It’s 2022, the year ___ is finally viable!
It is very likely that v1.1.9.5 will be focused solely on bug fixes, particularly for Xbox, so database changes will probably fall in v1.1.9.6.
We don’t have a particular theme in mind for the next set of changes. The conduit update came a bit sooner than initially planned, but it was ready, and now it’s out there! If you have feedback about those, we’re happy to hear it.
Our overarching goal remains the same: to increase the variety of viable builds in the 4:30-5:30 Crucible range, SR70-90 in the Shattered Realm. I think it’s important to remind the community to be honest about these expectations. We are not going to buff builds because someone ran a 4:15 Crucible clear. Realistically, probably 80% of builds are 5:00 or higher, 20% are 4:30 and 1% are less. It becomes abundantly clear where the average lies and where the outliers are. A build clearing Crucible in 5 minutes is going to get practically as much use out of the Blessings as a 4:30 build; and not like those players GD-Stashing gear for their tests care about loot efficiency anyway, so let’s not call something dead because of a few seconds.
It’s never fun to see nerfs, and we’ve consistently made an effort for every patch to have buffs vastly outweigh the nerfs, but approaching nerfs as somehow unhealthy for the game is simply not going to get you anywhere here.
If you wish to help us achieve our goals, please share your personal experience with builds and provide your results! Let’s see what 2022 brings to Grim Dawn.
Some things on our radar:
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Before you sharpen the pitchforks again, v1.1.9.4 Rah’zin Set changes will be reverted. While the update saw the set shifted more towards the center of builds, it was understandable that the change was seen as tone-deaf considering other builds, even some in the same category, are more viable. We cannot realistically get around to every build every update, but in this case I think a more cautious approach was the superior choice.
We also have to be honest with ourselves. We will never realistically create an ecosystem where all builds fall within the ideal range, not in our lifetimes anyway. Reeling in outliers will always be the goal as those create unhealthy expectations and make otherwise perfectly fine builds look “dead”, but some edge cases are best left alone.
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Physical builds had some major shake-ups recently and I think we’re still seeing the full extent of what that generated. I would say physical damage performance may be borderline too good overall, but we will continue to monitor it.
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Likewise, Fire AA builds saw some sizable buffs lately and there are now some concerning cases that may need to be toned down as a result. The goal here is not to beat down fire damage as a whole, but to be surgical about the examples that are doing too well.
Feel free to post any builds you’ve been working on that you feel could use a bump. Note that we may not agree with every suggestion, particularly suggestions for How a build should be buffed.
Please don’t make suggestions about changes/redesigns of core skills. Unless you enjoy screaming into the void for therapeutic reasons, in which case carry on. At this point, class skills see extremely minimal, if any, changes.
The most valuable information to provide would be a GrimTools link and where you feel the build struggles, whether that’s survivability or damage, and whether you are testing your performance in the Crucible or the Shattered Realm.
Please be considerate of others posters and, as usual, set reasonable expectations for what a build should be capable of (an indestructible vitality build probably shouldn’t be pushing sub 6 minutes in the Crucible, nor does a 5 minute build need buffs).
Following the guidelines from the Posting Feedback thread applies: