Really now. I’ve asked about this possibility before (of using modding or workarounds) to achieve this and experienced GD modders seemed to imply that it would be crazy difficult or something along those lines.
If you know how to achieve this then please hook us up and write us up a nice, clear step-by-step if you’d be so bold. There’s actually a decent number of people out there that want this Glocken (myself included).
I have linked two ZIP files with which anyone who is interested can replace the FG main menu. Simply copy the content of the preferred ZIP file to your Grim Dawn installation directory.
There is no need to make a tutorial for this kind of modding;
it’s just a copy&paste method. Which file I copied can anyone see in the ZIP file.
The only changes I made are removing the FG logo as it interferes with the AoM logo.
The FG logo particle effect is still there, but it doesn’t bother too much (or change it yourself).
I stitched it all with a hot needle, so don’t blame me if you encounter any errors.
Edit: I reduced the color orange from the FG logo particle effect to make the AoM logo better readable.
Edit2: I have completely removed the particle effect from the FG logo.
Maybe I’m misunderstanding what you were going for here, but I’m pretty sure when someone buys the game, they are paying for what the product is, not a perpetual train of free additions, although I dare say we’ve done an extensive share of those, many of which were taken from community requests over the years.
What matters to us is how we are investing our resources. Top priority, being a business, is obviously to stay in business. Oftentimes, that need overlaps with the desires of the community as we introduce desirable features for players which in turn attracts new players.
As time and resources are not infinite, and there are diminishing returns to be considered, we have to weigh various features against each other and decide what’s going to have the biggest impact, what will appeal to the most players.
As we’ve said a number of times in the past, things like Menu Backgrounds or Load Screen selection did not seem as critical to the majority of players as say…loot filtering, search functions, monster totems, overhauled old skill fx, overhauled melee animation tech, updated old monster models, deferred rendering, dynamic skill lighting, auto-looting…
Remarkably, item/skill refining doesn’t take artists. And having to make that clarification is why we also say things like this…
Although you took that way too seriously.
Not to mention how much of our work over the years WAS focused on aesthetic, so your statement is simply disingenuous, or perhaps not aware of all that we did in game updates, in which case I’d recommend going down the memory lane of dev updates.
No, we do not, but we do need our TWO artists to contribute to the array of projects we have going on at the company right now. Things that are more important than upscaling class art to meet our high standards required to be suitable for load screen art.
I’m not sure where our “want” comes into play with feature requests such as this. I don’t have any personal investment in whether this feature exists or not other than I don’t care about it in other games at all. My “wants” are entirely irrelevant and have been in the past when we’ve added features requested by the community.
It continues to be as simple as we do not consider the time and resources required for this feature to exist to provide enough value to the GD playerbase to outweigh other priorities.
Damn, I should have read this part first!
Not to mention, as mentioned in comments above, the game is moddable to your heart’s content. You can change the main menu to whatever you like.
Thanks @medea_fleecestealer. Your title should be forum scribe/historian.
Many thanks @GlockenGerda for the upload. Don’t know how you even got ahold of those. Will experiment with it tonight. I take it the music at the main menu would still be Forgotten Gods?
Ah, sorry then. This forum makes me more prickly and defensive than usual for some reason.
I think the missing piece there that a modder couldn’t do is the code required to add a proper menu selection in the Options menu, though maybe it’s possible.
I’ll just have to take your word for it that it would be very time consuming to code that in, since the menus themselves are already created, so no additional artistry would be required.
It seems to me that the time spent to actually reply why you don’t have the time to implement this feature (which has been done more than once) is about the same as the time spent to implement a menu option to switch between screens that already exist, but what do I know?
Well didnt mean to be rude or something, was tired as hell and wanted to see where you stand in some feedback and suggestions, nevermind, I love GD, and I’m sure you do as well since you’ve put thousands of hours in making it, so thank you for that!
I hope I didn’t sound ungrateful. You have made a lot of good recent changes that I am happy about. The one that has come to mind often recently is making spirit and cunning useful for endgame and not having every character with max physique. Great change!