Ah cool, thanks for the quick response - at least I know i’m not just going crazy!
Excuse me, I do not speak English so it is possible that it is not understood, please, please, can someone help me about giving me a direct link to mod grimarillon? I have been looking for the thread for 2 hours to see if there is any new update, please where is it? thank you
Hi ArnyetLich, I moved your post into the current thread. See the OP for download link and stuff.
thank you so much. excuse me
Grimarillion Item Color Coding File
This is an item color coding file for the Grimarillion colored based on WareBare’s Grim Raynbow (aka Rainbow Filter).
10.9 (2026) update for Grimarillion v97d
Grimarillion_97d_rainbow_03.zip (591.5 KB)
- _02: Replaced the file with WareBare’s “Grim Raynbow” v0.0.3.5 update file and changed the color codes for several Grim Quest items.
- Some rare items such as “Francis’ Gun” and “Olman’s Axe, etc” which can be easily obtained early in the game, occasionally have prefixes or suffixes attached to them. So, I’ve treated them as “MI” entries to make the base names easier to read.
- NOTE: If there is a “Grim Dawn\setting\text_en” folder for vanilla, it will take precedence, so delete or rename that “text_en” folder.
- Also, in this Rainbow File, the detailed display for some set items are entirely highlighted, making it impossible to tell whether they are equipped or not. I am currently considering how to resolve this issue.
-
Usage:
Grim Dawn\mods\grimarillion\resources\Text_EN.arc
Replace the Text_EN.arc in the resources folder with the one in the zip. Change the old file to something like “Text_EN_org.arc” and put it back when you want the normal view. -
Note:
If you have created a “Grim Dawn\localization” folder as the way before GDv1.2.0.0.
With the GDv1.2 update, the localization folder is no longer functional and the Text_EN.arc in the mod must be changed. So, you may delete the localization folder.
Text file for translation
-
for v97d
grimaril97d_eng_color_for_translate_05.zip (608.5 KB) -
_05: Replaced the file with WareBare’s “Grim Raynbow” v0.0.3.5 update file and changed the color codes for several Grim Quest items.
-
This translation file differs significantly from previous versions. As you may know, with the release of GD v1.3, WareBare consolidated the files that need to be colored into a single file (tagsgdx3_uimain.txt), and this translation file uses that file. As a result, it has become more difficult to compare the old and new text. That said, I personally translate using the traditional method while referring to the files on WareBare.
-
old files (cannot be used with v97)
grimaril95b_eng_color_for_translate_02.zip (604.3 KB)
grimaril96_eng_color_for_translate_05.zip (618.0 KB)
Hello,
It’s realy the best mod i ever played, thanks for updating it everytime
Btw, with this trash new forums, we can’t saw the patchnotes (thx the new forum :))) !!
The link are not the good but ofc we can see them bc you wrote it
You’re realy the best
Again and again, thanks!
How is this?
Grimarillion Change Log
Using GD stash it seems that it does not differentiate between different versions of uniques. Like (S) Maiven’s hood, for example. Is there a workaround or am I doing something wrong?
Did you set it for the mod in the configuration section and also in the transfer and crafting sections?
Yes, I have.
Did you import the database again?
Somehow that fixed that even though I didn’t do anything differently. Though now that many items have multiple versions most of my stash got wiped out.
i wish blink from monk wast removed 
Hey guys!
Could someone help me out?
Grimarillion is really awesome, but I’d like either merge it with Better Levels mod if possible
or just impelement Bet Lev features into Grimarillion 67a+ (lev cap 250, dev cap 200, 5 SP per level, 3 AP per level, etc. see the Bet Lev description).
Spent tons of hours trying to do so by myself via built-in Asset Manager, but no use.
Would really appreciate if someone could do that! Maybe the second option (just modifying the 67a+) is easier than merging of two mods.
Thanks in advance people!
should be simple enough, from the description it sounds like BL only changes a handful of files, so learn how to extract the .arz, use something like WinMerge to see what changes there are between the BL amd Grimari8llion files (and vanilla, to identify the BL changes) and use AssetManager to build a new .arz. No need to touch the .arcs at all…
I don’t think this is something that should be added to Grim, way too unbalanced
Thanks for reply!
The thing is that in general I understand the principle, but after trying 100500 tymes to do this in AssetManager I still failed. I know I am a total n00b in modding lol:).
As for the balance - totally agree, just want such mod for fun.
So maybe you or someone else of experienced modders could kindly help me out and make such mod?
I would really appreciate that and of course your karma will have a great bonus! 
Thanks!
I will see if somebody will do such thing,maybe then I will give a try too. Also btw - shouldn’t Grimarillion got updated to fully support last patch?
Thanks man, that would be just awesome! Don’t know about the update…
just to inform that the crate pet in new dlc can’t work with latest grimarillion
Well, anyway the point was in a grimarillion + lev 250 and dev 200 cap + att and skill points increased rate + buyable dev points and higher iron pieces drop rate + 2.25 or something xp for monsters. These are the featurea I’d like to integrate into grimarillion. All the rest is optional 
