speed.
*Replaced Electrocute modifier to Winter Sprite with 150 Lightning Damage and 50% Crit Damage
Relic:
Talisman of the Jade Emperor:
*Replaced Physical resist with 6% DA.
Dvalinn’s Simulacrum - Defense:
*Replaced Physical Resist with 8% Health.
Final Breath:
*Replaced physical resist with 8% Health.
Kingslayer:
*Replaced physical resist with 8% Health.
Star of Isthar:
*Added 550 HP and increased Shield Damage Blocked to 50%.
*Removed % Physical Resistance.
Razor Claw:
*Removed Cunning, % All Retaliation, piercing and bleeding damage modifiers. Added 100 HP.
*Removed chance of flat piercing damage pet bonus, total speed pet bonus, pierce resist pet bonus. Added 8% HP pet bonus.
*Removed Savage Hyena’s aura and low HP buff, replaced with two new attack skills.
*Adjusted the Savage Hyena’s stats, damage and skill use rate.
Soul Prism
*Removed vitality damage, decay, % spirit, casting speed, and resists.
*Added 250 HP
*Replaced vitality decay bonus to pets with 60% Vitality Damage.
*Increased All Damage bonus to pets to 35%.
*Added 8% HP to pets.
*Necromancy granted skill proc reworked to 20% chance on attack, reduced cooldown to 2 seconds and summon limit to 4. Summon duration reduced to 25 seconds.
*Adjusted base health and damage.
Spirit Blight
*Removed energy regeneration, flat HP and duration modifier to poison damage.
*Added 40% Acid Damage, reduced % poison damage to 40%.
*Removed chance for poison damage pet bonus.
*Added 60% Acid Damage pet bonus.
*Removed Wretched Hound’s auras.
*Added an acid breath skill to the Wretched Hound.
*Adjusted the Wretched Hound’s stats, damage and skill use rate.
Summoner’s Totem
*Removed energy regeneration, cunning, fire, burn and chaos damage. Added 8% DA.
*Removed chance for burn damage pet bonus.
*Increased All Damage pet bonus to 35%.
*Added 60% Fire Damage pet bonus.
*Adjusted the Furnace Wyrm’s stats, damage and skill use rate.
Devotions:
Updated a few devotions that were missing stats or not up to date.
Masteries:
Defense:
Batter:
*Increased weapon damage scaling after rank 16.
*Greatly increased internal trauma scaling.
Athena’s Wisdom:
*Increased trauma duration scaling.
Warfare:
Enyo’s Bloodlust:
*Increased bleeding duration scaling.
Dream:
Nightmare:
*Updated physical resistance to match new GD pet values.
*Increased Dreamsurge damage.
*Increased HP scaling.
*Added Crit Damage scaling.
Boon of Morpheus:
*Added electrocute duration scaling.
Earth:
Coredweller:
*Updated physical resistance to match new GD pet values.
*Increased HP scaling, reduced base health slightly.
*Reduced the damage and cooldown of Boulder Toss.
Coredweller - Inner Fire:
*Greatly increased flat damage scaling.
Hunting:
Cluster Mines:
*Reduced arming time to 1 second.
Apollo’s Sun Blessing:
*Increased burn duration scaling.
Neidan:
Huangdi’s Favor:
*Increased weapon damage scaling and reduced internal charge cooldown for melee.
Shen Pao:
Improved the visual FX of Shen Pao and it’s transmuter.
Jin Chan:
*Reworked the gold drop autocast slightly, now actually drops random amounts of gold that scales value with level (player level and skill level) instead of gold bags.
Terracotta Warrior:
*Adjusted resists across the board, apparently I never updated the resists when I ported from TQ, so it had weird resist scaling.
Terracotta Warrior - Forged by Fire:
*Added weapon damage scaling.
Aura of Tranquility - Melding Armor:
*Reduced % physical resistance scaling with rank to 10% by rank 12, 13% by ultimate rank.
Conjure Yaoguai:
*Increased damage, reduced nova cooldown.
Nature:
Sylvan Nymph:
*Updated physical resistance to match new GD pet values. Adjusted other resists as well to match the Raven.
*Fixed an issue where some of the variants from item modifiers caused this skill to have 1 point into Nature’s Wrath automatically even if you didn’t have the skill unlocked.
*Added 0.5 m radius to basic attack, increased weapon damage to 15%. Increased basic attack damage scaling slightly.
*Increased weapon damage to 18%
*Fixed an issue where some variants did not have the proper damage types.
Sylvan Nymph - Nature’s Wrath:
*Reduced cooldown to match Raven’s Lightning Bolt.
*Greatly increased damage but reduced AOE by half. (Nature’s Wrath will always hit multiple targets within the chain radius)
*Greatly ncreased the damage of the elemental DOTS but added a chance for only one to trigger, instead of all 3 at once. Crate plz add elemental blaze as a separate stat
Call of the Wild:
*Updated physical resistance to match new GD pet values.
Call of the Wild - Strength of the Pack:
*Reduced % physical resistance scaling with rank to 8% by rank 12, 12% by ultimate rank.
Thorn Sprites:
*Updated physical resistance to match new GD pet values.
*Removed duration, cooldown and energy cost. (this means they last infinitely now, unless they die)
Thorn Sprites - Instability:
*Renamed to Thorn Imps. Transmuted sprites will now also be called Thorn Imps instead.
Kodama:
*Replaced health regeneration with flat health restored over the duration.
*Reduced flat health restored by about half and added more health restored over the duration.
Rogue:
Calculated Strike:
*Increased weapon damage scaling and reduced internal charge cooldown for melee.
Throwing Knife:
*Reduced weapon damage greatly, should match Phantom Blades from Nightblade now.
Throwing Knife - The Finale:
*Increased damage multiplier to 150% and reduced additional weapon damage to 22%.
Hecate’s Sorcery:
*Increased vitality decay duration scaling.
Runemaster:
Forceshield:
*Reduced % physical resistance scaling with rank to 12% by rank 12, 18% by ultimate rank.
Spirit:
Summon Liche King:
*Updated physical resistance to match new GD pet values. Adjusted other resists and health as well to match the Raven.
*Fixed an issue where the Liche King would never use Soulblight.
*Reduced Spectral Bolt dot damage, but increased duration.
*Increased weapon damage to 100%.
Summon Liche King - Death Nova:
*Increased flat damage scaling, reduced cooldown greatly.
Summon Liche King - Arcane Blast:
*Increased flat damage scaling and weapon damage scaling, and reduced cooldown.
Bonefiend:
*Updated physical resistance to match new GD pet values. Increased health scaling.
*Adjusted Death Nova and Arcane Blast variant skills, cooldowns
Skeletal Soldiers:
*Increasead damage slightly.
*Reduced Shield Smack cooldown by 1 second.
*Adjusted base stats to match GD Skeletons a bit closer.
Summon Outsider:
*Updated physical resistance to match new GD pet values and increased health scaling.
*Reduced Direstrike and Nova cooldowns by 1 second.
*Decreased attack damage, but increased the damage of all skills.
Ternion - Arcane Lore:
*Reduced % physical resistance scaling with rank to 10% by rank 12, 13% by ultimate rank.
Dark Covenant:
*Reduced total speed modifier for pets by about half.
*Greatly increased All Damage modifier for pets.
Storm:
Winter Sprite:
*Updated physical resistance to match new GD pet values. Adjusted other resists and health scaling.
*Adjusted damage scaling, slightly increased base/scaling for dots. Flat damage split between cold/physical was removed, there is now only flat physical and it was increased greatly.
*Decreased the weapon damage of Ice Blast slightly but increased flat damage scaling.
Winter Sprite - Frost Breath:
*Decreased base weapon damage slightly but increased weapon damage scaling and increased flat damage scaling.
Storm Nimbus - Static Charge:
*Reduced % physical resistance scaling with rank to 10% by rank 12, 13% by ultimate rank.
Zenith:
Items:
Stratgem of the Outrider:
*Fixed a typo - Strat(a)gem!
*Replaced Physical Resistance with % Defensive Ability.
Siegebreaker (ZE Variant)
*Reduced Physical Resist to 16%.
Burrwitch Peacekeeper (ZE Variant)
*Removed Physical Resist
Menhir’s Bastion (ZE Variant)
*Removed Physical Resist, Added flat HP, Increased Damage Blocked.
Cowl of the Venomblade (ZE Variant)
*Reduced Physical Resist to 4%
Evoker:
Elemental Flow:
*Reduced Physical Resist scaling with rank to 10% at by rank 12, 15% by ultimate rank.
Outrider:
Fenner’s Railgun:
*Updated sound FX with one I found from Halo Reach
Flak Blast - Commando:
*No longer locks you out of the skill if you don’t have a melee weapon equipped (but you won’t receive the bonuses, obviously)
Mobile Fortress:
*Reduced Physical Resist scaling with rank to 10% at by rank 12, 13% by ultimate rank.
Champion:
Redemption:
*Reduced % health restored by half and removed flat health restored. Now restores half the health per second over the duration, and restores a flat amount of health per tick of the duration instead of a burst of flat and %.
Riftstalker:
Bloodless:
*Reduced Physical Resist scaling with rank to 10% at by rank 12, 13% by ultimate rank.
Necrotic:
Necrotic Shade:
*Reduced Physical Resist scaling with rank to 10% at by rank 12, 13% by ultimate rank.
A lot has changed, I liked the new features, it would be good to have a short video showing how to interact with the new map resource, and it’s having an error; the points to add the skills are not working here, the points bar to appear the skills (unlock) is not filling, I don’t know if it’s only here.
Sounds similar to Crucible.
The problem with the point bar I have already solved, another problem that appeared was that the pets summoned by the resuscitator and illusionist they are not attacking.
Updated Grimarillion UI theme support to 1.04
Rainbow File updated for v91.
After deleting Grimarillion 90d and extracting version 91 to the mod folder, the version number in game is still 90d for me… Ok to ignore?
Simply forgot to update the version number. Fixed.
Found something else strange;
I’m playing a Blood Knight/Occultist, yet in my inventory is an item that has a Shaman skill (Mogdrogen’s Pact) highlighted as if appropriate for my character:
Holy Moly. What a change log. We have womans day tomorrow so taking off for the first time in months. Well not technically as I will be building my website tomorrow but am for sure gonna try this tomorrow with the new mod added.
Sad part is 150mbps… and getting 1mbps dl
I can confirm. It does seem like some summoning does not work. I tried reanimator and pets did not attack. On another note, blood Knight is hella fun.
v91a Changelog
Misc:
*Updated the class UI for non-D3, non-TQ masteries, using the latest images provided by JMD
UI:
*Updated class selection background to include ‘slots’ for Darkest Dawn, Priest, and Bloodknight.
*Added a title for the Priest on the class selection screen.
Shattered Affixes:
*Fixed an issue where the tag for Mythical Voidrend Talons was wrong, and was showing up in the smith as Turin’s Grips instead.
Darkest Dawn:
*Fixed an issue where the Reanimator summons did not react to enemies.
*Fixed an issue where Bone Colossus was dropping his gear if he died.
Diablo 3:
*Fixed an issue where Tyrael’s Essence was not summoning him as intended.
*Reduced the spawn rate of Corrupted Monster Shrines to about 10% (instead of 50/50) on normal.
*Fixed an issue where Taskmaster prefix was making it seem as though Mogdrogen’s Pact bonus would benefit you even if you weren’t playing Shaman.
Eternal:
*Fixed an issue where Eternal Shards could be pulled into the shared stash with the component stash button.
*Adjusted the script that summons faction waves, should hopefully work better in multiplayer.
Grim Quest:
*Fixed an issue where Sun Sprites, Sun Nymphs (Helios Set pets), and Shavo’s Embodiment (Shavo’s Relic pet) simply vanished on death with no sound or fx.
This is an update to v91, so you need to have v91 installed already. Open the zip file, then drag the “grimarillion” folder into your Grim Dawn mods directory and overwrite when it asks.
Rainbow File updated for v91a.
Edit: _02: Fixed some parts of the UI were not color-coded.