Grim Misadventure #56: What's New in B22

or you do away with mules altogether and just have copies of the shared stash, which is the norm for GD :wink:

Easier, doesn’t require leveling a mule and you can exchange stashes while in-game…

To expand on this, I imagine it actually also applies to non-MI drops to the extend that monsters will drop epics and non-MI rares that they’re wielding too, so it’s not even just an MI issue but a general multiplayer-penalty. Thinking of it like that, I REALLY hope it’s something that gets reworked before release. Multiplayer penalties are awful :frowning:

No more mind bullets? Aww…

Awesome job, u guys could raise the max level cap to 40 or something near it so we can test more complex builds and have more challenge with higher level monsters!

First post, been playing for over a year now I think, got in with the kickstarter. 200+ hours now anyway.

Quality of life/polish patch looks great. Honestly my only complaint with the game is the awful amount of storage. I feel very strongly about it, enough that I finally registered :stuck_out_tongue: This is a loot collecting game, I do not understand why it would be so limited. Out of all the patches we’ve had so far I was looking forward to this one the most as I have organizational OCD.

This patch is very disappointing in addressing this issue. Just adding 3 more tabs to the shared? Ugh. All this is going to do is cut down the amount of files I have to store and tediously organize outside the game. Please rethink this decision Crate…this is a loot collecting game…let us collect loot, we are doing it anyway, just inconveniently! I really don’t understand this decision. :confused:

Other than that, great patch and keep up the good work. This is a solid game.

Or have iron account wide sharing!

You know what turns off players? Giving them hundreds of things to collect (literally) and only space to store a miniscule portion of it. I currently have been uninterested in GrimDawn for awhile now and it basically is because of the lack of item storage.

Up until this patch I didn’t know about the multi-stash structure that all the forum regulars were doing. I’m playing the game the way the developers see fit to have it (with just a single stash) and I have to admit it sucks balls. It actually will keep you from playing having to deal with the utter lack of space to store stuff.

And to top it off the developers waste time and resources to build things like dynamite and honey which is just truly an extension of wasting storage space.

I also kept wondering how Med can keep referring to Diablo and it’s utter lack of space and how that can be justification for the lack of storage on GrimDawn and why didn’t it make me cringe as I am right now every time I try and store loot in Grim Dawn. And then it hit me, in Diablo I never played without Plugy which had infinite storage, and in TQIT I never played without TQ Vault. The basic game would have driven me bananas.

Seriously, by the time you release GD it’ll be 15 years since Diablo 2 (probably 16)… can you seriously still use it as the benchmark on the correct and useful level of storage?


P.S. I’m still ticked of about wasting resources developing dynamite and honey instead of storage space. How can you even think those are crucial valuable much needed development items and greatly extended storage space isn’t. You need to get your head out of wherever it is and listen to your damn customers; not wasting time on stupid pet projects that no player will even miss (and didn’t even waste time thinking about until you introduced them).

Seriously DYNAMITE AND HONEY… what are you thinking?

Please, please, please, add combining of COMPLETED components or stack partial components indefinitely with optional split! Auto-combine feature is good, but many of us has tons of completed components as well.

Wow, someone really dislikes Dynamite and Honey :slight_smile:

With respects to the tabs, why not have the first 5 tabs buyable with ingame currency and then let the players buy extra tabs for like 50c real money each…similiar to PoE and make them a bit more customizable. Sink an extra $10 into the game and BOOM, 10 or 20 extra shared storage tabs. :slight_smile:

Just a thought.

Yea no kidding eh?

A way to get components from destroying items and using a crafting item to make potions that either can give +/% health/energy regeneration or +10% health/energy.

Quite silly…

No. This isn’t PoE. $25 gets you the whole game.

If the devs add more inventory then what they originally thought that’s fine - or if they add more in an expansion (which can make sense) that is also fine for me.

Going PoE and selling inventory space for real money is stupid unless it’s in a F2P game (even then I dislike it).

Not sure where med referred to Diablo, but you do not have to look back 15 years, D3 still has no bigger storage than GD will have with B22 :wink:

Same goes for TL2 (without mods)

The only one I am aware of that actually is bigger by default is VH2…

Not to say that more tabs wouldn’t be better, just to show that GD is not alone here and you do not have to go back 15 years to find the last ARPG that had smaller storage

Great changes! Now all we need is truly one time random dungeons showing up all over the place that will give unlimited game play!:smiley:

The only one I am aware of that actually is bigger by default is VH2…

Even then, aren’t most items bound anyway? That’s how it was in VH1…

Eh. I agree with Dejnov, Naiko, Mantis, and Shuranosuke (among others).

If we don’t get an in-game GDVault, someone will make an external GDVault. 1 tab or 4 tabs, same difference.

I wish I had time in my life to be upset about something so incredibly trivial. Really though, those things were added with very little time (probably less than 5 minutes for honey) and that time isn’t what kept us from implementing infinite storage.

Storage is actually kind of a personal thing, in terms of what is the right amount for people. Some people obviously want infinite storage and wish they could collect and categorize everything in the game. Other people will never hang on to enough stuff to fill up the storage available. Another group likes to collect things but wants some limit that eventually forces decisions about what to keep and what to sell.

Both the second and third type of player are similar, just one makes the decision proactively to sell things before they accumulate and the other holds onto things for a while until they’re pushed into making a decision as space becomes limited.

If you’re a hoarder who wants infinite space, you might be thinking “why on earth would anyone not want to keep all their items?!” Basically because people start to become overwhelmed by the amount of crap that they have. It becomes tiring looking at it all, sifting through it, trying to organize it. Some people love that but most people find it burdensome. Yet, left to their own devices with infinite space, a lot of people would just keep collecting things to the point that they didn’t even want to open their stash and have to deal with all the shit in their there.

I think for many, myself included, it also starts to diminish the perceived value of items as you amass a vast trove of them. If you have limited space and you find a duplicate epic weapon, you’ll tend to look at the stats and sell the lesser one. With infinite space, you’d probably keep collecting duplicates, because why not, and you’d end up with a dozen pairs of “The Final March.” Personally, I’d find that kind of immersion breaking looking at pages of multiple “unique” items. I mean, sure, we all know that items can drop infinitely but actually collecting them and seeing multiple copies laid out next to one another for different epics just kind of twists the knife in the gut of my suspension of disbelief.

I don’t have any hard metrics on this but my feeling is that the majority of players fall into the categories of not caring about stash size, wanting a limit on it or not realizing they want a limit on it but would have a detrimental experience if there weren’t one.

Either way, it is almost a certainty that someone will create a GDVault type program to add infinite storage for those who desire it - in fact, I know people have already worked on one. So it seems most practical to build in some reasonable limit, not too small and not too large, that will please most players, then let modding take care of those who need to collect it all.

Interesting. I disagree on several points - “getting overwhelmed” could be solved by the basic search function of TQVault, which could be refined further, by level, type, and so on; we get duplicate uniques all the time as it is, not only on the same character, but in the same session, and sometimes in the same drop from the same monster. But I guess the “third type of player” is one you guys have to keep in mind too.

Anyway, at least I can understand the reasoning behind the decision now that you’ve laid it out. :slight_smile: Thanks. I’ll just wait for the inevitable Vault.

TBH - storage enhancement wasn’t in the plan to begin with, so what we will get is a bonus. Thank you Crate!

These types of things have a habit of growing and growing and growing, I.e. Scope creep. First, it’s infinite storage, then sorting, filtering, tabs, colors, blah, blah, blah.

I want to play an ARPG, not an inventory management game - Ack, gag, barf!

So, I think this is a good compromise and let someone else create a GD Vault.

I totally respect that some people want to curate the ultimate loot collection and would probably love a search function but for me, that wouldn’t alleviate the feeling of looking at an overwhelming wall of crap, it would just add an element of comedy.

I also feel like it would take me out of the game world and feel more like some sort of application software.

It sounds like a fine enhancement for GDVault though. :wink:

It makes me cringe when I get or see people get 2-3 of the same epic in a session. I’d eliminate that if there were an easy way to do it that wouldn’t create other problems. However, I feel like the irritation to my suspension of disbelief is only fleeting in that case, as I compare the duplicates and then sell one. It doesn’t seem as bad as having an infinite stash with multiples of everything.

All the storage space a real warrior needs… is a pair of hands. :slight_smile: